Modernized and Remastered Audio Overhaul from previous BattleTech games: (MW2,MW3,MW4,MWO,BattleTech,MechCommander etc).
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod includes assets from previous MechWarrior games, the original assets are property of their respective owners, this mod falls under fair use and constitutes transformative works.
Music works are copyrighted by their respective owners;
A New Dawn - Timothy Seals https://www.youtube.com/channel/UC1Svb88nggK2YNrffJOSBEQ https://timothy-seals.bandcamp.com/album/a-new-dawn-bred-for-war-edition https://soundcloud.com/timothy-seals
BattleTest OST - Jon Everist https://joneverist.bandcamp.com/album/battletech-original-soundtrack https://everistsound.com/ https://www.paradoxinteractive.com/our-games/discover
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 4.1.5
CHANGES: - Re-Normalized Sound Priority for Weapons, Explosions and Weapon Impacts. - Slightly Increased Volume of Gauss and PPC. - Overhauled Reactor Explosion.
ADDITIONS: - Added extended variations to Explosions. - Added Explosion Tails for close range. - Added Extended blending samples for Autocannons. - Added Extra Blend Layer for Large Lasers.
CHANGES: - Rebalance of Leopard thruster attenuation. - Rebalance of Explosion Priority, Volume and Attenuation. - Rebalance of Ballistic Impact Priority, Volume and Attenuation. - Slightly reduced Engine volume. - Fixed global voice cap on MachineGun Containers (Should be no more clipping).
ADDITIONS: - Added distance-based Explosion echoes (with delay based on distance). - Added new WIP Leopard Door sound. - Added new variations for VTOLs (Impacting the ground) and Ground Vehicle explosions.
Version 4.1.2
CHANGES: - Reduced Leopard thruster volume. - Increased Cockpit & Engine ambience volume. - Increased Mech Landing volume. - Slightly increased the rate in which Explosion sounds are Low-Pass filtered over distance attenuation. - Increased the rate in which Destruction sounds are Low-Pass filtered over distance attenuation.
ADDITIONS: - Added new Mech Grinding audio. - Added new Mech Impact audio (From walking into objects).
Version 3.3.4
- New AMS sound and fixed volume (attenuation will be looked at next patch). - New/Adjusted Hangar/Leopard Sounds. - Attenuation changes on Autocannons. - Few new sounds for Missiles. - Adjusted Footstep/Reactor sound balance slightly. - Swapped out Layer in Critical Explosion.
Version 3.3.2
- Bug fixes for Engine,Interior and Projectile sounds. - First implementation of sound limits. - Audio Priority overhaul.
Version 3.3.1
- New Unique Engine sounds. - New Footstep Sonds. - New Servo Sounds. - Adjustments to Positioning, Attenuation and Filters. - Extra Explosion, Weapon Impacts and Physics.
Version 3.3.0
- Massive attenuation, filtering and volume overhaul across the board. Too many changes for character limit. - New Footstep, Cockpit & Servo sounds. - Priority changes to prioritize the cockpit perspective.
Version 3.2.1
- New Unique engine sounds for all weight categories. + Cockpit ambients. - Dialling in on attenuation (getting there slowly). - Big priority shift to clear up soundscape and make it more natural sounding.
Version 3.2.0
- Physics overhaul begun, currently building destruction has been worked on. - Attenuation changes for VTOLs, Explosions, Weapon Impacts. - New Machinegun sound(s) + attenuation.
Version 3.1.3
- Heavy overhaul of explosions, weapons impacts + attenuation. - Adjustments to sound priorities.
Version 3.1.2
Fixed issue with looping SRM2-ST sound. Event incorrectly firing projectile instead of weapon fire. Slightly adjusted PPC Sound.
Version 3.1.1
Minor changes to attenuation for Explosions, Projectiles, Orbital Cannon. Begun updating VTOL sounds.
Version 3.1.0
Futher development of the Weapon,Projectile,Explosion & Weapon Impact sound containers, swapping to blends and enhancing detail where possible, special consideration for Attenuation for feedback.
Version 3.0.0
Initial release of DLC4 ready version, very bare bones.
Version 2.1.4x
Changes to Critical Explosion, Artillery Explosions, PPC Impacts & Fire. New Layers and changes to all Autocannons to make them represent their nostalgic versions better. Minor changes to Machinegun sounds in an attempt to make them loop better, may just create new samples all together. Changes to Leopard sounds to test functionality for more changes down the line.
Version 2.1.3x
Added additional Artillery layer with close-range attenuation (Not audible outside this range), Lowered pitch of Gauss and Machineguns fire. Enhanced Warzone soundscape with lots of new audio containers to make ambient combat seem more interesting. Added Foley layers for Autocannons (Not perfect but will adjust in future versions). Experimented with distance-based sample blending for AMS (May cause artifacting at certain distances but i'm using it as a learning experience). Adjusted voluime and attenuation range for Twin-Engine VTOLs as was far too loud (may still be).,
Version 2.1.0x
Massive overhaul of attenuation, filtering and added new variation samples with volume/pitch randomization to enhance audio.
