Morrowind

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Joseph Melia

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JosephMelia

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9 comments

  1. Dellmizzle
    Dellmizzle
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    The atros in my game just run up and try to melee me.. They dont throw spells... Any reason why this could be
    1. JosephMelia
      JosephMelia
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      He's based on the stone atronach...
  2. OffworldDevil
    OffworldDevil
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    I was intrigued by this idea and decided to tweak it a bit: Download Link

    Changelog:
    Spoiler:  
    Show
    * Reintegrated most of the vanilla Frost Atronach mesh (spear included), merged it with the Storm mesh, got rid of the floating rocks, and added an icy "loincloth."

    * Only about half the atronach is transparent now, with an opaque "core" beneath the surface. Tried making everything transparent, but this led to bad alpha flickering.

    * Enlargement and repositioning of spikes, with additional spikes on the head and forearms, enlargement of the retractable spear, and additional elbow spikes that grow and retract along with it.

    * Mesh file paths edited (with proper Filter Modes) so the normal map can be used by both engines, along with a new glow and reflection texture (without overwriting the mod's OMW-exclusive glow and specular maps).

    * Most texture files renamed to avoid conflicts with other atronach retextures, and the particle texture is now DDS format instead of TGA.

    * Fixed particle effects included from VFX Restoration to restore the smaller limb mist, using a different texture path from the larger mist (both of which taken from Daedric Intervention). If you want to get rid of this, just set the PARTICLES - SMALL NiNode flag to Hidden (under Block Details).

    * Full creature mesh duplicated to add an animated Flip texture (also from Daedric Intervention) to the atronach's body. If you want to get rid of this, just set the ANIMATED GLOW NiNode flag to Hidden.

    * Emissive color limited to eyes, spikes, spear and Flip textures, leaving only the glow maps for further luminance.

    * Numerous properties merged for optimization and renamed for clarity. Note that the atronach_frost.nif has unmerged TriShapes for some unskinned objects on the head and arms, if you wish to edit those further. To merge them again yourself, right-click on the TriShapes' NiNode and select Optimize > Combine Shapes.

    * Fingers elongated to look less stubby.

    * Archive restructured to make it BAIN-friendly, with one optional folder containing the HD mist texture (for those preferring the vanilla version), and a second optional folder with a blank reflection map (so OMW users won't get double shine with the specular map).

    Do what you like with it.

    If you end up including them, be sure to ask Articus for permission to use the new mist, glow and Flip textures from Daedric Intervention.

    The reflection texture is from Daedric Lord Armor, but only credits are necessary.
  3. hater8
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    many bugs with wrong texture paths and broken animations
    1. JosephMelia
      JosephMelia
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      could you be more specific please?
      In the readme,I explain that the sword animation does not work because it is now using the storm atronach body..
      What other bugs?
      Which textures are pathed incorrectly?

      I will fix any flaw that you point out...
  4. wyrmalla
    wyrmalla
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    • 5 kudos
    Wow, has it really taken so long to replace Morrowind's Frost Atronach with this style of interpretation? Thanks for doing this, it had to be an instant download for me. Whilst I accept what the devs were going for I much prefer this style. :)

    Something similar for the Flame Atronach wouldn't go amiss... 
    1. JosephMelia
      JosephMelia
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      Thank you for the kind words...
      I am considering doing a flame version.......the default flame atronach is a bit gimpy....
  5. MizterMoonshine
    MizterMoonshine
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    Nice
    1. JosephMelia
      JosephMelia
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      Thanks.