Mass Effect Legendary Edition
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Khaar Machinima

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About this mod

DLC Timings Mod delays most of the former DLC content of Mass Effect 2 through different methods.

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DLC Timings Mod delays most of the former DLC content of Mass Effect 2 through different methods.

  • Normandy Crash Site DLC no longer unlocks immediately after getting the Normandy, but after playing one main mission, helping with the flow of the story and to allow Shepard to be seen and recognized which allows Hackett to contact the player.
  • Lair of the Shadow Broker doesn't automatically unlock after Horizon; but only after you have met Liara and helped her through her quests on Illium first, which are a build up for the DLC. Once you are done, the email will be delivered and upon reading it, the option to start the DLC will unlock with her.
  • Overlord can optionally be delayed to be triggered after Horizon. It REQUIRES acquiring the Hammerhead beforehand, which means playing through the first Firewalker quest (Rosalie Lost). This can be done before Horizon, but the trigger for Overlord won't happen after that. NEW 1.1: Additionally, there is a new option that JUST REQUIRES acquiring the Hammerhead for the DLC to trigger.
  • Arrival can optionally be delayed at different times. Options include triggering the message from Hackett after finishing the Collector Ship, the Derelict Reaper or, as a bridge to Mass Effect 3 which triggers after BOTH the Suicide Mission and Lair of the Shadow Broker are dealt with. If using Trigger Buttons only the vanilla option will be available to be chosen, so make sure to install that mod first. Else, neither mod will work as intended.


This mod REQUIRES to be installed with the latest ME3Tweaks Mod Manager version by Mgamerz. 8.2+ is REQUIRED. Make sure you let it update to the latest build after installation, in order to make sure the mod can be correctly installed. It is recommended to install over a vanilla NON textured game.

The mod is in DLC form, so its installation is as simple as drag and drop the .7z file into the Mod Manager and let it work its magic. A prompt will show indicating if you want to delay Overlord and Arrival, showing its different options. Only option can be chosen per DLC and it MUST be done before you visit the Normandy for the first time. The mod cannot retroactively remove quests from your journal which you might have acquired already.


Use the Mod Manager to remove the mod. Savegames aren't dependent of it, so it can be safely removed and/or added at any point during your game. However, DLCs that were delayed will be immediately unlocked and reinstallation will not make them disappear unless loading a previous save.

Known Issues

None. If you find anything, please attach a mod manager diagnostic as show on the pinned comment, as well as the most detailed description you can of your problem.


11/04/2023 - Mod entirely rebuilt to ensure future mod's compatibility. Compatible with Unofficial Patch 0.9.5.
08/22/2022 - Mod rebuilt on Unofficial Patch 0.9.2 files to ensure future proofing. Requires Mod Manager 8.0.
03/13/22 - Ensures mod compatibility with Mod Manager 8.0
12/30/21 - Hopefully finally fixes all Alchera/Normandy Crash Site issues. Apologies to all those affected.
12/16/21 - Fixes the possibility of landing on Alchera before scanning the Anomaly, thus not leaving a persistent note on the galaxy map if landed before scanning the planet.
10/03/21 - Makes the mod forward compatible with the Unofficial LE2 Patch (to be released).
09/04/21 - Fixed all issues with Normandy Crash Site not showing as intended when it should on the Galaxy map.
07/10/21 - Built-in compatibility for Early Recruitment Mod and new Overlord Trigger Option
07/02/21 - Initial Release


You may contact me through the Nexus Forums.

Credits & Acknowledgements

  • beccatoria, ThaliaGraces, Ellia/Anshela: thank you for your invaluable testing in making sure this works in all possible combinations in record time. What a rush. Special thanks to becca for handling the Liara dialogue gating for LotSB and for figuring out the problem with the Amada system playing hide and seek.
  • Gabe8: special thanks for offering to do a beautiful banner for the mod page. 

Other mods by me

  • Dr. Heart Experiments: this mod modifies the appearance of Dr. Heart Experiments from Thorian Creepers to an original and unused Zombie model and textures from within the game files. Gameplay wise, they remain unchanged, having the same abilities and damage thresholds.
  • More Hair for Femshep (ME1LE): brings to the Legendary Edition Sims 4 Hairs created by Anto and originally ported by Kittentails to the original Mass Effect 3. Players who want to use them will need to use the Trilogy Savegame Editor to change their Shepard's hair.
  • Liara Consistency Mod (ME1LE): makes Liara's facial appearance fully consistent within Mass Effect, by either choosing her Lair of the Shadow Broker look from Mass Effect 2, or her Mass Effect 3 appearance. It includes her romance body as well. No further changes are included in her.


