Morrowind

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svengineer99 and vtastek

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121 comments

  1. svengineer99
    svengineer99
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    Please PM me to trigger an email notification for any bug report, question, etc.
  2. svengineer99
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    This mod is NOT compatible with MO2.
  3. Fred12121
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    I have been having trouble with the image magick part I did everything else but I get this error that it can not find image magick exe and the link that it takes me to is invalid can you show me a valid link and where do I put it in my morrowind folder
    And can you pls tell me which image magick to download and give me the link I would love to have sky diversity in my morrowind. I have an idea if you have the time I do not want to force you to do it so it your choice make a detailed video on how to install sky diversity to prevent confusion.
    1. dodgeboy121
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      type in search bar next to start menu .... imagemagick.. open the app .... run your game
    2. svengineer99
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      Sorry I missed this comment before... and sorry for your trouble with the installation.

      Probably you have not installed imageMagick or else the path variable was not set correctly. You don't have to put it in your Morrowind folder, rather you just go through the default imageMagick installation process that includes adding it to your system path, then it can be run from anywhere, that's what this mod expects.

      The version of imageMagick available for download is constantly being updated. I believe any available one could be OK, but the recommendation for which one to select should be in the read.me.
  4. Tybereous
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    Apologies for bothering you again.

    I've been attempting to generate new sky textures ingame for a few days now. However, MWCMD seems to crash midway through generation without fail. The place where it crashes is inconsistent, i've had it crash anywhere from the main menu to on loading into the game to midway through generating the 8th set of moon textures. I'm watching MWCMD in task manager on a second monitor while generating textures. Ingame it appears as if texture generation is simply hung on one set, such as clear or rainy skies. However the MWCMD and imagemagik background processes that run to generate textures are no longer running. I've left the game running in this state for multiple hours just to test if it would resolve itself, it hasn't.

    For the record, I am running MWCMD through MO2. I've triple checked my prerequisites and they are all installed correctly as far as I can tell.

    EDIT: Also worthwhile to note that there are no error messages i can find.
    1. stahpk
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      I have a similar issue but can't ever get the texgen menu to appear. Sven, would it be possible to add a book option to have the menu prompt or if you could let me know where to change the hotkey? I have even tried the auto start script to no success.

      I am using the latest MGEXE 11.0 and MWSE DEV.
    2. svengineer99
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      Thanks for trying the mod and sorry for the trouble you are having. If you are still interested, please PM me and I can send you a set of generated skies to see if that could help, as well as try to understand the root cause of the crashing during generation you are having.
    3. svengineer99
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      Confirmed Sky Diversity as presently constituted is NOT compatible with MO2,. A re-write in Lua I believe could work around the issue. That is on my to do list, but not yet started and no idea when it will be.
  5. miketheguy
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    Simply does not work for me, I have gone through and combed through each texture making sure I have it yet this keeps telling me it doesnt exist
    i have redownloaded the needed sky mod and made sure i used the files in the particles and base folder, also making sure to use the moon files. Still doesnt work.

    ---------------------------
    MWCMD runtime error
    ---------------------------
    One or more of Morrowind\Data Files\Textures files not found:

    Tx_Sky_Clear.dds, Tx_Sky_Cloudy.dds, Tx_Sky_Foggy.dds, Tx_Sky_Overcast.dds, Tx_Sky_Rainy.dds, Tx_Sky_Thunder.dds, Tx_Sky_AshStorm.dds, Tx_Sky_Blight.dds, Tx_BM_Sky_Snow.dds, Tx_BM_Sky_Blizzard.dds, Tx_Ash_Cloud.dds, Tx_Ash_Flake.dds, Tx_Blight_Cloud.dds, Tx_BM_Blizzard_01.dds, Tx_BM_SnowFlakes_01.dds, Tx_RainDrop_01.dds, Tx_Stars.dds, Tx_Masser_Full.dds, Tx_Secunda_Full.dds

    or one or more of Morrowind\Data Files\Meshes files not found:

    Sky_Clouds_01.nif, Sky_Night_02.nif



    Insure that Skies IV or equivalent Textures and Meshes are installed before running MWCMD



    Yes to go to the Morrowind Nexus Skies IV Download Link
    ---------------------------
    YesNo
    ---------------------------
    1. svengineer99
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      Thanks for trying the mod and reporting your issue.

