This page was last updated on 01 April 2024, 10:50AM
Changelogs
Version 1.05
Fixed issue with dynamic unit card loadout swapping which caused rare issue where some units would fail to spawn in campaign missions or high reward quests
Fixed CRD-7L, UM-R80, and UM-R68 appearing in game
Version 1.04
Rank progression overall XP required reduced from 2x to 1.5x as it was a little too slow mid game - most of the extra XP is still distributed on a curve between rank 5 and 10 but now peaks with 2.5x vanilla XP required
Gauss rifle cooldown reduced (12 > 10)
SRM cooldowns decreased (6.5 > 5) - factoring in missile accuracy this brings their DPS/ton/heat slightly better than medium lasers, at short-medium ranges where more missiles connect SRMs will outperform MLs
AC/2, AC/5, and AC/10 cooldowns slightly increased to bring their DPS/ton/heat down as they were a bit too effective relative to other weapons - this also slightly nerfs Igors/turrets/tanks
With these latest changes the cooldown of almost all weapons match the Variable Reload Time used in PvP BattleTech MUXes with a few small exceptions
Source files are now available
Version 1.03
Reverted large laser duration back to vanilla (1.8 > 1.4), medium laser is now 1.2 (was 1.4, vanilla 1.0) - keeping a slight nerf to MLs
Fixed binary laser heat (18 > 16)
All pulse lasers updated to be half the standard laser duration, now pretty close to vanilla and basically reflects the TT hit chance bonus
ER LLs duration reduced (1.8 > 1.0, vanilla 1.4) - the ER LL doesn't offer much apart from extra range, in TT the extra heat gives extra range but this also translates to better hit chances, this accuracy buff is now reflected in the duration
Binary laser duration reduced again (1.6 > 1.2) - the significant heat cost prevents firing two BLs at once (excluding quirks) so a short duration here shouldn't be an issue, and given that 12 damage needs to hit a single location to make the cost worth it a duration reduction should help a bit
Version 1.02
Fixed incorrect ER PPC range, now 690m instead of 630m (thanks Se1fD3struct1on)
Burst fire ACs damage bonus compared to regular ACs reduced from 20% to 8%, this has reduced the overall DPS bonus from 33% (as in vanilla) to 20% - while the bonus makes sense as it hits multiple locations versus a normal AC this brings it to a more sensible amount
Short burst lasers now produce the same DPS, heat per second, and damage over time as regular lasers, but with a 25% cooldown bonus
Binary laser duration decreased from 2.0s to 1.6s to compensate for its high heat cost - it now deals greater damage over time than large lasers (7.5 vs 4.4), but less than large pulse lasers (10)
Medium lance range increased from 18.75m to 20m (in line with the latest patch)
Version 1.01
Removed YAML bonus armour quirk from UrbanMechs
All Cantina missions no longer reward removed weapons
Mech Collector missions no longer task you with collecting non-existent mechs
Mech Hunter missions no longer task you to kill non-existent mechs
Weapon Collector missions no longer task you to find non-existent weapons