  • Unofficial LE2 Patch: this mod is unofficial bugfix patch for Mass Effect 2 Legendary Edition, by Team Pyjak.
  • TIM Floor Reflections BETA: this mod attempts to restore the original look of the Illusive Man's floor reflections on his office.
  • DLC Timings Mod (ME2LE): this mod delays most of the former DLC content of Mass Effect 2 through different methods.
  • Conrad Verner Remembers (ME2LE) BUG FIX: this mod solves the Conrad Verner bug in which the incorrect stage is set, and he always believes you pointed a gun at him on Mass Effect 1. Since a fix on Mass Effect 1 is not implemented yet, a special, in-universe mechanic has been introduced to fix the import before meeting Conrad.
  • Cerberus Ladies Wear Cerberus (ME2LE): this mod restores the correct uniforms to most of the female Cerberus crew members of the Normandy that Bioware never patched. It also includes the option to give Kelly her hair from the original Mass Effect 2.
  • Expanded Shepard Armory (ME2LE): this mod unlocks helmetless versions of the official DLC armors to players who wish to use them and see their Shepard's faces; as well as adds additional armors and casual outfits ported from Mass Effect 1, 3 and Andromeda.
  • Expanded Armor Colors (LE2): this mod simply ports the expanded selection of armor color tints from Mass Effect 3 to Mass Effect 2, offering a wider variety of colors for players to play with their Shepard looks.
  • Ronald Taylor's Fate Fix (ME2LE) BUG FIX: this mod properly records the choice done with Jacob's father on his loyalty mission. Although the bug is noticeable if you pay close attention to one specific line in Mass Effect 2; it is especially a noticeable BUG in Mass Effect 3. Fixing it in 2 will ensure both Shepard and Jacob remember what they chose.
  • Missing Codex Restored (ME2LE) BUGFIX: this mod restores the Codex entries for Thermal Clips, Grenade Launcher and Drell. The mod restores them at their appropriate place. They are fully voiced.
  • Citadel Asari Hands (BUGFIX) ME2LE: this mod fixes some asari having human hands on the Citadel, as well as some extra corrections to props placement around the levels. The mod for now does not include Thane's loyalty's mission as that a whole different level of mess.
  • Sheploo Appearance Consistency Project: this mod makes Sheploo consistent with Mass Effect 1 and 3 on 2. For some reason in 2 he has a painted ORANGE diffuse texture that does not properly tint with any outfit. This mod restores the tintable, unpainted textures from Mass Effect 1, which will make his skintone match with any outfit as well as restores the correct opacity of his eyelashes.
  • Overlord Morality Fix: in vanilla, Overlord DLC does not grant a single morality point through its entirety. With this mod, choosing the fate of David Archer on Overlord now grants 30 morality points. Paragon or Renegade depends on the appropriate option chosen.
  • Hammerhead Suicide Mission (BUGFIX): this bug fix ensures the Hammerhead shows on the cargo bay during the endgame if the player had previously acquired it.
  • No Saving-Loading Text Mod: this mod removes the unnecessarily long saving and loading messages from your user interface. There is also an option included to remove the spinning disk icon as well, for those who prefer an even clearer UI.
  • Oriana looks like Miranda's Twin (ME2LE): this small lore-friendly mod changes Oriana's face into Miranda's, so they actually look like twins. Mass Effect 2 version.
  • More Hair for Femshep (ME2LE): brings to the Legendary Edition Sims 4 Hairs created by Anto and originally ported by Kittentails to the original Mass Effect 3. Players who want to use them will need to use the Trilogy Savegame Editor to change their Shepard's hair.
  • Liara Consistency Mod: makes Liara's facial appearance fully consistent within Mass Effect 2, by either choosing her original basegame look from Mass Effect 1, her Lair of the Shadow Broker look, or her Mass Effect 3 appearance. No further changes are included in her.
  • Anderson & Hackett Consistency Mod: makes Admiral Steven Hackett and optionally Admiral David Anderson use their unique dress blues from Mass Effect 3. Additionally, you can use Anderson's face from Mass Effect either with his dress blues from Mass Effect 1 or those from 3. Additionally, Anderson's picture of Kaidan is replaced by that of Kahlee Sanders.
  • Refund Guy Consistency Mod: restores the appearance of the most annoying customer ever on the Citadel, which for some reason became a random cloned white dude from Zakera Wards on Mass Effect 2. Unfortunately, he will still be complaining about his refund and lack of purchase receipt.
  • Aria Consistency Mod: makes Aria consistent with her looks from the Omega DLC, both for her outfit as well as facial features, providing updated models and textures.
  • Reaper Husks Consistency Mod: updates all Collector and Reaper related husks and abominations to use their respective Mass Effect 3 models. Those from the planet Aequitas remain unchanged by default due to their origin being stated to be different in the game, related to an alien device, more akin to the husk depiction in Mass Effect 1. Alternatively, all game's husks can be replaced if desired.
  • Pilot In Location On Time. No more random Copilot in Arrival. Hear Joker instead: repurposes Joker's dialogue lines from Mass Effect 1 and 3 to make him be the Normandy crewman speaking on Arrival DLC instead of some random person we never see and who might not even exist.
  • Early-Ish: makes Ish and Sel be present on Omega from the beginning of the game; allowing for the quest Packages for Ish to now be available to be started on your first visit to Omega.
  • Apollo Spacesuit Restoration: restores the cut ambiance dialogue about Neil's Armstrong Spacesuit being on display at Donovan's Hock vault, during the quest Kasumi: Stealing Memory. Moreover, it adds an appropriate model to reflect the presence of such historical item.
  • Samara Cut Shadow Broker Dossiers Restored: restores 2 cut/lost/bugged/retconned dossiers about Samara from the Shadow Broker terminal.
  • Liara's Alternate LE3 Armor for LotSB (LE2): gives Liara her Alternate Appearance Pack armor from Mass Effect 3 for the combat stages of the Lair of the Shadow Broker DLC, by faithfully recreating her armor material with custom edited textures to match the armor looks from the third game. Moreover, her breather is also changed to her asari one from the third entry.
  • Kaidan and Ashley LE3 Armors for Horizon (MELE2): backports Kaidan's and Ashley's iconic armors from Mass Effect 3 into Mass Effect 2 for Horizon. Additionally, players can choose to have Ashley her updated facial look and hairstyle from Mass Effect 3 for Horizon as well.
  • Fate of Executor Pallin LE2: enables a normally inaccessible conversation in the game regarding the fate of Executor Pallin before it was retconned in Mass Effect 3 & Mass Effect: Inquisition.
  • Quarian Admiralty Board Consistency Mod (MELE2): makes the Quarian Admiralty Board (Shala'Raan, Daro'Xen, Zaal'Koris & Han'Gerrel) use their outfits from Mass Effect 3. Installation is modular, allowing to choose which Admirals to change.


