I get the error: Object "@_or_DR_cl2" (Panoplies.ESP) Model "Meshes\@2.0\or\dr\#_cl2.NIF" tex not found "@_b_OrochHelm07.dds"! Texture Load Error!: @_b_OrochHelm07.ddsThis texture is not in mod.
In the recent version item distribution works like this: - common armour (dunmer, Imperial and Nord design) can be found at smiths, pawnbroer and trader. - this is somewhat random - exotic armour are sold at smiths only - this is somewhat random - unique armour sets are hand placed - NEW some smiths all always sell a particular set of armour (in addition to the random ones above.)
I'll also ask here. Is there a way to make F&F not use Panoplies Armor mod? There are some misplaced/invisible armor meshes in OpenMW, which is fine on its own, since one can just skip them. But F&F NPCs start to wear them, so yeah.
Not out of the box, if you know the Cs a little bit, or tools to clean mods (Enchanted editor for example), it's fairly easy: just delete all the aa_gear lists, but leave the aa_t lists Hope that helps!
Indeed, delete the aa_gear lists and no npc (Friends and Foes or Wares Ultimate) will have Panoplies armour. Deleting the aa_trader_armour lists would remove the Panoplies armour from the shops too.
Getting a lot of errors on starting the game with this, new installation and I know I must have done something wrong because this wasn't happening before. I have Wares Ultimate, and not that many other mods, so dunno where to look.
For reference this is it, not all of it just the first three, list goes on for quite a bit.
Item "aa_gear_com_access" not found on "aa_pano_akatosh". Item "aa_gear_com_pants" not found on "aa_pano_akatosh". Item "aa_gear_SB_all" not found on "aa_pano_akatosh"....
EDIT: Nevermind, forgot to install wares_legacy.esp along with the rest
I am assuming you updated Wares but did not select the Wares_legacy plugin, maybe? Updating all the wares mods, such as Panoplies will take some time, so please use legacy in the meantime. In addition, as stated on the mod page, updating mid-game, while possible will give a bunch of (harmless) errors.
I'm noticing some missing limbs when equipping certain leg and armor pieces for certain sets. Also I think a specific helmet appears higher than it should. I'm using better bodies so that might be the issue, but I am posting reguardless.
Hi, Can I use this with Symphony? I'm not sure so getting this first, Do I need to run level lists / wrye bash / mlox etc if I use Vortex? I don't think I have any other mods that edit the level lists bar Killing Spree and that's for weapons so different stuff right? I thought having to merge level lists was a thing of the past these days, never had to do it with more modern games like modding Fallout 4. Just wanted to make sure, I kinda expect hate for using Vortex but i've had problems with Wrye Bash and Mo2 before and Vortex is simple for me to use tbh.
***NEVERMIND I've seen a post further down that answered my question.
56 comments
Object "@_or_DR_cl2" (Panoplies.ESP)
This texture is not in mod.Model "Meshes\@2.0\or\dr\#_cl2.NIF" tex not found "@_b_OrochHelm07.dds"!
Texture Load Error!: @_b_OrochHelm07.dds
- common armour (dunmer, Imperial and Nord design) can be found at smiths, pawnbroer and trader. - this is somewhat random
- exotic armour are sold at smiths only - this is somewhat random
- unique armour sets are hand placed
- NEW some smiths all always sell a particular set of armour (in addition to the random ones above.)
You only need Wares Core file.
Hope that helps!
Deleting the aa_trader_armour lists would remove the Panoplies armour from the shops too.
For reference this is it, not all of it just the first three, list goes on for quite a bit.
Item "aa_gear_com_access" not found on "aa_pano_akatosh".
Item "aa_gear_com_pants" not found on "aa_pano_akatosh".
Item "aa_gear_SB_all" not found on "aa_pano_akatosh"....
EDIT: Nevermind, forgot to install wares_legacy.esp along with the rest
Updating all the wares mods, such as Panoplies will take some time, so please use legacy in the meantime.
In addition, as stated on the mod page, updating mid-game, while possible will give a bunch of (harmless) errors.
aa_nin_boots (invisible)
aa_rohcm_cuirass (I believe its invisible, if not that then its _boots)
I believe its an OpenMW issue tho so rip
***NEVERMIND I've seen a post further down that answered my question.