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AltaMasters_1011

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Masters1989

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About this mod

This mod is a collection of FIFTY-NINE (59) 'mechs that have been newly-created, re-balanced, or added from pre-existing files.

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Summary:
This mod is a collection of FIFTY-NINE (59) 'mechs that have been newly-created, re-balanced, or added from pre-existing files.

The included ‘mechs consist mostly of unique, original loadouts and hardpoint configurations, but they also include some vanilla 'mechs that have "Enhanced" versions; some 'mechs that have been re-balanced (generally for improved performance/viability); as well as including 'mechs that are not available in normal play (ex.: they are only available via Instant Action).

These 'mechs have been created to expand the selection of 'mechs to both play against and to use, with the goals of: creating many new situations for players to face; expanding 'mech/gameplay flexibility; and increasing performance for certain 'mech variants. (As a result, all included 'mechs are not lore-accurate whatsoever: These are gameplay-focused 'mechs.)

This mod is mostly intended for those playing with the vanilla 'Mechlab. It can also be used with YAML, however, but I have not done thorough-enough testing to ensure full compatibility. (I have done some testing, and the ones I've tested have worked.)

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Overview and Data:

Included in this mod are *37* original 'mechs, 6 re-made ‘mechs, 5 enhanced ‘mechs, 6 adjusted ‘mechs, and 5 added vanilla ‘mechs.

Original ‘Mechs, Re-made ‘Mechs, and Enhanced ‘Mechs are all-new creations; Adjusted ‘Mechs are ‘mechs that have only been lightly altered; and Added Vanilla ‘Mechs have no changes (with only one exception, for now, to allow it to be playable).

All new ‘mechs include the “AM” suffix (based on my username, “AltaMasters_1011”) to indicate that they are (my) original designs, while all “Enhanced” ‘mechs include the “E” suffix (to indicate the obvious). All other chassis contain no other suffixes/name-alterations, as they are based off of – or are – pre-existing variants.

Please see the following hyperlink for a list of all included ‘mechs and their various stats (currently not fully organized due to fatigue, but is complete): https://docs.google.com/spreadsheets/d/1RtTT82YD0JP6Cye7yqr_KjeG2Kx4i4v13_sxj0VnIQk/edit?usp=sharing

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Note:
Keep in mind that adding this mod will increase the game’s difficulty, as – as described above – most ‘mechs are either enhanced versions of their former selves, or powerful, original variants that can do a lot of damage quickly!

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Conclusion:
As usual, this mod took a LOT of work and time to make. I estimate that this mod took about ONE HUNDRED FIFTY to TWO HUNDRED hours to create – possibly longer!

More ‘mechs may be added in the future. In addition, a new mod may be made that specifically adds ‘mechs with weapons from my main mod, “Re-balanced and Expanded Weapons” (RBEW).

I hope you enjoy this mod, if you choose to use it. :)

{P.S.: This mod works very well with my main mod, RBEW; allowing for further increased flexibility and enjoyment in playing MechWarrior 5 with the vanilla ‘Mechlab. Feel free to try it for yourself with this mod; with other mods (such as YAML); or on its own!}

- Masters

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Other mods by me!:
Alternate Flamer Visuals: https://www.nexusmods.com/mechwarrior5mercenaries/mods/847
Better Cantina Rewards: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1005/
Dimmer Loot Beam: https://www.nexusmods.com/mechwarrior5mercenaries/mods/851
Enhanced Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/848
Enhanced 'Mech Traits: https://www.nexusmods.com/mechwarrior5mercenaries/mods/910
High-damage Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/860
Improved Airstrike: https://www.nexusmods.com/mechwarrior5mercenaries/mods/850
Increased Enemy Difficulty: https://www.nexusmods.com/mechwarrior5mercenaries/mods/861
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://www.nexusmods.com/mechwarrior5mercenaries/mods/852
Increased Warzone Rewards: https://www.nexusmods.com/mechwarrior5mercenaries/mods/849
Increased Warzone Rewards (Light): https://www.nexusmods.com/mechwarrior5mercenaries/mods/854
Party Critical: https://www.nexusmods.com/mechwarrior5mercenaries/mods/866
Projectile-based Machine Guns: https://www.nexusmods.com/mechwarrior5mercenaries/mods/748
Re-balanced and Expanded Jump Jets: https://www.nexusmods.com/mechwarrior5mercenaries/mods/858
Re-balanced and Expanded 'Mechs: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1004
Re-balanced and Expanded Weapons (My main mod): https://www.nexusmods.com/mechwarrior5mercenaries/mods/744

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I now have a Ko-fi!

Contribute here if you’d like to: https://ko-fi.com/altamasters1011:)


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Installation Instructions:
To install, download the .7z file; extract the contents; open the resulting folder and cut the folder inside; and place (paste) into your MechWarrior 5 "Mods" folder within your video game library (please see the provided, simplified guide to locating the folder if you don't know where to find it). The remaining folder (the folder with the same name as the .7z file) can be discarded (deleted).

Please be aware that MW5 requires the player to select the mods they wish to activate within their own mod menu within the game (simply titled "Mods"), and then requires the player to restart the game for it to take effect. See information on load orders in case any conflicts occur, and both download and arrange the mods as you see fit; depending on the version of the game you have (Epic Games vs. Steam).

{Here are the general folder paths to follow to install the mod:
For Steam: <OSDrive>:SteamLibrary\steamapps\common\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Epic Games: <OSDrive>:\Epic Games\Library\MechWarrior 5 Mercenaries\MW5Mercs\Mods
For Windows: <OSDrive>:\Users\<username>\AppData\Local\MW5Mercs\Mods}