Overhauls many enemies with more powers, new faction classes, improved power usage, shields/barriers/armor regardless of difficulty and more.
Requirements
DLC requirements
DLC name
Zaeed - The Price of Revenge
Firewalker Pack
Kasumi - Stolen Memory
Overlord
Lair of the Shadow Broker
Arrival
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
About
This mod adds lore friendly weapons, more powers, improved power usage, shields/barriers/armor regardless of difficulty, corrected blood and other minor additions and changes to most enemies throughout the game, including all DLC.
List of changes
Enemy Power Usage
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All enemies which have powers now use them regardless of what you or your squad is doing and try to use their shield powers immediately after they loose their shields/barriers, so try to stun them before they do.
New Enemy Types
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Blue Suns Elite Heavy
Eclipse Salarian and Asari Infiltrator
Batarian Sniper
Prison Sniper
Eclipse Asari Infiltrator
Geth Sniper
Batarian Vanguard
Batarian Commander
New Powers for Enemies
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Most enemies with shields or barriers now have a boost power that restores them.
Lore accurate weapons for ambient NPC's in hubs, missions and cutscenes
Other Changes
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Some enemies now have a new layer of armor
Turian Troopers have a higher shield strength than Human and Batarian Troopers
Various blood color corrections
The new Eclipse Salarian Infiltrator replaces some Salarian Troopers in "Dossier: Archangel" and "N7: Captured Mining Facility"
Some Eclipse Heavies in the Kasumi DLC only have the ML77 Missile Launcher and only use their shield boost
The new Eclipse Asari Infiltrator replaces some Eclipse Heavies in "Dossier: Justicar"
Blood Pack Warriors now have Armor and Shields but those on Tuchanka are without Shields as it wouldn't fit their brute strength mentality and traditions
The new Geth Snipers replace some Geth Troopers with camouflage armor on N7 missions
Most enemies now have shields/barriers/armor that are added on higher difficulties, on all difficulties (Except for Mechs on the Lazarus Station)
The Gunship in "Dossier: Justicar" has shields now
Feral Hunters and Brainwashed Guards in "Jacob: The Gift Of Greatness" have no shields except for Engineers and they don't drop ammo when killed; There's some still around but you need to be more conservative with it now
Prisoners and the Technician in "Dossier: The Convict" have no shields anymore
Batarian War Beasts in the Arrival DLC and Varren from the basegame have no armor anymore
For more immersive and harder gameplay, I recommend enabling rechargeable shields for enemies with these steps:
Select the mod in the Mod Manager and press Install Mod
Select Optional Files and press Install
Manually Updating from 1.1 to 1.2 (Mod Manager Version is already Updated)
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Download "Patch 1.1 to 1.2"
Locate your Mass Effect 2 Game Directory
Go to .../BIOGame/DLC
Extract the contents of the 1.1 to 1.2 Patch into CookedPC inside "DLC_EXP_AdvancedEnemies"
Optional Files
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Reduced Shieldboosting: Enemies use their Shield/Barrier powers less frequent
No Cloaked Enemy Callouts: Removes the callouts that your squadmates make whenever an enemy uses cloak
No Cloaked Enemy Callouts may not be compatible with other mods that modify henchmen behavior!
These files are included in the Mod Manager version for selection when installing
Manual Installation
Locate your Mass Effect 2 Game Directory
Go to .../BIOGame/DLC/DLC_EXP_AdvancedEnemies/
Extract the contents of the Optional Files into "CookedPC"
Overwrite all files when asked
Other great ME2 mods
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Modern Weapon Pack - Adds new weapons for you and your squad to even the odds against the improved enemies
Expanded Shepard Armory - Adds new armors and casual outfits as well as helmetless variants of the full body armor sets
A Lot of Textures and MEUTIM2 - Two HD Texture Packs designed to be used together and come with Improved Static Lighting, AI-Upscaled Pre-Rendered Cutscenes in 1080p or 4K at 60 FPS along with Loading Screens which are faster and improved Models for certain characters
Uninstallation
Uninstallation via Mod Manager
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Press Manage Target in Mod Manager
Select Mass Effect 2 in the upper bar
Locate the mod in the Installed DLC Mods List and press Delete
These steps only delete the Mod from the game, not from the Mod Manager. To do that, just right-click it in the Mod Manager and Delete it from the Mod Library.
Manual Uninstallation
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Locate your Mass Effect 2 Game Directory
Go to .../BIOGame/DLC/
Delete "DLC_EXP_AdvancedEnemies" from the DLC Folder