About this mod

Graphics improvements by using Unreal engine 3 technics

Permissions and credits
Graphic improvements by using enhanced Unreal engine 3 in-game settings.

Mass Effect trilogy is build on Unreal Engine 3 which base settings can be tweaked by editing game configuration files - .ini-s.
GamerSettings.ini - is user`s custom configuration file that overrides base game graphical settings that stored in Coalesced.bin.

In Mass Effect 3 we don`t see all graphic options in main menu or in MassEffect3Config.
The main goal of this tweaks is to make the game look better by enhancing, altering and disabling in-game settings.

- Custom in-game resolution;
- Disable Post Process Effects - Bloom, FilmGrain, MotionBlur, DepthOfField, AmbientOcclusion;
- Disable in-game Post process anti-aliasing;
- Increased Texture resolution, Level of Detail, quality;
- Increased Shadow resolution, saturation, quality, filtering;
- Performance optimization;
- Console enabled, key: [<`>] (tilde);

Detailed descriptions are provided in Readme file;

^ World textures, shadows and characters looks sharp, less glowing, more detailed, more bright;
^ Here is used vanilla game engine technics that cause less impact on performance, none game crashes; 
^ Possibility to:
  - safe with full compatibility add SweetFX, Reshade, ENB presets;
  - change native in-game settings as you see fit;

- Bioware when creating ME3 used DepthOfField, Bloom and LensFlares PostProcessEffects to hide LowResolution textures via blurring them.
- When you turn them off in config file they may look less detailed and more sharp. 
- World color schema may look 'washed out' - colors became less saturated.
> You may use mods that increase textures resolution.

I recomend to add:
-  Anti-aliasing in your graphic card to smooth world textures (greater screen resolution - less AA needed);
Multisampling (MSAA):
1920x1080 - 2x
1680x1050, 1600x900 - 2x or 4x
1366x768 and less - 8x
- Use SweetFX, Reshade, ENB presets to increase and alter game color schema;
Reduced Lens Flares mod

When you launch ME3 in My documents the game creates folder 'BioWare\Mass Effect 3\' and config file GamerSettings.ini with in-game settings by-default.
Game engine will automatically generate settings for your PC in GamerSettings.ini / [AppCompat];
When you change Graphic settings (for example screen resolution) - all changes you apply will be stored in GamerSettings.ini;
When you delete file or folder there - the game will create a new one with default settings.

====================== INSTALLATION ======================

C:\Users\<USER_NAME>\Documents\BioWare\Mass Effect 3\BIOGame\Config > place file there > override ? > yes.

other textures mods - full;
ALOT - download compatibility file;
override file after alot installation;

+++ Alternative installation: Open tweaked file and copy all lines except those are present in your default GamerSettings.ini;

Personalize your system in "Optional settings to add/edit" section of readme;

/ If you want to rollback to default settings just delete GamerSettings.ini /;

====================== EDIT ======================

Download Notepad++ 6.9.1
DO NOT USE: Word, Wordpad or Notepad - this will screw up your game;
- go to: C:\Users\<USER_NAME>\Documents\BioWare\Mass Effect 3\BIOGame\Config and open GamerSettings.ini;
- in there > right-click on GamerSettings.ini > open with notepad++;

// How to compare two files in Notepad++ ? //
In Notepad++ add plugin 'Compare': main panel > plugins > plugin manager > show plugin manager > find plugin 'Compare' > Install > (if program asks if you would like to update manager - yes, only once). Open two GamerSettings.ini-s > main panel > plugins > Compare > select one of two files > Set a first to compare > switch to second file > plugins > Compare > Compare;
Now you can see differences between two files - they are highlighted;

If you want to edit Coalesced.bin:
Wench Coalesced editor
Mass Effect 3 Coalesced.bin tool
How to use: // Mass Effect 3 Coalesced.bin tool disassembles  Coalesced.bin to .json files, which can be assembled back after adding changes //;

Coalesced.bin: Mass Effect 3\BIOGame\CookedPCConsole\

To decompile:
- Drop a Coalesced.bin file into the "Gibbed.MassEffect3.Coalesced.EXE" to decompile the .bin file into .json files. It will decompile .bin to a folder with the same filename (same as DLC);
- Remove/move for backup Coalesced.bin;
- Edit file(s) with Notepad++;
To (re)compile:
- Drop the folder with the .json files (that were decompiled) back onto the "Gibbed.MassEffect3.Coalesce.EXE". It will make a new .bin file with the same filename (same as DLC);
- Place New Coalesced.bin to its folder;

Graphical settings are stored in:  Coalesced \ 04_bioengine.json;

======== Screenshots =========

Resolution: 1920x1080
AA (Anti-aliasing): none
SweetFX, Reshade, ENB: several screenshots with SweetFX for compare;
ALOT: no
+ Screenshots with explanations of post process effects and shadows properties;

====================== My Mass Effect trilogy mods ======================
ME3 Gameplay tweaks
ME3 Weaponry tweaks

ME1 Graphics tweaks
ME1 Gameplay tweaks

ME2 Graphics tweaks
ME2 Gameplay tweaks
ME2 Weaponry tweaks