Mass Effect 3

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1211 comments

  1. lyonsc71
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    Sticky
    Just finished the game with this mod and holy s#*! was it incredible. Expanding the squad as you went was awesome, meeting up with Grunt, finally getting to fight alongside Kirrahe and hold...the...line. So great. Zaeed and Jacob, also very cool even though Jacob is kinda meh. I only have the tiniest of quibbles with one of the radio lines at the hub that felt like obviously modded content but it's so minor it's barely worth discussing. Nearly everything you've done here feels like completely authentic, vanilla content that could have and should have been in the game from the start.

    Thank you for all the time and effort you and your team have put into this. I can't imagine I'll ever play this game without your mod going forward. Truly amazing!
  2. JazzRings
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    Oiya. Odd to see mwah here is it not lmao. Anyway, this is probably an IDIOTIC question but is there ANY chance I could brute force PEOM to work with Take Earth Back. Not asking for any work on your part other than a text explanation of some kind. Ive read all the backstory you have with it and know its basically a lot of your scrapped ideas, and while PEOM is basically a perfect mod that has ZERO faults, there is one thing that mess things up... The FOB is *too* vanilla. That would be good in most cases, but the main part of the hub is much better in TEB and i mean absolutely no offense. Seeing your war assets in the hub is great, but PEOM does it better by seeing them in the field so of course your masterpiece is better but still. Seeing the same 4 marines hanging around the hub like dummies can get boring lol. Now dont get me wrong, you have some AMAZING additions that TEB doesn't do or doesn't do as well, for instance your debriefing scene is just... mwah. But i digress; I am quite aware that you cant use both, but as the mastermind modder you are, do you know of any way i could mish mash my game to where i CAN have both? Like by disabling and enabling once i get to the hub or would that just destroy everything and everyone i love and cause Harbinger to destroy my entire family in a fit of anger over my ignorance, naiviety, and overall dumbassery lmao. Once more, i absolutely mean ZERO disrespect i cannot stress that enough, PEOM is fucking gorgeous and i would marry it faster than I'd marry Liara or Tali, but TEB's hub is just too beautiful... I gotta go asshole Shepard and cheat on ya XD. In a way, this situation isnt too far off from ME lol. Romance Liara or Ashley/Kaidan in ME1 (use PEOM), realize you can romance Tali/Garrus now and begin to regret everything and end up cheating in ME2 (using TEB), then when you get to ME3 you rlly wanna marry Liara after LotSB and you rekindle the relationship (Back to using PEOM). Just something i realized while writing this lol. Anyway, would that be possible? Or, again, am i just smoking that Harbinger pack and grasping for straws
    1. OrikonTheModder
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      Lmao I love your posts and your energy.

      Look, I appreciate your impeccable rizz, but what you want is just not possible without a patch. I suppose you could delete some files to try and have your preferred mod take over, but you're risking creating bugs. You would need to tell me exactly what parts of the FOB you want to swap. I don't know about TEB, but in PEOM the FOB and Hammer Assault are interconnected, so if you delete some sections it will cause issues later on. That's why it's important for me to know which parts of the FOB you want to swap.

      Also bro what do you mean the PEOM FOB is too vanilla? xD
      You've got Jondum Bau and his freaking Spectres, the Asari platoon, the Asari holding the barrier with multiple races helping her, some N7 soldiers(e.g. the Engineer in the Comm Room), Salarians with Kirrahe's speech, Turians... plus, all the Alliance soldiers are very diverse in their appearance, from their arsenal to the head gear such as hats, caps, microphones and so on. Some have dirty armor, some are clean, etc.

      The FOB does become more and more vanilla-like both in the number and appearance of soldiers as your EMS goes down (that's intended), so I gotta ask my dude does your Shepard have high EMS?
    2. JazzRings
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      Listen, listen... I am not gonna lie. I have yet to play OT modded yet, I will definitely get to it, but I have yet to do so, the Dreams Remade mod is just too good not to look at over and over again. So my only experience of your amazing mod is through video. And yeh, dont get me wrong I knew you would have a lot, its you your content is amazing but from what I've seen TEB DOES have the better FOB, but I'll admit you got some good shit... Not only does it have Kirrahe and the Asari, the Asari have their own speech and a lot of the convos are now their own and no longer ambient convos. 