      Please try placing the customized MWCMD_Test.cmd (link below) in your Morrowind\ folder, launching it and check the Data files\MWSE\MWCMD_log.text file for the FLAG=? code corresponding to the file not found::

      if not exist Textures\Tx_Sky_Clear.dds set FLAG=1
      if not exist Textures\Tx_Sky_Cloudy.dds set FLAG=2
      if not exist Textures\Tx_Sky_Foggy.dds set FLAG=3
      if not exist Textures\Tx_Sky_Overcast.dds set FLAG=4
      if not exist Textures\Tx_Sky_Rainy.dds set FLAG=5
      if not exist Textures\Tx_Sky_Thunder.dds set FLAG=6
      if not exist Textures\Tx_Sky_AshStorm.dds set FLAG=7
      if not exist Textures\Tx_Sky_Blight.dds set FLAG=8
      if not exist Textures\Tx_BM_Sky_Snow.dds set FLAG=9
      if not exist Textures\Tx_BM_Sky_Blizzard.dds set FLAG=10
      if not exist Textures\Tx_Ash_Cloud.dds set FLAG=11
      if not exist Textures\Tx_Ash_Flake.dds set FLAG=12
      if not exist Textures\Tx_Blight_Cloud.dds set FLAG=13
      if not exist Textures\Tx_BM_Blizzard_01.dds set FLAG=14
      if not exist Textures\Tx_BM_SnowFlakes_01.dds set FLAG=15
      if not exist Textures\Tx_RainDrop_01.dds set FLAG=16
      if not exist Textures\Tx_RainDrop_01.dds set FLAG=17
      if not exist Textures\Tx_Stars.dds set FLAG=18
      if not exist Textures\Tx_Masser_Full.dds set FLAG=19
      if not exist Textures\Tx_Secunda_Full.dds set FLAG=20
      if not exist Meshes\sky_clouds_01.nif set FLAG=21
      if not exist Meshes\sky_night_02.nif set FLAG=22

      https://drive.google.com/open?id=1dSDjg9VOzum5Z6Lra3p1yV0EjshaLiCx
    2. miketheguy
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      Thank you for the quick and helpful reply I'll give this a try after work and report back
  6. MysticJohnson2
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    I´m having a few problems unfortunately.

    This mod seems to require that you use the starfields of Skies.IV as well as the moon textures. You cannot use New Starfields https://www.nexusmods.com/morrowind/mods/43246?tab=description nor alternate textures for Masser and Secunda like I use. I would love it if this mod at least adds compatibility with New Starfields at some point.

    Now to the bug/s i´m getting:

    Whenever I load a game in an exterior cell I get the following error:

    Expression error: SYNTAX in
    svc_skd_moon_and_star.
    Set expression returned an error

    Initialy I thought that was a result of me using New Starfields and different moon textures instead of those from Skies.IV... So I deleted all older stars and moon textures and put in those from Skies.IV and started a new game... I still keep getting this error and I have no idea why.

    I spent hours to double and tripple check everything, everything seems to be in place and function wise everything seems to be working according to MWCMD, rainbow shader, imagemagick, TESCMD etc. everything is there, and yet I keep getting that error. I´m also using the latest MGEXE with the latest built in MWSE and active too(otherwise mods like VH wouldn´t even be working). I´m completely out of clues as to what causes this.

    Other problems I noticed:

    When setting the textures for the first time at some point the time freezes and stays at 9 or 10am and doesn´t move no matter how long I stand around and let time slip by. The sun doesn´t move when that happens either, it´s glued right on the spot. The only way to pass time is by waiting or resting.

    That and I can´t get MWCMD to finish the texture setup. I always get to generating aurora borealis textures and there is when it just gets stuck in an endless generation loop. I literaly waited as much as 1 hour straight and it was still stuck generating aurora borealis textures. I figured maybe it needs night time to move on, so I waited until 10pm or later multiple times as well. But no matter what I do it´s just stuck in the aurora borealis generation cycle.

    Sadly these bugs force me to deactivate Sky Diversity before I ever got a chance of fully testing it. If anyone has ideas how to fix this it´s appreciated. Although I would have likely still not used the mod due to the fact that it forces me to use specific moon and star textures. I would have still liked to try it though and it is sad, because that bit which I could get running: I must say the random cloud patterns are a great improvement to the ever monotone cloud formations already. Absolute eye candy compared to before.

