Soft requirement to make sure the effects look correct. Be sure to download the beta version!
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1.3
Increased the distance between pulse segments so they're more visible.
Version 1.1.2
Increased speed of pulse lasers
Version 1.1.1
Fixed noise not applying to new pulse lasers.
Rainbow chem lasers from misc file now has rainbow illumination lights too.
Version 1.1.0
Improved the impact effects.
Pulse lasers inspired by MW4 pulse lasers.
Completely revamped the chem lasers.
Version 1.0.0
Initial release
Laser colors taken from MW3. This means they are as follows:
Binary lasers are very bright, wide and are colored white. Large lasers are very bright, wide and are colored red. Medium lasers are less bright, less wide and colored green. Small lasers are even less bright, even less wide and colored blue.
Adds in the heat and steam muzzle effect seen in the MW5 Clan gameplay teaser.
Hard requirement is MW5 Mod Compatibility Pack. Blueprints use code from it to setup the noise toggle. Soft requirement is Ultra Visual and Weather. Laser Visuals is made with this mod in mind, without it the effects might not look as intended.
Thanks to MagnumGB for helping me setup MW5 Compatibility pack.