      So, I suppose you could say my Shepard has 0 EMS... Bro really got executed by the Batarians for War Crimes

      On a side note, for some reason my shitty computer can't handle anything but ME3/LE3 apparently. LE1 & 2 refuse to launch and my pc cant handle mods for the first 2, idky tbh lmao. But yeh, I have yet to play it yet. but trust me, I will. And thx for the answer Ill see what I can with my impeccable tenacious tism powers and figure this stuff out lol
    3. OrikonTheModder
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      Most PEOM videos you can find online are widely outdated.

      The most updated one is this series from Ninemil:

      This is with the Special Edition and you can see how the FOB looks like with High EMS. The comment section also features extensive developer commentary from me so you can get insight into a lot of interesting tidbits.

      But yeah if you want to swap some parts of the FOB with TEB that's fine just tell me which ones exactly. I think HubStreet1 and HubStreet 2 should both me fine (that's everything from James up until Garrus), except for the Comm Room because that includes a fix that ties into the temporary squadmates later on, but anything beyond that and you're potentially playing with your life. For instance, you can't swap the Command Room because that includes a change to the Speech so that Shepard can say "You two, with me. The rest of you... good luck." after you select squadmates, and if you swap that, your game would crash as soon as you tried to leave the FOB.

      The process would also require some effort on your part. You'd need to delete everything from TEB except the files you want to apply to PEOM, and then rename those files so that they match the name of the equivalent file within PEOM. So for instance if it's called HubA in PEOM but HubAZ in TEB, you'd rename that to HubA.
    4. JazzRings
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      When do you NOT have exstensive developer commentary lol. I could find a 30 second video with 726 views that was uploaded on July 15th, 2019 with 18 comments and you'd be half of em. 

      But hey, thats good to hear. Soon my ME3 OT playthrough will be unstoppable... I have most high quality deleted mods, such as ThaneMOD and the impeccable Virmire Casuality, and there's a plethora of amazing mods that LE doesnt have. HOWEVER, and im not kidding when I say this, Dreams Remade rlly makes me finish LE first lol. Its just such an amazing mod 
    5. JazzRings
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      WAIT WAIT. Orikon. If this works...

      So basically, PV and LE3DP. I heavily prefer DP and agree PV is kinda ass, but the heavy changes it makes are amazing: I.E the clothing, new dialogue, and scenes, but one of the major things i noticed was Cortez. Cortez uses a unique armor in DP, a rendition of ME1 Medium armor and its honestly pretty damn sexy. Would it be possible to do something like you described here and switch out Cortez's armor? I assume id have to switch out entire cutscenes for that... Maybe even change out some levels? The Coup is much better in DP
    6. OrikonTheModder
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      When do you NOT have exstensive developer commentary lol. I could find a 30 second video with 726 views that was uploaded on July 15th, 2019 with 18 comments and you'd be half of em. 
      Lmaoooooo true

      So basically, PV and LE3DP. I heavily prefer DP and agree PV is kinda ass, but the heavy changes it makes are amazing: I.E the clothing, new dialogue, and scenes, but one of the major things i noticed was Cortez. Cortez uses a unique armor in DP, a rendition of ME1 Medium armor and its honestly pretty damn sexy. Would it be possible to do something like you described here and switch out Cortez's armor? I assume id have to switch out entire cutscenes for that... Maybe even change out some levels? The Coup is much better in DP
      You actually wouldn't have to switch the cutscene since cutscenes are always in their own file, separate from the main file where actors (aka. NPCs) are located. In PEOM, this file is called BioD_PEOM_105_Intro. Take the DP file (it probably has the vanilla name: BioD_End001_110LoadInterior), rename it to the PEOM name and place it into the PEOM folder.

