Morrowind

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Caeris

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Caeris

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54 comments

  1. GalenKnight56
    GalenKnight56
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    Could you add a version that doesn't decentralize the Imperial cult quests from Ebonheart? I honestly would prefer to still get all the Imperial cult quests from Ebonheart.
  2. theBSer
    theBSer
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    Not sure if I'm missing it or what, but how do I collect alms from the Skyrim mission in Ebonheart for Somutis? I have no dialogue options to do so.
  3. JayberXD
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    Where's the supply chest in the Balmora temple?
  4. Arugal
    Arugal
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    Patch needed if I plan to use "Temple Master" & "Throat Singing Temple Healers" with this mod? and ofc BCOM
  5. Kildozery
    Kildozery
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    "- Decentralizes the Imperial Cult quests away from Ebonheart." - Are the quests still obtained in Ebonheart or are they split amongst other Shrines across Vvardenfell?
  6. rahul516
    rahul516
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    From OpenMW modding, I am using Total Overhaul mod list, so Which plugin should I choose? It's not mention there.
    1. Demoth212
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      You can choose which ever one you prefer, the folders explain the differences in each ESP but all the ESPs are the same so will not conflict with the Total Overhaul install guide
  7. deleted75062723
    deleted75062723
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    But can you get so far up in a cult...quit it and join the other cult?
    1. Caeris
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      No. Is that something you'd want to see in a future version?
    2. flamingsora
      flamingsora
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      that would be fantastic and feel dynamic esp if you are running main quest...you could get halfway through temple while doing main quest before you realize they are false and leave. this would also make it work with building up uveriths legacy where you have to be a certain rank in each of those factions for them to build at your stronghold. once they are done building though....it should be fine to leave that faction. thats if you play as telvanni and i know of no other mods that do something similar for the other houses....kinda wish they did but oh well.
    3. praisejebus732
      praisejebus732
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      There's a bit of game dialogue (topic: Morrowind Lore) that got me thinking about this: "Though some Dunmer are Imperial cult initiates, most of them are also members of the Tribunal Temple."  I really like the idea of using MCP's faction leaving. Ex, the Temple and Cult tolerate low-rank membership in both factions, but if the player wants to advance to the higher ranks they'll be forced to abandon the other and commit fully to their chosen religious faction.
    4. ponyboy18
      ponyboy18
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      I think this would be a great addition, and wonderful use of that MCP feature. Much like the guy above wants to leave the Temple for his purposes during the MQ, I kind of feel the opposite way that joining the cult when you arrive makes sense but when you realize the importance of the Temple to Morrowind with or without the Tribunal it makes sense to me that you'd join if acting as a heroic Nerevarine.
    5. Tezrel
      Tezrel
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      Just reviving this quite dead thread because the idea of quitting *any* faction in-game is delicious for several reasons.

      Especially for my humble-to-a-fault Bosmer who realizes he's in the wrong club once he encounters Azura and wants to leave the Imperial Cult because nothing's affected him like Azura has.

      So the ability to leave the Imperial cult, whether he goes to the Temple or anywhere/nowhere else is AWESOME.

      You can't do that in Vanilla Morrowind at all with any cult, can you? You can be in bad standing - but you never are actually mutually expunged from a faction to where it's off your in-game record and unjoinable again.
    6. Wirodeu
      Wirodeu
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      Adding my voice of support to the idea of being able to switch. Love that.
    7. Narhijan
      Narhijan
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      Anyone can change idea :)

      Nice to switch
  8. Walkihr
    Walkihr
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    Since you ended up making so many modules, would there be a possibility for one which has only the quest options? (Or at least add the quest options to the Essentials Edition?)
    1. Caeris
      Caeris
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      Technically I've done that with the Crown Edition. There's no faction exclusion or temple markers, but there are quest changes, healers, and supply chests (Essentials is just the last two).
  9. LuxrayFTW
    LuxrayFTW
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    As much as I applaud this mod for its quality-of-life improvements, I don't agree with having restrictions forced on me because of your interpretation of the lore. I wish you would move those restrictions to an optional ESP we can enable or disable at our choice.
    1. Artica87
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      Agreed. It's your mod, of course, so you decide. I'll cross my fingers for a more modular version. :) 
    2. Caeris
      Caeris
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      Hiya. That’s not my modding style, however there are individuals mods that make most of the same changes out there. See below:

      Healing services.
      Supply chests for both.
      Temple markers.
    3. villadin
      villadin
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      Same here. I love the mod, but can't sacrifice an entire faction to run it.  If it becomes possible to disable that component at a later date, I would be thrilled.
    4. Caeris
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      Thanks for the feedback. You won me over. There are versions now that don't have that feature.
  10. Goden12
    Goden12
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    Good mod idea. I also appreciate the inability to join both factions - that's a nice lore-friendly touch. The Temple considers the Imperial Cult to be heretics and the Cult considers the Temple to be godless heathens. Not sure why people have a problem with this as this is canonically correct.
    1. dreughjiggers
      dreughjiggers
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      The empire's pluralistic and polytheistic, so there's no true religion in it's borders. It makes sense for lay members to belong to both, especially in a frontier like Vvardenfell, where settlers need all the help they can get.
    2. Rollergrub
      Rollergrub
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      I love the idea but the actual text of the game states that they aren't strictly in opposition and that many people are members of both factions at the same time.
    3. Caeris
      Caeris
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      Thanks for the feedback. I created modular versions for this.