    I´d also really love it if this mod could at least add compatibility with New Starfields. Or maybe alternatively, it would be cool if a version of Sky Diversity was released that focuses on skies and rainbows only, skipping altering the stars, moons and adding aurora. That way Sky Diversity could at least be used with alternative star and moon textures.
    1. svengineer99
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      Hi, thanks for trying the mod. I'm sorry to hear your difficulties, but thanks for taking the time to report it and let me see if I can help you figure things out.

      First off, Sky Diversity should be compatible with any moon, star or sky textures, even the vanilla textures could be used from the bsa extraction. The cloud texture in particular is recommended from Skies IV, since it's used as an overlay with other textures. There's even an option to randomly cycle between different starfields. Please check the read.me about and let me know if there is something not clear or not working.

      Now several things seem off that may be related - the freezing during initial borealis texture generation, the related timescale stopping and the syntax error in the moon and star script. Let me PM you some steps to debug it and then report back here what we figure out.
    2. MysticJohnson2
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      Thanks for the quick responce and help(and work too, seeing this ton of script I can begin too imagine the hours of work that went into it). Replied, hope the data helps.

      I´m using Skies IV already which were a great improvement to my former textures. Only for the moons and stars i´m using alternative textures.

      Also nice indeed. Forget what I said before about lack of compatibility. The cycling function sounds awesome as well. In this case I must have Sky Diversity, simply MUST have!

      Looking forward to have this solved soon. Or at least not too far in the future, hopefully.
    3. MysticJohnson2
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      Update: We got it running, it was an outdated version of MCP to blame. Sky Diversity does not run with even a bit older versions. The black blob issue with the generated moon textures still persists for reasons not known yet. However it is not game breaking at least. A great praise to Svengineer99 for quick replies and competent guide.

      I further noticed that Sky Diversity actualy generates the moon textures from what I have seen, and they do work temporarily directly after they were generated. However as soon as I load a savefile the moons return to black blobs. We will need to see how and if we can get that fixed. This seems to be a rare issue only few people have.
  7. Tybereous
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    I'm having trouble running MWCMD through MO2. Says I don't have imagemagik installed, though i've reinstalled it several times to ensure the system path box is checked. It seems to work if I run it outside of MO2, though.

    EDIT: nevermind, i'm a moron. just had to restart MO2.
  8. Beajii
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    Hello, I'm having a problem getting started with this mod when I start a new game.
    Right after exiting the ship (where the mod asks whether or not you want the sky textures installed or aborted), I get a RunFunction error from the script 'sve_skd_sky_variations'.

    If I hit yes to ignore that error, the notification of installing the textures simply pops in and out quickly, and basically nothing else happens. Decided to wait ~1hr or so, no progress on the in-game texture installation.

    I've made sure to follow directions and such, to my knowledge all the requirements are installed (Skies IV, MGE-XE most recent and SkunkWorks, MWSE that lets me run your autolauncher addon, etc.).

    From my limited understanding, this error occurs when the game engine doesn't really know what to do with script, so it blurts out this RunFunction error. Been trying to see if maybe I didn't install something, but I keep checking and everything seems good to go :(

    Any help would be appreciated.
    1. svengineer99
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      This error in the past has been associated with not having one or more of the latest requirements, specifically the latest MGE-XE and MWSE downloads. I think you want the latest MGE-XE (non-skunk works, is more recent now) release and MWSE2.0 (or 2.1) release links below:
      https://www.nexusmods.com/morrowind/mods/41102/
      https://www.nexusmods.com/morrowind/mods/45468 (or https://nullcascade.com/mwse/mwse-dev.zip)
      And be sure to check the MWSE installation requirements here: https://mwse.readthedocs.io/en/latest/installation.html

      If sill having trouble, please reply again or better yet PM me, since I get no notification for these comments, only checking infrequently.
    2. Beajii
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      Thanks for the reply, It seems to be working now. I updated to the more recent MGE XE 0.10.1 from the link you sent. I was indeed using the slightly outdated skunk works one (MGE XE 0.10.0).