      You will lose the fake loading screen I put between the Sword cinematic and the shuttle conversation, but that's a minor thing anyway.
    7. JazzRings
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      There was some miscommunication here lol, srry that was completely my fault. That 2nd one was for LE. Project Variety and LE3 Diversification Project, but Id assume itd something of the same caliber
  3. Rocketpouncer
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    Hello. I was curious to replay Mass Effect trilogy after finishing it for the first time when the OT came out. I wanted to do the modded playthrough (I never installed mods on it before), and the question wether I should go with LE or OT came up. So far yours is the only mod that still make me consider installing OT instead of LE (Because most of the other mods I found that I want in my playthrough, are alread ported to it). And also from what I've been hearing so far, LE should be better in overall experience. I haven't played LE myself yet in any form, so I don't have any personal opinion on the matter, but I was curious to ask your opinion on it, since you not being interested in porting this mod to LE probably has some more legitimate reasons than just "I don't like the new lighting" or whatever. Like would you recommend to still play the original trilogy or at least ME3 as OT instead of LE, and if so, why? 
    1. OrikonTheModder
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      Hey, thanks for reaching out. I'll be honest with you, I've spoken on the topic of LE so many times before that I just don't have the energy to write an essay yet again. So I'll keep this short.

      In essence, the problem with the LE is that it introduces a myriad of bugs that have never existed in the original games. Objectively they're far inferior to the originals, and you need to do some heavy modding just to bring the LE games remotely close to the quality of the OT... or you can just play the originals which are perfectly fine out of the box.

      In LE3 I think some core issues like enemies falling through the floor (and locking progress), head explosions not working and so on have been fixed by the Community Patch - but unfortunately that patch is so poorly made that it introduces a ton of new bugs all on its own. Some game breaking. However, even with mods, there's a bunch of issues particularly in LE3 and LE2 which have not been resolved to this day.

      For instance, enemy AI is completely broken in LE1. Not that it was ever great to begin with, but in its bugged remastered state, it's brain dead. Insanity difficulty is a joke. This will never get fixed by mods because its outside of what our tools can do.

      So to me, it's total insanity to port PEOM (which means remaking it from scratch, it's not like with Skyrim where we do a few clicks) to a version of the game that is not only buggier but also lacking in features. Especially since the OT version is just as available and functional today as it was 10 years ago. I am just not remaking my mods for a port of the Wii U version, which is by the way what LE3 is.

      If other authors want to do that for clout or download numbers - that's their thing.

      Let me also debunk some common pro-LE arguments that you might get told by Bioware worshipers:
      1) "The 4K makeover makes it look nice." - this doesn't mean anything. The OT games can be played in 4K resolution and 4K textures have been available via ALOT for over a decade now. Furthermore, because texture upscaling in the LE was done primarily via AI software and with little quality control, the result is that a good number of textures was messed up or forgotten about. That's why ALOT for LE exists.

      2)
      "It's more accessible. All DLC in one bundle." - It's no more accessible than the OT games. The DLC bundles for each original game is free via EA Play and install automatically. Find some cheap game keys and you end up paying less for a better version of the trilogy.

      3)
      "LE is a better in overall experience." - How? Where? What does that even mean? I've heard this argument come up time and time again yet nobody has been able to provide a single concrete example. I guess in LE1 the Mako handles a little better and some weapons have been tweaked? But then what about all the new bugs? Is not being able to target enemies or them falling under the ground and locking your progress part of this "better experience"?

      4) "More and better mods. Also no memory restriction." - I've been opening the LE nexus every day since it came out. It's dead and creatively bankrupt. The most popular and widely-downloaded mods are either ports of the original mods, or unofficial patches that attempt to fix mountain piles of new bugs introduced with the LE. Memory restriction was also rarely a problem in OT, and if it was it just meant that the mod author failed to optimize their mod.