  • Conrad No Apology: this mod makes Conrad Verner no longer apologizes for wrongly accusing you of pointing at gun at him. Meant to be used with conjunction of my Conrad Verner Remembers mod for Mass Effect 2 Legendary Edition.
  • Oriana looks like Miranda's Twin (ME3LE): this small lore-friendly mod changes Oriana's face into Miranda's, so they actually look like twins. Mass Effect 3 version.
  • More Hair for Femshep (ME3LE): brings to the Legendary Edition Sims 4 Hairs created by Anto and originally ported by Kittentails to the original Mass Effect 3. Players who want to use them will need to use the Trilogy Savegame Editor to change their Shepard's hair.
  • Unique Kahlee Sanders: this mod offers a new original and different head/face shape to the character of Kahlee Sanders, as well as a new hairstyle. Although her appearance in Mass Effect 3 is brief, she is a recurring main character in the original Mass Effect novels and I felt that her design by Bioware was sort of lazy.
  • Fleet Admiral Steven Hackett Restored: this mod restores Hackett's missing gold 4th bar from his uniform on his Legendary Edition appearance on Mass Effect 3. It also features an improved model and edited textures by Padme4000.


The following mod is provided as is. By downloading and installing it you acknowledge to use it at your own risk. Incompatibilities produced by installation on pirated and/or unsupported copies of the game will not be assisted. This mod only supports official builds released and distributed by EA.
You may use this mod as you wish for your own personal use, but we kindly ask you to credit us for our work if featured on your videos, screenshots, art, etc. If you wish to build on patches and/or compatibility, please contact us.
Please, do not re-host this file without my explicit permission. This is a Nexus Mods exclusive file.