About this mod
A mod that makes the game's birthsigns more in line with what you can read in "The Firmament" book found in the Census and Excise office.
- Permissions and credits
Keep in mind though the mod is in .omwaddon format, if you simply rename the file extension to .esp it should work just fine in the vanilla engine, though I haven't tested this, so tell me if there's a problem with it in the vanilla engine. I just don't use the vanilla engine anymore at all, especially with those really cool new features the OpenMW nightly builds have now. Also, I THINK the Fortify/Drain Attribute effects behave differently in the vanilla engine vs. OpenMW, my intended effect is how they behave in OpenMW, but it's not too different in the vanilla engine I believe so it's not too big of a deal.
If you notice any bugs or other such discrepancies post em. The pictures are irrelevant but are required to upload the mod so enjoy some sparkly Morrowind hunks.
THE WARRIOR
"Those born under the sign of the Warrior are skilled with weapons of all kinds, but prone to short tempers."
(Change is pretty obvious, you're a natural with weapons but a very short tempered person)
VANILLA
Warwyrd - Fortify Attack 10 pts
MODDED
Warwyrd - Fortify Attack 15 pts
Drain Personality 20 pts
THE MAGE
"Those born under the Mage have more magicka and talent for all kinds of spellcasting, but are often arrogant and absent-minded."
(Now you have a 20 Willpower bonus, which translates to about 5% better chance of casting all spells, but Personality wise you can be pretty annoying/arrogant to others, and a penalty to Agility which means less dodging and more falling down in combat because of absent-mindedness)
VANILLA
Fay - Fortify Maximum Magicka 0.5x INT
MODDED
Fay - Fortify Maximum Magicka 0.5x INT
Fortify Willpower 20 pts
Drain Personality 10 pts
Drain Agility 10 pts
THE THIEF
out of luck eventually, however, and rarely live as long as those born
under other signs."
(Bad luck could possibly one day cause your death. -10 Luck is -1% to all rolls, so though it's unlikely, one day, that -1% could cause you to miss when you couldn't afford to, or fail to dodge out of the way of a killing blow)
VANILLA
Akaviri Danger-sense - Sanctuary 10 pts
MODDED
Akaviri Danger-sense - Sanctuary 10 pts
Drain Luck 10 pts
THE SERPENT
"No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed."
(This one was fun. Basically, the game decides at the start what bonuses/penalties all your attributes will get, and as far as I know, they will remain that way forever and are impossible to change. Will you be blessed by your birthsign or cursed? Also, slightly edited the poison spell you get to show off more of the unpredictability of this sign's blessing/curses.)
VANILLA
Star Curse - Poison 3 pts for 30 sec on Touch
Damage Health 1 pt for 30 secs on Self
MODDED
Star Curse - Poison 3 pts for 30 sec on Touch
Damage Health 0-1 pt for 30 secs on Self
Restore Health 0-1 pt for 30 secs on Self
Serpent's Blessing - Fortify STR, INT, WLP, AGL, SPD, END, PER, LCK for 0-10 (at the start of the game)
Serpent's Curse - Drain STR, INT, WLP, AGL, SPD, END, PER, LCK for 0-10 (at the start of the game)
THE LADY
"Those born under the sign of the Lady are kind and tolerant."
(Added a Resist Common Disease effect to better show her tolerance.)
VANILLA
Lady's Favor - Fortify Personality 25 pts
Lady's Grace - Fortify Endurance 25 pts
MODDED
Lady's Favor - Fortify Personality 25 pts
Lady's Grace - Fortify Endurance 25 pts
Resist Common Disease 25%
THE STEED
"Those born under the sign of the Steed are impatient and always hurrying from one place to another."
(Deducted some Personality because impatient people can be annoying in conversations)
VANILLA
Charioteer - Fortify Speed 25 pts
MODDED
Charioteer - Fortify Speed 25 pts
Drain Personality 10 pts
THE LORD
"Those born under the sign of the Lord are stronger and healthier than those born under other signs."
(The vanilla sign barely makes sense with this description. Basically, added Strength and Endurance Bonuses.)
VANILLA
Blood of the North - Restore Health 2 pts for 30 secs on Self
Trollkin - Weakness to Fire 100%
MODDED
Blood of the North - Restore Health 2 pts for 30 secs on Self
Trollkin - Weakness to Fire 100%
Fortify Strength 10 pts
Fortify Endurance 20 pts
THE APPRENTICE
"Those born under the sign of the apprentice have a special affinity for magick of all kinds, but are more vulnerable to magick as well."
(Needed no changes.)
THE ATRONACH
"Those born under this sign are natural sorcerers with deep reserves of magicka, but they cannot generate magicka of their own."
(Needed no changes.)
THE RITUAL
"Those born under this sign have a variety of abilities depending on the aspects of the moons and the Divines."
(Pretty vague description and I didn't just want to wing it and come up with something completely on my own, so I just expanded the "Mara's Gift" power to have cure common disease/poison effects as well as a radius healing in 15 feet, with the added bonus of scaring away the undead (though you will still heal them if they're close enough.) That way it feels more like a ritual you're performing on yourself/others, instead of just a simple healing spell.
VANILLA
Blessed Word - Turn Undead 100 pts for 30 secs on Target
Blessed Touch - Turn Undead 100 pts for 30 secs on Touch
Mara's Gift - Restore Health 100 pts on Self
MODDED
Blessed Word - Turn Undead 100 pts for 30 secs on Target
Blessed Touch - Turn Undead 100 pts for 30 secs on Touch
Mara's Gift - Restore Health 100 pts on Self
Cure Common Disease on Self
Cure Poison on Self
Restore Health 100 pts on Target in 15 ft
Cure Common Disease on Target in 15 ft
Cure Poison on Target in 15 ft
Turn Undead 100 pts on Target for 15 secs in 20 ft
THE LOVER
"Those born under the sign of the Lover are graceful and passionate."
(Simply added a bonus to Speechcraft to show these people are passionate speakers)
VANILLA
Mooncalf - Fortify Agility 25 pts
Lover's Kiss - Paralyze 60 secs on Target
Damage Fatigue 200 pts on Self
MODDED
Mooncalf - Fortify Agility 25 pts
Fortify Speechcraft 10 pts
Lover's Kiss - Paralyze 60 secs on Target
Damage Fatigue 200 pts on Self
THE SHADOW
"The Shadow grants those born under her sign the ability to hide in shadows."
(Added a significant Chameleon bonus at the beginning of the Invisibility spell so if you break invisibility at the start of the spell you're still hard to see. Made sense to use both invisibility and chameleon in a birthsign about not being seen.)
VANILLA
Moonshadow - Invisibility for 60 secs
MODDED
Moonshadow - Invisibility for 60 secs
Chameleon 50 pts for 10 secs
THE TOWER
"Those born under the sign of the Tower have a knack for finding gold and can open locks of all kinds."
(A mercantile bonus for the "finding gold" aspect, a change from spell to ability for beggar's nose just cause it makes sense if it's your nose for it to be a constant effect, and a buff to the Open spell so you really can get into locks of (almost) all kinds)
VANILLA
Beggar's Nose - Detect Animal/Key/Enchantment for 60 secs in 200 ft
Tower Key - Open 50 pts on Touch
MODDED
Beggar's Nose - Detect Animal/Key/Enchantment in 200 ft (constant effect)
Fortify Mercantile 10 pts
Tower Key - Open 99 pts on Touch