Morrowind

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Polemos

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  1. polemos
    polemos
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    I have spent hundreds of hours in this project guys. I hope you like it.

    The source code can be found, PR and downloaded in github here. Sorry for the delay.
    Please do note that it is optimized for standalone usage (as an executable)...

    Note: Before posting a bug report about the installers, do a "Full Refresh". It fixes things in between version updates.
    Note2: Please supply the error log when submitting bugs.

    The guide for my fork can be found in it's Github Wiki, if you wish to preview it.
    It is updated so it has a lot of differences with the guides of other Wrye Mash forks/versions.

    My fork of Wrye Mash works best when in synergy with TES3CMD.
    Do yourself a favor and get it. You need the standalone version and having it inside the "Data Files" directory.

    Notes:
    Spoiler:  
    Show

    For another take in Wrye Mash, you may try Sharlikan's fork of Wrye Mash: Sharlikan's Wrye Mash Collection.
  2. polemos
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    Status: Working on the next version.

    What is ready in the upcoming v101:

    Spoiler:  
    Show
  3. polemos
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    Wrye Mash Polemos fork Main Features:
    Spoiler:  
    Show


    (For bug fixes and other stuff check the changelog)
  4. polemos
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    OpenMW compatibility:

    Wrye Mash for OpenMW (in the future also for TES3mp) alpha has been released.
    It is sharing the same code base as Wrye Mash Polemos fork. The goal is for both Original Morrowind and OpenMW/TES3mp versions of Wrye Mash (by Polemos) to converge into a single profile based solution.

    Until that time here is the link to the home of the development branch of the OpenMW/TES3mp version.
  5. polemos
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    Guides:

    1. For Wrye Mash Polemos fork:
    2. Mod Guides and lists:
  6. polemos
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    Announcement.
    v101beta5 version (and later) has implemented the MWSE increased 1024 max plugins limit (thanks Nullcascade and Greatness7 for your GitHub commits). This can be enabled on the advanced tab on the settings dialog.

    Any issues regarding MWSE and it's 1024 mods implementation should be directed to the MWSE devs, nevertheless any issues with the Wrye Mash implementation of supporting the aforementioned feature should be directed here.
  7. deleted2905154
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    PSA (maybe you don't read the bugs section): if you're having problems repairing saves (traceback error etc.), download the 2021 version and enable 1024 mods support (Wrye Mash will ask you to do so on startup, otherwise you can change the option in settings window->advanced)

    Thanks Polemos for bringing THE quintessential tool up to date.
    1. ActuallyUlysses
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      Hi, I don't downloaded x64 2021  version and at no point I get asked about 1024 plugin. I also don't see it in advanced tab.

      Edit: alright I see my mistake. I installed wrong version by accident.
  8. Thunderdragon233
    Thunderdragon233
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    I unistalled this cause I was having issues with cleaning saves. when I try to install it again I can't open it in mod organizer can anyone tell me what to do?
  9. arcvoodal
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    Mods that have files overwritten are in yellow, but nowhere does it say which mod affects it. Does this program not show which mod is overwriting files like mod organiser does?
    1. abot
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      installers tabs show Matched, Missing, Mismatched, Conflicts, Underridden, Dirty, Skipped
  10. Saliosnoctin
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    Anyone know what it means when a save file is pinkish in color in the save tab of Wrye Mash?
    Yes I made sure Wrye mash is up-to-date(at least the newest version available for download)
    Yes I have installed the beta6 to see if that'd help, didn't, it's spitting
    I've merged lists, and merged objects via wrye mash, after the beta6 I made sure to have new versions of said merge files and they are last on my load order.
    As for mods I currently have 22, other than the expansions, main game, and the two merge files.
    When I load my save even with it's pinkish color in the save tab, I keep getting these types of issues popping up: Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
    Max size is 4, data truncated to "ÿ".
    I can say I've only recently started using Wrye Mash,  and before 2010 I never used it and had no issues so it's still extremely new to me, any help figure out the colors and what they mean and how to fix the issues that are popping up upon load would be amazing. Thanks in advance for anyone who is able to assist.
    Edit: I figured out the colors, the pinkish color is actually purple oddly enough. Still can't figure out the error thing I posted, might be an issue with needing to update morrowind script extender, not 100% sure as I've never had an error like the above pop up before x.x; I also updated MGE XE(with MWSE-Update.exe that was included in the bundle for MGE XE). After doing all of that I got a few more errors which I didn't have before so most likely on MGE XE's side from the update x.x Still help in figuring out the above would be great if it is even something to be worried about.