Version 2.0.4x
Added destruction sounds from previous pre-dlc3 version of the mod. Re-introduced preliminary filtering.
Version 2.0.3x
Filtering removal, rebalance of audio for various weapons, projectiles and physics sounds.
Version 2.0.2x
New sounds for VTOLs, Tanks + Adjustments for Mech Engines/Footstep sounds.
Version 2.0.1x
Adjust some Physics,.Weapons and Vehicle Sounds + Adjust Respective Attenuation.
Version 2.0.0b
Updated for DLC3 + Added Music (BattleTech OST by Jon Everist)
Version 2.0.0a
Updated for DLC3 + Added Music (A New Dawn by Timothy Seals)
Version 1.1.0
Overhauled Soundstage/Attenuation for all weapons.
Redone AC Weapon sounds (was not happy with them).
Started work on Environment Soundbank (Warzone, Weather)
Redone Weapon Impacts (Physics Soundbank) to make them less intrusive.
Aims to recapture what we all felt all those years ago, playing through the BattleTech universe. An emphasis has been placed on preserving "Iconic" audio from the original games, whilst attempting to bring them up to the modern standard and bring us all nostalgia.
Please consider supporting me.
If you like the mod, please consider supporting me via Patreon or alternatively, you can use PayPal or Ko-fi. I will NEVERcharge for access to my content, but if you would like to help me achieve my dream of making a living out of doing the work I love and I am passionate about. You will have my eternal gratitude and utmost respect.
Hey everyone. Thanks for being patient, I've been hard at work attempting to improve all aspects of the sound mod so far, please keep the criticism and feedback coming, it really does help me identify problem areas or at the very least, areas that could be improved upon. Thanks all.
It is recommended to disable "Loudness Equalization" audio enhancements in windows sound devices. Additionally it is recommended to disable any additional enhancements you may have in your sound software (if you have any) like EQ's and such as they may make this mod sound different than intended and may alter your experience. If you know what you're doing you can safely ignore this.
VonBiomes - COMPATIBLE, VonSeiten uses his own ambient beds for his custom maps so these two should work side by side - just note anything you hear ambient-wise on his maps will most likely be from his mod, and I have no control over.
MW2 Betty Ultimate / MW4 Betty, etc - COMPATIBLE, infact I recommend any Betty mod (perfect for the nostalgia vibe of this mod).
Other Audio Mods - While I have not tested this myself I would imagine it all depends on load order, if two audio mods modify the same SoundBanks, then one will overwrite the other. However, if you manage to get two audio mods that alter different soundbanks they may potentially work but due to changes to the Audio Buses (if any are made) could lead to unexpected results or not work at all. So I do not recommend it.
Environment: Here are have ambient audio playing in the background of the soundstage. These sounds have no attenuation and are broadcast to all players, they will also duck behind combat audio as not to interfere with the audio immersion of intense combat situations. This mod currently includes changes to: Weather, Warzone.
Levels: Typically this soundbank includes soundscapes for things like the Hangar, Leopard interior etc. These changes will typically not impact missions very much and will enhance Player immersion whilst out and about on the Leopard. This soundbank also includes certain sounds for DLC Missions.
Mechs: There is a lot of potential for increased immersion from this SoundBank, it contains all of the sounds you would usually associate with Mechs. changes include: Engines, Footsteps, Component Destruction, JumpJets and Powerup/Powerdown etc. This mod comprehensively replaces pretty much the entirety of this SoundBank. Physics: This SoundBank contains three main categories of sounds, which are: Destructables, Weapon Impacts and Explosions. There has been a LOT of improvements made here, as well as a lot of variations and automation to attempt to keep it fresh. This SoundBank has huge impact on the Player experience.
Vehicles: This SoundBank includes all the sounds you would expect, Tanks, VTOLs, Artillery Fire, Orbital Guns aswell as Leopards when they are present in Missions - Landing, Takeoff, General Flight etc. While I have made extensive changes to this SoundBank I plan to make a large overhaul and increase the complexity of this SoundBank in the future.
Weapons: This SoundBank is the real "meat and potatoes" for most people, ALL weapon sounds have been replaced with a mixture of samples from other MechWarrior/BattleTech games whilst mixing in fresh samples and using blending techniques to bring them up to the modern standard. The design philosophy here is to preserve what was iconic from old games and to give them a new "lick of paint" so we can enjoy the same things we liked back in the day.
If you want to learn how to mod yourself, you can start with the online resources here. We would also love to see you on the MW5 Discord!
Thank you Audiokinetic for such a fantastic piece of software. Wwise:
Special Thanks to our MechWarriors (Patrons) for supporting me: