Project variety for ME2 has received its first and possibly last feature update on the OT. From now on, working on the mods in BOTH versions of the game is literally duplicating my workflow. Seeing how the LE behaves, and the new capabilities it has, engine wise, I am more than eager to move future development there. Of course, fans of this mod, it will take a while to see new features there as all that has been released here must be rebuilt first. There is no easy way to simply "port" mods. Mods must be recreated from scratch. The files are different and non-compatible between editions.
However, I am not abandoning the mod and I will be on the lookout for potential bugs. Feedback, additions and ideas will be listened, but they will not be implemented on the OT version of the mod. I hope you understand and for the time being enjoy all of the new content included and fixed.
Project Variety for the LE is a long way from starting actual development but for now, several of its fixes and features can already be enjoyed here if you are looking for them:
I haven't modded OT games in years and don't plan to. The good thing about this case is that you can disable Genesis directly on the original version of ME2, as its core edits to the prologue exist within its own DLC and not as part of the basegame. That is why this mod has both Genesis and non Genesis installation options on the installer.
Yes, work is ongoing. I just don't have that much time to have it all finished by now. If you check my latest video on my profile, you can actually see my past N7 day trailer.
Hello. Thx for great mod! Is it compatible with Mass Effect 2 Ultrawide? It only has ME2 Rrecalibrated compatibility patch. May be i should use ME2 recalibrated instead then?
Ok, I'll try your mod after i finish me1 in a couple of days and leave feedback here. Hopefully it'll work. In me1 patch was needed for galactic map to Recalibrated mod and ultrawide work as they should together.
Can i disable some stuff from the mod? Like TIM's and Liara's outfit changing throughtout the story, because i like the outfit in the vanilla version...
Hi, I couldn't find the answer in this thread, so I'll ask here. Project Variety is the only mod I have installed, and I have a standard version of the game, not legendary. Still I'm getting this texture glitch, where everyone (except Miranda lol) have these black triangular spots in their textures, and the closer the character is to the camera, the worse it gets. Clothes are also affected. I tried reinstalling the game, thinking I had some leftover ALOT texture files, but it didn't work. Do you know what could've caused this?
What you describe is the leftover settings of a previous ALOT and/or texture installation. You would need to use Mass Effect Modder (MEM) to restore vanilla LODs, under the texture utilities options in order to fix it.
Hello, wanted to know if you have some post or social media where you share your progress in the LE2 version of this mod, so I could check from time to time. I'm very excited, never looked to the lack of life in the ME2 and I really want to try this mod
Hi, I should definitely do that, but I'm terrible at having regular public updates. However, you can find me sometimes posting stuff on my own Twitter account which is @KhaarMachinima.
However, I am hoping to get some of the contents of this mod released soon for LE2, as I'm focusing on finishing independent modules for now. That said, I tend to go down the patching rabbithole at times, which is usually the case for my delays on new content, as I prioritize having areas clear of bugs over personally improved.
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However, I am not abandoning the mod and I will be on the lookout for potential bugs. Feedback, additions and ideas will be listened, but they will not be implemented on the OT version of the mod. I hope you understand and for the time being enjoy all of the new content included and fixed.
Khaar
DLC Timings Mod (ME2LE)
Conrad Verner Remembers (ME2LE) BUG FIX
Oriana looks like Miranda's Twin (ME2LE)
Ronald Taylor's Fate Fix (ME2LE) BUG FIX
Missing Codex Restored (ME2LE) BUGFIX
Overlord Morality Fix
Thank you :)
I don't understand why any ultrawide mod would need any sort of patch with this mod, though?
However, I am hoping to get some of the contents of this mod released soon for LE2, as I'm focusing on finishing independent modules for now. That said, I tend to go down the patching rabbithole at times, which is usually the case for my delays on new content, as I prioritize having areas clear of bugs over personally improved.