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File credits
GreenComfyTea - creator of the mod and it's main contributor, Russian translation. cursecat - creator of REFramework, REFramework Direct2D plugin and Monster Has HP Bar mod, which provided an example on how to retrieve monster HP data. praydog2 - creator of REFramework. Contributed huge improvements to the performance of the mod. coavins - creator of coavins damage meter mod. neatnet - Korean translation. s9000008 - Chinese translation.
Bugfixes. Separated player initialization from drawing. Added global modifiers. Added hotkeys.
Version 1.8
Added DPS, highlighted (targeted) UI for large monster, russian localization.
Version 1.7.1
Bugfixes, added sorting by distance, localization system improvements, korean language included.
Version 1.7
Performance improvements. Monster body parts added. Localization support added. Color pickers added. Anchor options added. Static and dynamic UI for large monster are separated.
Version 1.6.1
Addressing the issue with Damage Meter UI not counting damage when tracked monsters parameters are changed.
Version 1.6
Dynamic positioning: opacity falloff, max distance. Large Monster UI: rage and stamina. Bugfixes.
Version 1.5.1
Swapped Mini and Silver Crowns.
Version 1.5
Lots of bugfixes.
Version 1.4
Support for unicode languages (Japanese, Chinese, Russian etc.), changable font size, customization UI inside REFramework, config auto-save/load, small monster UI.
Version 1.3
Kunai, bombs, LBG wyvernblasts, 2nd otomo, monster damages are now counted.
Version 1.2
Improvements to Damage Meter UI and Monster UI: added sorting support.
Version 1.1
Damage Meter is now fully featured, capable of showing all players in multiplayer. Credits to coavins.
Version 1.0
Initial Release: Monster Health, Quest Time, Damage Meter
Donations
Both straight donations and premium membership donations accepted
Overlay mod for Monster Hunter Rise that exposes in-game data about monsters, creatures, players and damage.
This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.
Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to FAQ to verify how the file hierarchy should look like if everything is done correctly.
Customization: Mod features a convinient Customization Menu inside REFramework. Open REFramework (Insert key by default) -> Script Generated UI -> MHR Overlay. Your settings will be automatically saved and load.