      To be fair, there are some awesome mods like Hot Labs Restored, Immersive Emails, and the Diversification Project. If you're into those, by all means go play the LE. Those are excellent mods and valid reasons to skip the OT.
    2. Rocketpouncer
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      Hey, thanks a lot for the detailed, even if a "short" reply ; ). I'm sorry for rilying up the subject I guess you're incredibly tired of, I can understand it coz I mod for New Vegas myself from time to time when I'm not busy with the war in my country (though not on this website anymore after Nexus usurped the rights of modders on their mods, on MODDB ), and one of the things that always got asked on my mods is if it's compatible with TTW and if I'll make a patch for it. Trying to explain to people that I don't know if it is and no I won't, coz I'm simply not interested in TTW since my GoG Fallout 3 works without any problems of Steam version, no extra steps and myriads TTW patches needed, plus access to lots of great mods that will never going to be ported to TTW --- often leads to someone trying to prove to me why I MUST use TTW x ). So yeah. And that's actually why I was wary about all those saying I should "go with LE", I liked on paper supposed graphical and gameplay improvements LE was bringing in the game, but the videos didn't give any confidence, especiall the way Mass Effect 1 and 2 looked, just seemed like some of the atmosphere was castrated for some alleged new effects.

      Actually the mods you've mentioned are those that were on my mind if playing LE, but if you have like a personal modlist for OT of mods everyone must have a play with (Especially those that are story/ immersion and atmosphere-enhancement related) and wouldn't have a hustle sharing it, I'd appreciate it. 

      I also wanted to say that I saw your comments about having your final updates and some projects stuck in a burnout, totally can relate. I have this very big mod for NV https://www.moddb.com/mods/the-spook-and-mojaves-trails-of-bizarre and I have a stockpile of assets I've made like about a dozen of new super mutants, some other creature-features and outfits and a couple of gameplay additions and places that were supposed to be in my "dot update" for it, but at some point I just didn't have a time for that. Ironically, sometimes I spent time procastinating creating even more new things for it, without actually working on implementing them in the mod besides just testing xD. Probably at some point I'll just drop all of that as modders resources and be done with it, unless I really feel like there's a point in that "dot update" after all this while.

      In any case, hopefully, both you and me will find the right moment to wrap our modding things without that being an "unfinished business" in the back of our heads, and I wish you the best in all of those goals you have (Though I would say, if I understood you correctly, don't try to do something just so that wouldn't go along with the cliches someone created about you in their heads. If you like game design and it's a thing you'd at least would like to try to do professionally besides your other aspirations, then to bloody hell with everyone, go for it. We're not in this world to prove anything to anyone. We're here to take the best from it that would make us happy).
    3. JazzRings
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      Hey. Tbf. Dreams Remade is a mod I cant play without. You know my ass would play the OT (Im new to pc, but ive played ME since i was like 10.) Id Dreams Remade was on OT, that s#*! is fire and i love it. Honestly. Dude, I'd recommend playing a bit of LE to at least see the dream after Tuchanka,(if you havent seen the dreams) all i gotta say ab it is you're literally following Mordin as he shows you your choices. Personally, as a writer, it would've been AMAZING thematically if Nihlus showed you around the first dream and then maybe the last, i haven't seen the last yet so idk what happens but its such a good effing mod man
  4. HyppieDBArt
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    I've read whole 38 pages lol. Thank you so much for making this mod, struggling with it and handling all the people. :)
    1. OrikonTheModder
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      You're a legend. Thank you. <3
  5. THEoNEXUS
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    I know it's not necessary to have PEOM installed from the very beginning of the game for it to work, but what is the latest point during a playthrough (an event horizon, if you will) when I can no longer postpone installing PEOM or at which point I must have the Mod installed for it to take effect for the current playthrough ?
    The reason behind the question is that a couple months ago you said that you might release a new version of PEOM, so I had decided to put on hold installing the currently available Special Edition of PEOM and began my playthrough without it.
    1. OrikonTheModder
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      Technically, if you want to get the full experience, it should be installed at the start of your playthrough, otherwise the mod cannot track which War Assets you have or do not have and will revert to the default choice when it comes to the notifications.

      But it's a very small, cosmetic thing that has no real impact on gameplay. Other than that, you can install the mod as late as before Cronos Station. Not after Cronos, though. But right before is good.
  6. dabajnin
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    So where's Orikon Collection?
    1. OrikonTheModder
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      Stuck in development hell
    2. crazyrabbits
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      You've still got fans of your work rooting for you.
    3. dabajnin
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      Ouch. I'm just a bit confused, there are various links to it, but instead there's "just" Priority: Earth and other components are separate. Ambience mod states that it's an obsolete version and I should get the collection, but it's nowhere to be found.
    4. OrikonTheModder
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      I know, it's a bit of a mess right now. I apologize. But, to be totally honest, considering how few people use Mass Effect mods, I didn't feel much pressure to set things right.

