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Flambingo

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Flambingo

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47 comments

  1. Phyceson
    Phyceson
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    Is there a workaround to make this mod work with LE3 Community Patch ? I tried swapping pcc file but it didn't work, I am new to this so maybe I did something wrong 
  2. b00tyblues
    b00tyblues
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    Really want to try this mod on ME2/3 since it seems like a lot of fun and similar to a custom build I made in Andromeda.

    The only issue I can see before installing is compatibility with the LE3 Community Patch since that one modifies classes as well and takes priority over other class modifying mods due to how it's written (more details on the Build a Class guide description page: https://www.nexusmods.com/masseffectlegendaryedition/mods/477

    Is there an easy way to make this work with LE3 community patch, or would I have to rebuild your class from scratch??
    1. Flambingo
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      It's been AGES since I did this so I don't remember the specifics, but simply swapping class files (after making backups, of course) SHOULD do the trick.
  3. BrianOrcus
    BrianOrcus
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    Any chance of a ME1 version. Stealth with biotics.
    1. Flambingo
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      No idea. If it's possible, it won't be made by me. I didn't do it initially because I had no idea what that would even look like.
  4. crystallmoon
    crystallmoon
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    I do not know if this mod is still supported, when trying to install this mod with ME3Tweaks Mod Manager it says it it is not deployed properly through ME3Tweaks mod manager, and to contact mod author. I have no coalesced edits.I have other class mods but none are for infiltrator.
    1. andy12324
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      hi hope you see this and if you got it to work ignore this but once you download and import both files to the modmanager it will allow you to apply mod and for me it works perfectly fine and if your mid playthrough id recommend using the command givetalentpoints 60 or how many you need and if theres any left over just add a - before the number an it will get rid of the unwanted points and id also recommend getting remove shared cooldown its is amazing
  5. kyojiskuzzin
    kyojiskuzzin
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    Never really cared for the original Infiltrator, felt way too slow. Love this fast paced build.
  6. lectrick
    lectrick
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    Loving this for MELE2. I needed something a little different, this delivers. Thanks
  7. burnredgrin
    burnredgrin
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    I LOVE THIS

    Powers make for awesome combos. Shep feels like even more of a bada*

    Thank you :) :)

    Edit: I do have one issue. Any bonus power I purchase replaces energy drain and warp ammo. I see that you were able to keep the full kit plus add a bonus power, so perhaps I just have a mod conflict.
    1. Flambingo
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      You might be wrong, actually. There's a good chance that the game's detecting Energy Drain and Warp Ammo as bonus powers because well, that's what they are. It's possible that only the Bonus Power you select at the very start of the game (assuming we're talking about ME3) works. If this is true, it's probably unfixable on my end :(
    2. burnredgrin
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      That's what I figured was happening but so I understand how you got a third bonus power, I'd need to create a character, choose infiltrator, select a bonus power, and then install this mod? No biggie.
    3. Flambingo
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      No, you can start a new game with the mod installed and have no issues. It's just that buying a new bonus power mid-game messes things up. The game thinks that Warp Ammo and Energy Drain are supposed to be replaced because they're normally bonus powers, too. But when selecting a bonus power at character creation, there's no replacing going on.
    4. burnredgrin
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      Ohhh, sorry I see what you're saying now. Thanks for clarifying. I didn't remember choosing a bonus power at character creation. I guess that'll be what I do with my next char.
    5. Flambingo
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      I think you can fix this by uninstalling and reinstalling the mod (after saving while the mod is off, i recommend making a separate save just in case) to get both powers back, and give yourself some talent points w/ the save editor
  8. ElvenNIghtChild
    ElvenNIghtChild
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    I'm really interesting in trying out your mod but I have a compatibility question. Do you know if the ME2 LE Combat Remastered mod by Eudaimonium would interfere with the functionality of your own mod? It looks like it would be compatible since the main focus is a weapons and enemy AI rebalance, but I'm curious to know if you've had any reported issues between those two.
    1. Flambingo
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      No idea. If LE2 Combat Remastered doesn't affect classes directly, there shouldn't be a problem at all.
  9. SisterScylla
    SisterScylla
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    Mod doesn't work
    1. Flambingo
      Flambingo
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      Fixed it.
  10. AesirMoridin
    AesirMoridin
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    Can start a new game with this  but any time i try to load  a savegame (of the new game) it infinite loads
    1. Flambingo
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      That's weird. I originally tested it by loading two different saves and playing around for a bit. Do you have any other mods installed?
    2. AesirMoridin
      AesirMoridin
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    3. Flambingo
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      That's very few. Good. Make a new folder on your desktop, then go into your ME3 DLC folder. Move every DLC mod except for mine into the new folder you just made (this won't break your game, but to be super safe, don't save at all). See if the issue persists.
    4. AesirMoridin
      AesirMoridin
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      still got it.   can load  non ghost/infiltrators   fine.
    5. Flambingo
      Flambingo
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      Try taking it out and reinstalling? I'm really not sure what the problem is here. Any coalesced edits?
    6. AesirMoridin
      AesirMoridin
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      going to try reinstall.   edit: works now.    now i have to figure out what it was in old install.  ty
    7. AesirMoridin
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      ok so   https://www.nexusmods.com/masseffectlegendaryedition/mods/423?tab=files  was what it conflicts with.   Found that out.  With this mod installed  that install will give a lot of errors  which is what  got me (had this long ago  and did not remember it as being there   .mem and all)
    8. Flambingo
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      I use this and haven't gotten any weird issues. Huh.
    9. Dropkix
      Dropkix
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      Yeah so I'm back again and I'm facing the same problem this guy was facing, (can't load my save). However I think he was wrong about it being that specific mod because I don't even have that mod and i'm having issues.
    10. Flambingo
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      Reinstall any textures and try again.
    11. Dropkix
      Dropkix
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      I'm not having any luck.
    12. Flambingo
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      Damn. The only thing I can think to recommend is a reinstall, and that you install textures last on the second go-around. Not sure why these issues happen, but they do. Sorry, man.
    13. MarkQWERTY
      MarkQWERTY
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      I've done a test run without texture mods and with texture mods (Alliance Spirit Armor). It seems that the loading save issue comes from having this mod and a few texture mods though there are probably some which work. I can't be 100% sure. Though it's strange because all of the other mods that modify a class work just fine.
    14. Flambingo
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      Yep. Replicated the issue myself (by accident) and I believe this is it. I'll have to remake it at some point. Until then, I'll add a disclaimer.

      My game was heavily modded when I made the class, and some of the changes provided by those mods may have altered Infiltrator's code in a way that renders modifications of it unusable if certain texture mods are missing.

      This should probably serve as a lesson to only develop class mods on an unmodded backup of the game.