Significantly dims the blue loot beam for random loot, and slightly increases the visibility of the yellow loot beam for mission loot.
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I appreciate that PGI increased the brightness of the blue loot beam, as it was always so dim that it was hard to see most of the time, but they made it so bright that it's blinding to the player when they're close to it... which they *have* to be in order to pick up the loot that it's attached to; creating a new problem. I fixed/changed it so that it's still quite visible, but not so bright that it will blind the player when they're close to it.