      But you can always message me here or write a comment and I will respond very quickly.

      Ambience mod (AAOM) is being totally reworked at the moment so in the future you won't be stuck with the old crappy version. I'll hide the mod page for the time being.

      The problem with The Orikon Collection is that it has to include the Unofficial Patch and Enhanced DLC Integration. Unofficial Patch is stuck in development hell, as I've got a list of things I have to do but zero motivation to finish it. Enhanced DLC Integration cannot be worked on until the Unofficial Patch is done, as both mods are strongly tied.

      It might get finished, but as per my tweet, I just can't promise when. I am hoping to release a Mass Effect 2 mod for N7 Day and maybe AAOM too.
    5. dabajnin
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      Thanks for the extended reply.
    6. LordMerek
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      The problem with The Orikon Collection is that it has to include the Unofficial Patch and Enhanced DLC Integration. Unofficial Patch is
      stuck in development hell, as I've got a list of things I have to do but zero motivation to finish it. Enhanced DLC Integration cannot be worked on until the Unofficial Patch is done, as both mods are strongly tied.
      I've been waiting for these mods since the early days of PEOM, pretty sure there are still a few of us (including myself) who really want to see these mods completed at some point as they are ESSENTIAL for the true, Ultimate Mass Effect experience. Your motivation can come from us, instead of the unreliable masses who completely abandoned the OT for LE.
    7. OrikonTheModder
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      And as much as I appreciate that, even that motivator has its limits. We will see. Like I said in my tweet, the future is open ended.
  7. THEoNEXUS
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    In the standalone installer version of PEOM there's a box, the topmost one, "Vanilla Endings Compatibility" , and my question is: is it a requirement to check it if I do not plan on using any mod that alters the Game's endings. And, hypothetically, what setup would require to only use the Core assets of the Mod/no boxes checked ?
    1. OrikonTheModder
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      There should be a description for each option, just under the image on the right side. If there isn't, it's definitely a bug.

      If I remember correctly, yes - what you said is correct. PEOM is by default built for ending mods in mind (since most users use them), so you check the Vanilla Endings Compatibility if you do not plan on using any ending mods such as MEHEM.

      And, hypothetically, what setup would require to only use the Core assets of the Mod/no boxes checked ?

      Damn, you got me over here all sweating trying to remember what the exact options are lol
      Not sure what you mean exactly. Setup as in the game itself? Just a vanilla ME3 and the Unofficial Patch + Immersive Thessia Mod if you want (the holy trinity). If you meant for PEOM itself - basically don't select anything in the Optional components section (if it even exists), and select Vanilla Endings Compatibility just like you said.

      If this is your first time using PEOM, you can message me and I will send you the current WIP version which is almost finished, and it stands head and shoulders above the public version in terms of quality and polish.
    2. THEoNEXUS
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      So just out of curiosity, if I do not check any of the boxes, including the Vanilla Endings Compatibility one, then the Mod will only cover the London section of Priority: Earth, but everything from the point of teleporting onto the Citadel 'till the end will stay in its vanilla state - that is no modded Separd /Anderson last colloquy ? As for your offer, I would like that, yes.
    3. OrikonTheModder
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      If I recall correctly, one option has to be selected, right?

      It would help if you could screenshot the installer. Many moons have passed since I worked on it last. I plan to overhaul it for the upcoming update, but I haven't gotten to that just yet.

      There's nothing wrong with selecting Vanilla Endings Compatibility, though. You get the extended/restored Anderson goodbye, which is top notch.
    4. THEoNEXUS
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      Here you go, the screenshot. As you can see one box is checked by default - PEOM Special Edition Core - which set me wondering, that maybe everything else is optional, not just the compatibility patches such as EGM continuity Patch etc. . But I think you've already answered my question by confirming, that by selecting the Vanilla Endings Compatibility the Installer will also implement the extended Anderson /Shepard final exchange /dialogue.
      https://imageupload.io/en/vVIrYq05yQiopqK
    5. OrikonTheModder
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      Yep, that's correct.

