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- Project Variety for ME2
Project Variety for ME2
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Version0.2.0.4
- Download:
- Manual
File information
Last updated
Original upload
Created by
Khaar MachinimaUploaded by
Marcus22KhaarVirus scan
Activity logs
This page was last updated on 18 July 2023, 6:20PM
- Changelogs
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Version 0.2.0.4
- Fixes the possibility of landing on Alchera before scanning the Anomaly, thus not leaving a persistent note on the galaxy map if landed before scanning the planet.
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Version 0.2.0.3
- The Normandy Crash Site Quest Label on the Galaxy Map now works as intended, showing up only when is meant to, not before, not after and always while the quest is unfinished on your journal.
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Version 0.2.0.2
- The Normandy Crash Site Quest Label on the Galaxy Map should now be removed after finishing the quest if not playing with Early Recruitment and/or applying changes to timings for Overlord.
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Version 0.2.0.1
- The Illusive Man should now have the correct textures applied if not using a Prologue patch.
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Version 0.2
- Compatibility with Early Recruitment 1.1 done. Experience Early Tuchanka and PV together.
- Options that introduced the Cerberus Assault Armor no longer depend on its DLC. As a result, the Lorek Cerberus Operative automatic option is gone from the installer as it is now part of the core mod.
- Normandy Crash Site DLC now only triggers after you play one main mission after Freedom’s Progress, giving the illusion that it takes Shepard to do something somewhere before Hackett can confirm Shepard’s alive status. Consequently, the Amada system will not be accessible until Hackett sends the email. As a result, a new automatic patch for Early Recruitment mod has been added.
- The Citadel Council now shows their names on their subtitle for players playing with them on.
- New optional Oriana from my old standalone mod which keeps her original hairstyle, while still making her look like Miranda.
- The Hammerhead now shows on the cargo bay during the endgame if the player had previously acquired it.
- New option to mute the Codex narrator for those who prefer to read it without being distracted with the narration.
- Restored Kirrahe’s email he was supposed to send to Shepard if he survived Virmire.
- Tali should no longer be killable by using the Grenade Launcher against her on Freedom’s Progress. This solves the game skipping her with Veetor in the odd scenario in which she would have been killed by the grenades.
- Conrad Verner is finally, for the first time fully fixed. Importing is now correctly detected and both the asari outside of Eternity AND Conrad will react accordingly depending on if Conrad was previously charmed or intimidated on Mass Effect 1. Conrad will now only wear N7 Armor if previously charmed and will be extremely happy to see Shepard even if kicked in the quad! Alternatively, he will wear mercenary armor and act like a jerk if previously intimidated. A savegame from Mass Effect 1 Recalibrated is required for proper flag checking as the bug originated in Mass Effect 1.
- The Normandy’s Armory has been upgraded and now includes an armory locker, medigel and power cells to grab before your next mission. They will fully refill your stocks.
- Cerberus Human Resources Department has recognized that Shepard’s team was lackluster and new excited recruits have joined the Normandy crew. Their fate is on the Commander’s hands now.
- Introduced new Cerberus scientist textures by ThaliaGraces based on the Invasion comic. Mass Effect 3 meshes were introduced to compensate UV mapping changes (textures based on Legendary Edition ones which use the ME3 models).
- Every asari on the Citadel Hub is now unique in both their faces and outfits.
- Diversified outfits for turians throughout the Citadel Hub, including the removal of armors from the Dark Star bartender and Presidium Groundskeeper.
- Diversified male human outfits and faces throughout the Citadel Hub.
- Corrected several mismatching female human eyebrows throughout the Citadel Hub. Diversified hairstyles and removed ugly dirty and poor looking female overalls in favor of more fancy looking outfits.
- Salarians on the Dark Star no longer dress as diplomats and instead use suits. Each of them has unique looks on both faces and outfits. Salarians on level 26 no longer wear armor looking attire and have gotten diversified outfits and faces.
- New dancers introduced to the Dark Star along with unique Mass Effect 1 dancing animations.
- Ambient dialogues on the Citadel now all play in one go and then their speakers leave.
- New datapads have been introduced around with information to be read and/or interacted with.
- Adopting the pyjak now grants morality.
- Choosing the fate of David Archer on Overlord now grants 30 morality points. Paragon or renegade depends on the option chosen. Before, no morality was being awarded.
- If you get Urz to like you and follow you around Tuchanka, he will now join you on the Normandy too, if he is on good health condition. Should you decide to visit Tuchanka again, he will join ashore.
- New Kaidan option for him to have a beard and sport one of his unique armors from the third entry for his appearance on Horizon. He remains with his vanilla look for the prologue.
- Restored the correct functionality for Gardner’s cooking pot, which now will only show if he is onboard and if he is given provisions, as originally intended.
- Moreover, after finishing Normandy: Special Ingredients, Rupert will provide the crew with sushi as long as he remains on board.
