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RandomPal

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365 comments

  1. LilFlacko323
    LilFlacko323
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    Is there a standalone version for the Vivec palace guards
    1. LilFlacko323
      LilFlacko323
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      im using poti modlist and really like the palace guards from your mod
  2. Dubiousnpc
    Dubiousnpc
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    • 5 kudos
    i had a hilarious opening scene in Seyda Neen, two kids ran by and started playfully tussling by the roadside and then every guard in town descended on them and started hacking at them wildly. haha it seems like it doesnt play well with Protective Guards, luckily they arent killable or it would be a pretty gruesome playthrough 
    1. RandomPal
      RandomPal
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      • 389 kudos
      I think those mods allow you to blacklist NPCs!
    2. Dubiousnpc
      Dubiousnpc
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      Oh yes I actually forgot about that, thanks! Just to be clear I wasn't complaining, just sharing :D
  3. zsouza13
    zsouza13
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    Hey brother, when using your version of Stav's Morag Tong, there is a floating pillow in one of the rooms, not present in the main one. Thank you as always my good friend. 
    1. bill8875
      bill8875
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  4. tallythree
    tallythree
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    Thanks for these (and other) many excellent mods. I'm finding that VFWE and, I believe, BCOM, when merged with deltaplugin, are producing duplicate travel destinations on some NPC's. Specifically, I'm noticing Gals Arethi and Daras Aryon have double Gnisis and Ebonheart destinations respectively.

    For example, Daras in BCOM:
      "NPC::daras aryon":
        type: DeltaNPC
        transport:
          - Add:
              position:
                - -87095.05
                - 88086.086
                - 1062.6846
              rotation:
                - 0.0
                - 0.0
                - 0.2
              cell_name: ""
          - Delete:
              position:
                - -86779.13
                - 89453.34
                - 1126.5557
              rotation:
                - 0.0
                - 0.0
                - 0.0
              cell_name: ""

    and in VFWE:
      "NPC::daras aryon":
        type: DeltaNPC
        unknown1: 60
        unknown2: 109
        inventory:
          common_glove_left_01: 1
          common_glove_right_01: 1
          common_robe_02_h: 1
          vd_ashgoggles: 1
          light_de_lantern_02: 1
        ai:
          Modify:
            unknown:
              - 60
              - 109
              - 0
        transport:
          - Add:
              position:
                - -87084.7
                - 88090.875
                - 1045.653
              rotation:
                - 0.0
                - 0.0
                - 0.0
              cell_name: ""
          - Delete:
              position:
                - -86779.13
                - 89453.34
                - 1126.5557
              rotation:
                - 0.0
                - 0.0
                - 0.0
              cell_name: ""
    1. RandomPal
      RandomPal
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      A merging tool shouldn't merge travel destinations. There's other instances of delta plugin breaking stuff by merging records that shouldn't be merged. 
      I avoid using it in favour of tes3merge.
    2. tallythree
      tallythree
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      Understood. Thanks.

      EDIT: Nevermind, I see the mlox rule. Apparently there's just a cycle being created in my load order currently, so it wasn't handled automatically.
      I'm also a little unclear on how and when in the  "VFWE_merged_objects_fix.ESP" Should this be loaded after tes3merge's "Merged Objects.esp"?
    3. antisanta666
      antisanta666
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      Hey there @tallythree, would you mind elaborating on how you fixed this? Having the same issue.
    4. zsouza13
      zsouza13
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      Hey my friend, I experience the same issue as I also use OpenMw/Delta and VFWE is a must have
  5. Xerxse
    Xerxse
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    • 7 kudos
    just an appreciation post for VFWE, the choices really felt like natural variations of the real thing! also little things like the streamlined version of the Redoran Exile Armor(parchments removed) and how its only modular made it clear how much every bit in this collection was carefully considered. Insane how this doesnt have its own modpage, I wouldnt have found this if you didnt already create and host such incredible mods👍
  6. antisanta666
    antisanta666
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    Hello once again. I find myself commenting a lot on your stuff lately Random. What can I say, you make great content!

    I'm curious to know - what would be necessary to get your version of Groves of the North to play nicely with your Nordic Dagon Fel, and would it be possible to have both the mill from Groves and the beautiful Dagon Fel Lighthouse?

    EDIT: Nvm, I just saw that someone made a patch for exactly that and posted it in the comments for Nordic Dagon Fel! Heh... whoopsies. ><

    Thx again for your work.
  7. drav666en
    drav666en
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    Hi RandomPal,

    Any chance of an update to the "Love in time of Daedra" patch to the latest Tamriel Rebuilt version? 

    Cheers Straub666
  8. heilkitty
    heilkitty
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    • 1 kudos
    Any way to make the Sload (at least, in Molag Mar) in Wearables Expansion optional?
  9. tronvillain
    tronvillain
    • member
    • 10 kudos
    I do love that the author of Sheogorad - Groves of the North actually recommends the RandomPal version:

    https://www.reddit.com/r/tes3mods/comments/10840wj/any_mods_similar_to_rocky_west_gash_but_for_other/
  10. GabeFury
    GabeFury
    • member
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    Hey, I noticed a minor bug, the Warhammer of Wounds from the Verick Gemain seems to be missing its enchantment when using Vanilla Friendly Wearables Expansion