Improvements to the lighting and various visual elements (Volumetric fog, AO, shadow, and post processing, skybox...) while keeping performance cost reasonable
Requirements
This mod does not have any known dependencies other than the base game.
Soft requirement to make sure the effects look correct. Be sure to download the beta version!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.4
Tweak to weather particles to better match lighting
Fix ice particles being overly bright
Version 2.3
Added Mod Option integration
Added 2D Clouds as an option for low-end PC/VR user
Added Option for Bloom/Film Grain/Motion Blur/Chromatic Aberration
Version 2.2.1
Fix oversight that cause some missions/biomes sky to turn black
Version 2.2
Added Red/Yellow sky to relevant biomes
Small fix for YAML headlight
Version 2.1
Tweak to sun size to avoid overly big sun
Better match the sun disc color with the sun type
Increase exposure in dark condition by 25%
Disabled GI realtime update to reduce stutter
Disable cloud upscaling to reduce sun artifacts
Version 2.0
Mod remade from scratch
New cloud system
New atmosphere system
New skybox system
New backend
Improve TAA sharpness
Sun type now tint the lighting
Version 1.14
Sun bounce light (global illumination approximation)
Improved reflection and shadow
Fix light leaking during the Leopard drop.
Tweak to star texture/colors
Tweak to lighting and clouds (Still WIP)
Tweak to overcast weather
Tweak to PBR correct some landscape texture
Update the Tweak & Compatibility section of the mod page
Version 1.13
New Binary Sun features
Tweak to Sun size
Version 1.12
New Aurora shader (less color banding and more volume)
Aurora can happen in at Down and Dusk now
Aurora colors are randomized (30 colors set)
Increase cockpit shadow sharpness
Version 1.11
Added near depth of field when zooming
Added randomized background star (2 nebula + milkway currently)
Added Indirect shadow to the pilot
Reduce dirt mask
Small optimization to the milkway texture
Version 1.10
Fix and Improve cockpit shadow (Shadow have been broken since DLC1. Light will no longer "leak" though the cockpit and now has some large scale soft shadows)
Reduce fog intensity
Fix Grain
Version 1.9
New skybox textures
Fix Dirt Mask
Version 1.8
Update to the main file for DLC3
Version 1.7
Added standalone Better AO (less dithering)
Version 1.6
Added updated standalone darker night mod
Version 1.5
Added updated standalone cockpit light mod
Version 1.4
New Post-processing for the menu scene
Lighting changes to menu scene
Fidelity FX is now active in the menu scene
Brighter fog at Noon
Fix graphical issue with cockpit glass refraction on some weather setting
Version 1.3
All ToD are now available on all biomes
Tweak to weather particles to increase their visibility without increasing particles count.
Tweak to weather particles number. Lower on less sever weather to account for increase visibility
Reduce black crush at Noon
Lower atmospheric haze intensity to reduce color banding on Sulfur biome
Version 1.2
Morning, Dawn and Evening ToD no longer share the same fog color (light purple) Morning are now light blue and Dawn light orange.
Iron Oxide biome Noon ToD fog color is now saturated orange
AO tweaks (wider and stronger)
Version 1.1.1
Added optional file
Version 1.1
Fix over exposed noon TOD Fix missing AO improvement for the evening TOD
Tweak to weather particles to better match lighting
Fix ice particles being overly bright
Update 2.3
Added Mod Option integration
Added 2D Clouds as an option for low-end PC/VR user
Added Option for Bloom/Film Grain/Motion Blur/Chromatic Aberration
Update 2.0 Beta
Mod remade from scratch
New cloud system
New atmosphere system
New skybox system
New backend
Sun type now tint the lighting
Improve TAA sharpness
Note: This is beta version expect missing features compared to the old version and bug/oversight
Features: -Sun lit cockpit with shadows and indirect lighting -Stronger atmospheric haze -Stronger weather effect -Volumetric fog (interact with light sources and create god rays) -Better close range shadows and moving shadows for trees -Better Ambient occlusion (less dithering) -Variable night darkness based on biomes, cloud coverage and auroras -Exposition based grain to simulate low light vision (optional) -Dirt mask -Motion blur, object & camera based (optional) -New star texture -New randomized night skybox including nebula -New optimized, high resolution Aurora Shader -Randomized Aurora Colors (30 color set) -Binary Sun -Increase variation of sun size
Tweaks: Depending on your taste/PC you may want to tweek the following settings. To modify the game config go to: %localappdata%\MW5Mercs\Saved\Config\WindowsNoEditor\Engine.ini Remove the "@" in the commands Nexus is beign weird doesnt like some of the console commands for whatever reason
If you have performance issue you can revert the AO, shadows and reflection quality back to vanilla with : [SystemSettings] r.Shadow.CSM.MaxCascades=0 r.AmbientOcclusionLevels@=1 (1 being equal to the low effects quality settings) r.SSR.Quality=2
Or you can probably just lower the PostProcessing/Shadow to high-medium setting in the menu. SSR is very expensive and can safely be lowered without huge visual downgrade. Shadow will need to be lowered to account for Vonbiomes high density biome.
To reduce the dithering (at the cost of shadow quality as seen in the screenshot): [SystemSettings] r.ContactShadows@=0
Image is too noisy/ don't like film grain : [SystemSettings] r.Tonemapper.Quality=3
To disable the motion blur effect add : [SystemSettings] r.MotionBlurQuality@=0
To disable the near depth of field effect add : [SystemSettings] r.DepthOfFieldQuality=0
To disable chromatic abberation : r.SceneColorFringeQuality=0
If TAA is too blurry / ghosty you can switch to the newer version that is much sharper and less ghosting prone at the cost of some performance: [SystemSettings] r.TemporalAA.Algorithm=1
Install Instructions: 1. Download the file of your choice 2. Unzip the file and place the entire folder in the Mods directory (default is C:\Program Files\Epic Games\MW5Mercs\MW5Mercs\Mods) 3. Launch the game and click Mods in the main menu. 4. Check the mod to enable it and hit Apply.
Compatibility and conflicts: -This mod isn't fully compatible with mod that change the cockpit blueprints. As of version 0.96 of cockpit glass there should no long be any conflict with this mod -This mod isn't compatible with mod that touch the weather/lighting. Make sure it is loaded after (aka override) Vonbiome or both mods will break