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Gawain Merlord Danae

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Danae123

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39 comments

  1. Danae123
    Danae123
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    Locked
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    UPCOMING UPDATE
    - Adanumuran Replaimed compatibility
    - OAAB_Data compatibility
    - levelled lists fix (not game breaking)
  2. MattRS666
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    Hi, thank you for reanimating this amazing piece, I used to love the original More Gems mod.
    However I seem to be having some (minor) issues with this. Everything works, but there are way too many shinies out there in the world. Gems were kind of rare in the original mod, now I get 2-3 pieces per crate randomly and traders have a lot of them for sale too. I basically just started a new playthrough and after rummaging through Balmora exterior crates and some houses I found my inventory just be flooded with gemstones.
    I don't play with Wares, I only used tes3merge to merge this into the leveled lists. Could that be the problem? Is Wares a hard requirement for this mod? Or is something else the case? And if nothing works, is it possible for you to upload the original More Gems mod coz personally I can't find it anywhere anymore.
    1. InlayxNocturne
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      Yeah, I just downloaded this the other day and I'm having a similar result. 

      It seems that if any chest has one of the gems from this mod, it ends up having 10-20 gems in it. Wondering if I did something wrong when I installed it?
    2. aralin
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      I also have that issue after updating to 1.8 where they are now like the only type of loot I can find, versus before, the frequency was perfect to be a special type of collectible. I am going to try going back to version 1.7.
  3. GigaMira
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    ...is the MWSE addon folder supposed to be empty?
    1. Danae123
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      no, but is was in 00 Core, but the new version fixes it :)
  4. LordoftheForsaken89
    LordoftheForsaken89
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    ...What is this new magic loot mod? Perhaps a modern version of Magical Trinkets of Tamriel?
    1. Danae123
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      Nothing a complex script-wise. I just uploaded it here.
      It's a remake and merge of my own Cantrips, Superhobbits' spellbook and rune from Shinies.
  5. illyria311
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    Since installing the update with the art of alchemy patch none of the pearls can be ground anymore except for the basic pearl. They worked fine before the patch. The other gems work as they should.

    Edit: Actually, having just checked it (setting my alchemy to 200 and spawning myself a secret master mortar and pestle) it's not possible to grind the ingrediants from shinies. They only show up in the inventory menu as non-ediable and cannot be consumed.
    1. Danae123
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      Looks like I added the pearl to the wrong section then, simply remove the patch.
      I'll update asap.

      EDIT Hang on, Shinies does not add the pearls and the patch I gave does not add pearls from MD's mod, only gems from this mod.

      Can you check the ID of the pearl you cannot grind and get back to me?
    2. illyria311
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      I did some further investigation and I think it's actually a problem with Art of Alchemy in general as none of the TR ingredients work correct. I've reported it as a bug on that mod's page but it hasn't been replied to yet.

      But the shinies ingredients cannot be ground or used in the base form with the patch installed. I have no idea if it's to do with the patch or the problems with Art of Alchemy.
  6. hurrdurrmurrgurr
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    I use lustrous pearls since it adds rare pearl to use in the dwemer beam blade mod. Can you make a version of this mod without the pearl change or make one compatible with dwemer beam blades?
    1. Danae123
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      I need to update Shinies to play nicely with Lustrious Pearls :( I'm sorry updates are very slow, I'll do this one right now.

      All right, done!
      All the old pearls are gone to make room for lustrous pearls.
      Did some general cleaning and tweaking.
      Recommended on a new game (though you can get away with cleaning your saved game)
  7. sleepyandweepy
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    Does MO2 auto merge leveled lists and objects? I'm new and I love the idea of this mod but funking around with leveled lists after the pain of just finally getting MW in a modded functional state seems too much, for now
    1. Danae123
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      MO2 doesn't but you can add programs to MO2 so that you may launch them from it.
      You want to download tes3merge ?
      Unzip it in Morrowind/tes3merge
      Add it to MO2 (i.e modify executables, +, add from file, navigate to tes3merge.exe and select it, apply)
      Run it
      Activate merged object.esp that it created
      This will merge both your objects and your levelled lists.

      Hope this helps!
    2. sleepyandweepy
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      It certainly does help, thank you
  8. Gadamlu
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    not sure if its working. I merged the core and used vanilla esp then "Just fix it"  in the testool but never got all the right pearls from the kollops and havent seen any gems yet or runes. should i have done merged leveled lists and objects instead? From what i understand it does both already
    1. Danae123
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      Yes, you need to merge your levelled lists too.
      In fact, You always need to merge your levelled lists AND your Objects.

      tes3merge for objects > it knows to merge more things than testool, is still supported and developed and so much faster than testool.
      tes3cmd > create multipatch  (i.e merged levelled lists + some fixes ) > also great for cleaning, it will catch things testool missed
      OR
       Wrye Mash > create mashed lists i.e levelled lists.
      Testool cleans mods (still good, catches things tes3cmd misses), merges objects (vastly inferior to tes3merge)  and merges dialogues (not recommended)

      Hope this helps!
    2. Gadamlu
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      thanks. I tried it again on the same save with a direct leveled lists and objects and went to new areas, however my same issue still came up with pearls where i still get base game pearls most of the time. will try the tools you posted but i might have broken something on my end unfortunately. guess i might have to try again from a clean backup of mods and save file.
    3. Danae123
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      Do a fresh game after merging lists and objects to see if the issue persists, best way to ID the issue.
  9. alexpublius
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    It looks like your patch for ST Alchemy is for the 1.4 version. However, while it hasn't been released on stuporstar's site, they did release a version 1.5 that makes a number of major changes. (It was recently linked at the Morrowind Modding Discord channel). Would it be possible for you to update your patch for 1.5, to ensure no conflicts between ingredients added by STA and TR? Thanks!
  10. flamingsora
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    when it comes to the new shade of glass, did you also remove the easter egg hunt for the white glass armor or can you still obtain that?
    1. Danae123
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      I removed the armour since it was not in this mod's scope.
    2. flamingsora
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      oof ok. ty for the response.
  11. AetherSeraph9
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    I'm primarily interested in the integration of TR's gems into the base game + expansions. Is this something accomplished by Wares, or would a separate file have to be made for Shinies? The other features in the latter look great, but it's just the one that I'm really hoping to add to my install.
    1. Danae123
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      If you only want the TR gemstones, then Wares is your ticket (wares-base.esm + wares_TR)
    2. AetherSeraph9
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      Perfect, thank you! I was probably going to install Wares regardless, but wasn't sure if I needed Shinies, so I appreciate the clarification.