      Thanks for your time.
    3. Badly
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      Hey, I updated both of them and I still get the error
  9. sataniel
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    "Randomly selects from any number of textures with the format Tx_*Sky_<weather>*.dds"
    "randomly selects a new star texture every night from any number of textures with the format Tx_Sky_Stars*.dds placed in the Data Files/Textures/SkyDiversity/Stars_Variations/ subdirectory"

    So how should the texture names look? Tx_01Sky_Ashstorm01.dds and Tx_Sky_Stars01.dds?
    1. svengineer99
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      Sorry, the readme is not very clear. If I recall correctly, the naming should be identical to the original texture with added suffix, such as Tx_Sky_AshStorm01.dds or Tx_Sky_AshStorm_myFavorite2.dds. Let me know if that doesn't work for you.
  10. Gortag
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    I'm having a major reoccuring issue with this mod in my final loadout, my masser and secunda disappear as the textures are generating! This occurs around when "clear sky textures" are finished generating and new textures first appear in the sky. I have tried waiting many days to see if it was a phase issue or weather, but no, they are gone. I am not using any custom textures or outlandish mods, except perhaps the newest "wetworks" MGE and beta versions of MWSE?
    1. svengineer99
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      Just to close this thread, this issue wasn't fully understood but the edited .esm file below that strips out the moon, star and borealis texture generations was a satisfactory solution.

      https://drive.google.com/file/d/148BRf2usa1sAYPG22MT52q_OsXHjqWDM/view?usp=sharing
  11. M3CHR0M4NC3R
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    When I launch the game, it says it cannot find magick.exe, even though I have it installed with the box checked. I have tried installing it in its default location(program files), Morrowind, Morrowind/datafiles, and its own folder inside datafiles
    Edit: Mod Organiser 2 and this mod dont go well together.
    1. Valkyrie
      Valkyrie
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      I have no idea where to install it either. I have the game on another drive "F" and my windows install is on "E". Directions just says "its needed" but not how to install it.
    2. svengineer99
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      It shouldn’t matter where imagemagick is installed.What does matter is that the executable folder is added to the system path variable, as noted in the read.me. It should be automatically added during the imagemagick installation process, just don't un-check the "Add application directory to your system path" checkbox: You can check if it is correct by opening a cmd window and entering “magick” that should give an “invalid argument” error if the path is installed and “not recognized” one if not.If the path variable is somehow not installed, the easiest way to insure it is could be to completely un-install and re-install imagemagick, taking care that the "Add application directory to your system path" checkbox is checked during the "Select Additional Tasks" step.
    3. Valkyrie
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      I have Windows installed on "E" for gaming and the games installed on "F". I tried installing it on "E" program files then also tried installing it in "F/Morrowind" for giggles. Neither worked. On a hunch I booted to my "C" drive (also Windows) and installed in the default folder.Boom chacka lacka it works! Watched it go thru making the textures etc. Maybe they changed the install or maybe I just screwed up installing it but I'm happy to be playing the game again after so many years.

      Huge thanks to svengineer99 for taking the time to help me out both here and thru PM's. Great mod from a great mod author!
  12. legelious
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    Having a bizarre error, the program cannot find the textures and brings up the box to go to the download link despite having installed the textures. The textures are very clearly installed - they show up in game - but MWCMD gives the error in-game and ends itself. Any idea what might be going on?
    1. svengineer99
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      Thanks for trying the mod and reporting this issue.

      There are 19 texture and 2 mesh files, listed below, checked for this message. If one is missing in the textures\ or meshes\ folder, it will still show up in game using the vanilla texture or mesh found in the .bsa file, so it might not be obvious to check from in game play.

      Textures:
      Tx_Sky_Clear.dds
      Tx_Sky_Cloudy.dds
      Tx_Sky_Foggy.dds
      Tx_Sky_Overcast.dds
      Tx_Sky_Rainy.dds
      Tx_Sky_Thunder.dds
      Tx_Sky_AshStorm.dds
      Tx_Sky_Blight.dds
      Tx_BM_Sky_Snow.dds
      Tx_BM_Sky_Blizzard.dds
      Tx_Ash_Cloud.dds
      Tx_Ash_Flake.dds
      Tx_Blight_Cloud.dds
      Tx_BM_Blizzard_01.dds
      Tx_BM_SnowFlakes_01.dds
      Tx_RainDrop_01.dds
      Tx_Stars.dds
      Tx_Masser_Full.dds
      Tx_Secunda_Full.dds

      Meshes:
      Sky_Clouds_01.nif
      Sky_Night_02.nif

      They could all be copied from Skies IV, or any other such mod, if you prefer a different look.