      If you're certain you won't use any ending mods, let me know so I can correspondingly prepare the WIP version for you that I mentioned.
    6. THEoNEXUS
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      If there are no strings attached, such as becoming a beta-tester, since I'm just setting up Mass Effect 3 to play through it later, as I'm in the middle of my ME2 playthrough atm so no feedback would be forthcoming any time soon, and it's not too much bother on your part, then I don't mind if I do, as it were.
      P.S. No, I won't be using any ending mods by other modders in the foreseeable future.
    7. OrikonTheModder
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      P.S. No, I won't be using any ending mods by other modders in the foreseeable future.
      So lovely to hear that. Vanilla endings with the Extended Cut are perfectly fine imo

      If there are no strings attached, such as becoming a beta-tester
      Don't worry about it. The version is mostly bug fixes and polish, so little testing is required anyway, not to mention that its 99% finished at this point.
    8. Mike15
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      Wow, I was checking this thread due to N7 day and I read this.

      Might I ask via a PM for this current WIP version? Would love to check it out^^

      (Any other of your ME mods whether in Alpha or beta too since I like them a lot!)
    9. OrikonTheModder
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      Don't know. I'll finish it whenever I feel like tbh
    10. Mike15
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      Thats fine, I just wanted to see what you managed to complete till now.

      I won't nag you to hurry to finish it.

      You mentioned in the post above that even said uncompleted version is superior to the public version and as I was prepering to start a new of ME run due to N7 that would be a wonderful N7 gift.

      Please?
    11. OrikonTheModder
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      It is superior, but it's not for use outside of development and testing. I didn't send it to the guy before, and I won't to you either, sorry.

      If it was ready for non-dev use, I would've released it. :P
    12. Mike15
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      Ah, I see.

      From the way you asked said guy if he was interested in giving it a try it looked to my like it was at least an alpha that could be played even if it wasn't feature completed.

      You always looked like a perfectionist regarding your mods to ensure the best possible quality so it appeared to me that even if you had a working version which due to bugs and being unfinished was not yet released despite offering more stuff than before. Not released to the public till its as polished as possible kind of thing.

      Though I recall that once or twice your released an incomplete demo of PEO to hype it upcoming features. Kinda expected a tease or alpha of sorts for this one. Oh well, no worries.

      Any news about ambient overhaul btw? No worries if thing did not work but since you mentioned about the possibility of it being relesed for N7 day it made me wonder. As well as a possible ME2 mod.
    13. OrikonTheModder
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      From the way you asked said guy if he was interested in giving it a try it looked to my like it was at least an alpha that could be played even if it wasn't feature completed.
      You're right, but I changed my mind after that comment was written.

      Any news about ambient overhaul btw? No worries if thing did not work but since you mentioned about the possibility of it being relesed for N7 day it made me wonder. As well as a possible ME2 mod.
      Ambient audio mod is next in line, but again - I can't tell you any release predictions. I might also do an ambient audio mod for Mass Effect 2, at least the main missions. For N7 Day I released two Mass Effect 2 mods including Suicide Mission Overhaul Mod (yep, for real). Check it out it's pretty cool

      Though I recall that once or twice your released an incomplete demo of PEO to hype it upcoming features. Kinda expected a tease or alpha of sorts for this one. Oh well, no worries.
      This is mostly a bug fix / polish patch. An extensive one. So nothing much to show off.

      See for yourself. :P Here's a list of everything that's left on my to-do list before I can release. It was a much, much longer list that got progressively resolved, but since my motivation and available time dropped it's been stuck on this from the image.
  8. kingmadman123
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    can this work for the legendary edition?
    1. OrikonTheModder
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      Of course not.
  9. Mike15
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    Any news on how the updates for your mods are coming along?

    Did you decide to cancel them/move on to different games or is there still something coming for ME?
    1. OrikonTheModder
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      The news are still the same, and will be going forward, as per my twitter post (link).

      Basically -- will it get released? Maybe.

      When - next week? Maaybe. Never? Maaaybe. Will the mod come out for LE? Maaaybe lmao, no
    2. Mike15
      Mike15
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      Oh well, I kinda expected something like that given your hints in your posts that you are tired of ME and its community.