- Fixed the lack of lighting, which made it look black, of the Serrice Ice Brandy of Dr. Chakwas. Its model has been replaced with the brandy bottle of Mass Effect Andromeda. Moreover, the bottle is now consistent across the game, not being a can on Afterlife and a laptop on the Dark Star. Purchased brandy will now always disappear from the bar.
- Changed the pictures for “High-Grade Provision” on Zakera Café with its Legendary Edition counterpart, as well as the Serrice Ice Brandy and different drinks offered on Illium and Tuchanka from a stock photo of real food to a series of bottles from Mass Effect Andromeda.
- Citadel Souvenirs no longer has a collection of binders on its shelves and instead has a collection of gift packages, shirts, and memorabilia from Mass Effect 3 Multiplayer special event objectives.
- Restored the following codex entries: Thermal Clips, M-100 Grenade Launcher, M-920 Cain, Drell. They unlock at appropriate times, a new playthrough will be required if passed through their unlock point.
- Several corpses of Lazarus Station are now of Cerberus scientists, reducing the number of officers and increasing the number of medical staff. Moreover, a corpse of a N7 soldier has been corrected to be a Cerberus aligned scientist.
- Miranda and Wilson now wear new outfits and masks during the wake-up scene. Miranda keeps the medical outfit for 2 of her logs. The last log on the docking bay remains with the changes introduced on the previous version of the mod.
- Samara now brings with herself a statuette of Athame.
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Version 0.1.0.3
- HOTFIX: Restored missing Casual Hubs + Genesis patch files. Fixed name of one Prologue patch which had a typo preventing it from loading.
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Version 0.1.0.2
- Fixed Patching logic to prevent Genesis patch from installing in an odd mod combination. Added Installation Block if Recalibrated is detected.
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Version 0.1.0.1
- Emergency Hotfix: Choosing Overlord to trigger post Horizon will now actually work as intended. Apologies to all affected users.
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- Author's activity
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July 2023
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18 Jul 2023, 6:20PM | Action by: Marcus22Khaar
Attribute change
'Description changed.'
December 2021
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30 Dec 2021, 6:24PM | Action by: Marcus22Khaar
Changelog added
'Change log added for version 0.2.0.4'
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30 Dec 2021, 6:23PM | Action by: Marcus22Khaar
Attribute change
'Description changed.'
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30 Dec 2021, 6:22PM | Action by: Marcus22Khaar
Attribute change
'Mod version changed to 0.2.0.4.'
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30 Dec 2021, 6:22PM | Action by: Marcus22Khaar
File added
'Project Variety for ME2 0.2.0.4 [version 0.2.0.4]'
September 2021
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04 Sep 2021, 7:23PM | Action by: Marcus22Khaar
Attribute change
'File \'Project Variety for ME2\' changed to \'Project Variety for ME2 0.2\'.'
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04 Sep 2021, 7:23PM | Action by: Marcus22Khaar
Attribute change
'File \'Project Variety for ME2\' changed to \'Project Variety for ME2 0.2.0.1\'.'
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04 Sep 2021, 7:22PM | Action by: Marcus22Khaar
Attribute change
'file visible to the public'
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04 Sep 2021, 7:21PM | Action by: Marcus22Khaar
File added
'Project Variety for ME2 0.2.0.3 [version 0.2.0.3]'
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04 Sep 2021, 7:18PM | Action by: Marcus22Khaar
Changelog added
'Change log added for version 0.2.0.3'
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04 Sep 2021, 7:17PM | Action by: Marcus22Khaar
Attribute change
'Description changed.
Mod version changed to 0.2.0.3.'
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04 Sep 2021, 7:16PM | Action by: Marcus22Khaar
Attribute change
'file hidden from public viewing'
August 2021
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29 Aug 2021, 5:15PM | Action by: Marcus22Khaar
Attribute change
'file visible to the public'
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29 Aug 2021, 5:13PM | Action by: Marcus22Khaar
File added
'Project Variety for ME2 0.2.0.2 [version 0.2.0.2]'
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29 Aug 2021, 5:08PM | Action by: Marcus22Khaar
Changelog added
'Change log added for version 0.2.0.2'
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29 Aug 2021, 5:07PM | Action by: Marcus22Khaar
Attribute change
'Description changed.
Mod version changed to 0.2.0.2.'
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29 Aug 2021, 5:06PM | Action by: Marcus22Khaar
Attribute change
'file hidden from public viewing'
July 2021
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31 Jul 2021, 1:08AM | Action by: Marcus22Khaar
Attribute change
'file visible to the public'
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31 Jul 2021, 1:07AM | Action by: Marcus22Khaar
File added
'Project Variety for ME2 [version 0.2.0.1]'
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31 Jul 2021, 1:03AM | Action by: Marcus22Khaar
Changelog added
'Change log added for version 0.2.0.1'
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