About this mod
An REFramework plugin that adds Direct2D scripting APIs. Requires at least version 1.1.1 of REFramework.
- Requirements
- Permissions and credits
- Mirrors
To install:
1) Download and extract REFramework-D2D.zip
2) Copy the /reframework/ folder into your MonsterHunterRise directory.
3) Make sure reframework-d2d.dll is in the games /reframework/plugins/ directory.
4) Make sure reframework-d2d.lua is in the games /reframework/autorun/ directory.
Development of this plugin takes place on my github. This is also where you can find the documentation for the scripting API this plugin adds.
Requires at least version 1.1.1 of REFramework.
Changelog:
v0.1.1 - Initial release on nexus.
v0.2.0:
- Fixed a freeze that could happen when an error occurred inside one of the `d2d.register` functions.
- Improved error handling and reporting in general.
- Added reframework-d2d.lua to let users customize the max update rate for the plugin.
- Increased the default update rate from 30hz to 60hz.
v0.2.1: - Improved alpha blending.
v0.3.0:
- Refactored resources (such as fonts) into their own types
- Added support for loading and drawing images
v0.4.0: - Moved Lua callbacks to run during the games BeginRendering phase.