MechWarrior 5: Mercenaries
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sicsix

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sic8

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About this mod

BattleTech: 3015 is a lore-friendly gameplay overhaul mod that rebalances weapons, creates more tactical combat, and improves the career experience.

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BattleTech: 3015 is lore-friendly overhaul that returns MechWarrior 5 closer to its BattleTech roots and covers the time period between 3015 and 3056. It uses Yet Another Mechlab at its core with additional Mech variants provided by Lore-based Mech Variants YAML-Edition. The overall goal is to return the game closer to tabletop, with an improved campaign experience and more interesting and balanced combat.

If you find the game too easy, too rushed, unbalanced, and would like it to be a bit more lore-friendly then this might be the mod for you.


FEATURES
  • Complete overhaul of weapon balance, including weapon cooldowns increased by approximately 2x across the board but with armour and structure values halved back to actual TT values using YAML - this results in similar TTK to vanilla but provides more time between shots to observe the battlefield, check armour values, order lancemates, and reposition. Each shot counts now, AC20s and gauss rifles really hurt, and missiles have more purpose.
  • Heatsink capacity for all mechs restricted to 30 heat as in TT and weapon heat values corrected - this results in much more interesting and immediate heat management.
  • Levelling is slower in the early part of the game and it around 2.5 times longer to move through the light, medium and heavy mech phases, while reaching level 4 takes the same amount of time as vanilla - this allows you to unlock cantina missions early to begin unlocking YAML Leopard upgrades while allowing you to actually appreciate the early stage of the game.
  • Melee attack damage returned back to roughly tabletop values with longer cooldowns - melee still hits hard and can punch straight through armour but is not overpowered like vanilla and needs to be used in tandem with your other weapons.
  • All non-canon Mechs have been replaced by lore friendly variants (excluding some campaign mechs and melee variants) and all rewards adjusted.
  • Hero mechs are no longer obtainable either through salvage or purchase, and rewards have been replaced by lore-friendly variants (usually SLDF relics if available). Hero Mechs are generally overpowered, non-canon, and full of LosTech which ruins the early game difficulty. You will still encounter Hero mechs in campaign missions, but you will only be able to salvage their equipment and parts. Make your own hero Mechs with gear you've salvaged and bought, you have YAML!
  • PPC-X has been removed from the game - non-canon and overpowered.
  • Rifles have been removed from the game - in TT they are worse autocannons, but in MW5 they are just cheap low tonnage gauss rifles, bringing their stats back to TT would leave them with no purpose and they are non-canon anyway for Mechs in the time period.
  • An extensive rebalance of all weapons.


QUICK START GUIDE
  • Download BattleTech: 3015 from the Files tab here.
  • Download Yet Another MechlabLore-based Mech Variants YAML-Edition, and Mod Options. NOTE: Yet Another Weapon is not required, the weapons fall outside the time period, and they have not been balanced for BT3015
  • Activate all three mods using whatever method you choose, just ensure that BT3015 is loaded after YAML.
  • Launch MW5, go to Settings, the Mod Options tab, and set the following options: 
    ENFORCE MAX ENGINE RATING    ENABLED
    AMMO SCALING                 0.50
    ARMOR SCALING                0.50
    STRUCTURE SCALING            0.50
    WEAPON QUIRK SCALING         0.75
    UN-NERF TURRETS ETC          ENABLED
    REBALANCE VANILLA TANK HP    ENABLED
    TANK HP SCALING              1.50
    VTOL HP SCALING              1.50
    TURRET HP SCALING            1.50
    ENABLE CLAN INTERNALS        DISABLED
    ENABLE MECH QUIRKS           ENABLED
    DISABLE HEATSINK CAPACITY    ENABLED
    DISABLE ENGINE HEAT CAPACITY ENABLED
    LORE-ABIDING CITIZEN         ENABLED
  • Just note if you're doing Campaign and not Career mode you will want to delay the Tank/VTOL/Turret HP buffs until you've finished Act 1, these missions throw a lot of vehicles at you.
  • When starting a career or campaign YAML will present you with options for difficulty, simply select the Balanced preset.


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