      Guess either you were hoping that your feelings might change or that some cool ideas would give you motivation to still get something done. It looked to me like you were hoping for some super ultra epic final release with several mods as your farwell to ME but the sheer effort needed to get that than, sheer burnout and your distaste for ME and its community prevented it.

      Most folks end their modding career once they finish their studies (or get close to finishing them) and seek a job. Some who are still passionate about games try to become devs for some indie or bigger companies while others distance themselves not only from modding but also gaming. RL knocks on their doors.

      Guess your plans for Skyrim also hit a wall or do you think that you might find some motivation for that or its all in the "maybe yes or maybe not" zone as well?

      Thanks for what you released and hope things work for you now that modding seems to have ended for you (unless your passion and motivation return along with free time for that).

      Good luck!
    3. OrikonTheModder
      OrikonTheModder
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      It looked to me like you were hoping for some super ultra epic final release with several mods as your farwell to ME but the sheer effort needed to get that than, sheer burnout and your distaste for ME and its community prevented it.
      I mean yeah that's pretty much what I planned to do and pretty much why it didn't happen, word-to-word. Couldn't have put it better myself. Mind if I quote this in the future when somebody asks me?

      Most folks end their modding career once they finish their studies and seek a job.
      I started modding out of curiosity and because I needed some hobby, but even after it reached it natural stopping point, it continued dragging on because I had unfinished business and because I was personally invested at that point.

      Some who are still passionate about games try to become devs for some indie or bigger companies
      Yes, what I discovered through my modding is that I've got one hell of a talent for game design.

      Unfortunately...
      while others distance themselves not only from modding but also gaming
      ...despite that talent, distancing is still what I want to do. I don't consider myself a "gamer", and I neither associate myself with gaming culture nor want to be associated with it. Due to a variety of negative factors - some within and some outside of my control - I've spent a lot of my pre-teen and teen life playing games or just sitting behind a PC. As a result, I was wrongly labeled and stigmatized. Going into game dev now, regardless of how beneficial and profitable it might be, would only confirm those biases and labels. My RL goals, both short-term and long-terms ones, have nothing to do with anything in the digital world.

      Guess your plans for Skyrim also hit a wall or do you think that you might find some motivation for that or its all in the "maybe yes or maybe not" zone as well?
      It's currently in the "Maybe Zone" but definitely leaning towards yes rather than no. The list of things I want to do in Skyrim is very specific and a lot of them are new, innovative ideas that haven't been done before. Plus, both the nature and the size of the audience is completely different than that of Mass Effect. So all of that put together paints a very different picture.

      But again -- I don't know when any of that will happen.

      Thanks for what you released and hope things work for you now that modding seems to have ended for you (unless your passion and motivation return along with free time for that).
      Again, I will repeat what I said in the comment below that tweet -- the mods are not cancelled. I'm just distancing myself from any kind of promises whatsoever. One day I might tweet that I updated or released something, or I might never do it.

      But if it makes you feel better, I did some bug fixing and polishing for PEOM today. I've got a few more things to tweak but after that I might release an update.
  10. xenowriter
    xenowriter
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    Is this for ME3 only or for MELE? 
    1. OrikonTheModder
      OrikonTheModder
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      For both versions. I wouldn't want to gatekeep anyone.

      In fact, it's probably gonna work better with LE3 because of the awesome tech upgrades Bioware implemeneted into the remaster.
    2. motherfuckingweishen
      motherfuckingweishen
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      Oh that's amazing! How do we install it to LE3?
    3. OrikonTheModder
      OrikonTheModder
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      I was being sarcastic. You can't use it for LE3 lol
  11. amirchem
    amirchem
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    Did you remove your Orikon Collection file? The one that includes the restored dialogues/audio files in the Prologue:Earth ?
    1. OrikonTheModder
      OrikonTheModder
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      The restored stuff in Prologue: Earf can be found in the Unofficial Patch.

      As for the Orikon Collection -- it will come back. Stay tuned on my twitter for updates.
    2. amirchem
      amirchem
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      noted with thanks!