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File credits
Zenimax Bethesda Elucidace Hrnchamd Kellborn
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Changelogs
Version 1
Release
Indoril Ronin adds some beautiful heads and hairs to the game, but unfortunately all of the heads are bugged because of the way the Nif is set up. Thankfully when I asked for help on the Morrowind Modding Discord on how to fix it, Hrnchamd delivered! (Again thank you so much). I also included a red head retexture of one (technically two since they both use the same texture) of the hairs (Thanks Kellborn for teaching me how to do that). You should be able to just drop the meshes and texture folders down into your data folder. You *will* need the original mod (specifically the quest beta) OR RandomPal's Vanilla Friendly Wearables Expansion as that also contains the heads. If you have a head with a similar issue, here're the steps to fix it using NifSkope: "All animations are run by controllers. The blink and lipsync animations use the NiGeomMorpherController. If you compare the nif to a vanilla one, the flags are different. Right click the flag icon next to the flagnumber. The modded controller is set to cycle, vanilla is set to clamp. Also remove the top NiNode so that the TextKeyExtraData is assigned to the (New) top node. It has the animation timings. which shouldn't be buried in a child node"