    Edit 2: Okay so I managed to fix this issue, upon updating and attempting the merging of lists, cleaning through Wyre Mash, I forgot to try the Morrowind Code Patch that I had also updated. Upon using the Code Patch then re-merging lists/objects, updating the master lists, then checking the repair all on the save file and getting the "no issues detected" window, I launched the game and all is good and fixed. Odd that I forgot the one thing I had that was listed as a type of patch >.< Thanks anyways...
  11. Ibbeebee
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    I'm having this error When trying to repair a save" Wrye Mash unable to proceed with your changes . No changes have been saved. This has probably happened because some (or one)of your master files in the save's master list contains unknown characters" I've been asking all over for any ideas on how to repair this. I'm using Mash with MO2 & went back to my default instance with only the base game ESM's & the Quick Character ESP installed & I'm still getting the error  
    1. etmoonshade
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      I'm getting a similar error when attempting to modify and save my master list on a savegame:
      [Window Title]
      Error

      [Main Instruction]
      Unable to proceed with your changes. No changes have been saved.

      [Content]
      This has probably happened because some (or one) of your master files in the save's master list contain unknown characters. Try renaming the target master files before adding them in the master list.

      [OK]
      It'd help to know what "unknown characters" means in this context, of course. I also can't seem to find a useful log file which would point to what the issue is, but as requested, here's the contents of WryeMash.log:
      Wrye Mash Log!
      Yes, that's literally it.

      Steps I've taken to try and fix the problem:
      Renamed an .esp with an & in it.
      Downloaded the version from Github - a forum post somewhere suggested this might fix the error (it didn't.)

      Steps I have not taken:
      Removing all non-alphanumeric characters from all the mods I've downloaded. I really don't want to have to do this. :V
    2. abot
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      Are you using the MWSE increased 1024 max plugins limit ? Did you download/install the needed Beta update (proper 64/32 bit version depending on your Operative System and version of mash installed of course)
    3. etmoonshade
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      @abot - no, I wasn't. But my problem was a little more basic than that - I wasn't actually running the v101 beta.

      When I say I downloaded from Github, I literally downloaded the code from Github. I figured that mash64.exe was just a wrapper that ran the python code or something like that. After sleeping on it and coming back this morning, I glanced at the title bar for Mash and realized it still said v100. And then I read your comment about "proper update" and it clicked.

      So note to self, actually look at the files list here on Nexus for downloads instead of going to Github like I usually do for games. :V

      After actually running the beta version, I can indeed confirm that I'm able to successfully run the save cleaning process. Thanks!
    4. d181sp1
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      THIS, heh.  Seriously, thanks for this...
    5. bryman
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      Comment deleted 
    6. JoylessJoker15
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      This issue is still active for me at the moment. I cannot update my list at all even though I could do this today with the same mods without any issue. I just re downloaded wrye mash and replaced everything then added the beta, did the same thing.
  12. bryman
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    This comment deleted too.
  13. TipsyTekPriest
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    I've been having a major issue - after installing the latest version, the program will not run. The configuration window opens for me, but when I click "Finish" Wrye Mash will not open. Reopening mash64.exe just takes me back to the configuration window. I've tried reinstalling several times now and nothing has changed.
    1. abot
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      try installing the beta6 version if not already done
  14. WhiteBeard76
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    Completely confused on how to get mods into this can someone help?
    1. abot
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      try the 1st link ( usage guide with pics by Danae)
    2. WhiteBeard76
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      it didn't help but i found out that the mod is installed but for some reason its not in the mod section any idea why?
    3. killernoobman
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      You need to find it's installers file (you can navigate to it's page, then click files in the right-hand corner, click navigate to installers dir) and in that folder you put zipped or unzipped files there. It doesn't seem to install zipped files sometimes, so idhk if it's working as intended, or not
  15. killernoobman
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    Getting an "Attribute error: nonetype" every single time I try to activate any plugin or .esm file, the error/debug log popup also repeats something about "mash\mosh.pyo on/in line 3455 (I think that's the number)" but it stops repeating itself after like 10 secs, but there's a slew of entries in the debug (like I can click and hold for several seconds to highlight text and not make it even 1/4th the way up).
  16. venom9801
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    Wyre Mash doesn't seem to launch at all for me. I go through the setup, adding my game directory, mod downloads and mlox folder but nothing happens afterwards.
    1. wirtual82
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      Same here.