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Modern Weapon Pack adds 12 new, ready to use weapons, available in the Weapons Locker on the Normandy.

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Modern Weapons Pack (MWP) adds 12 new weapons, including 8 that you know from Mass Effect 3, one from ME: Andromeda, and something brand new as well. Full list below.
Mass Effect 2 is just very poor in weaponry terms. Standard game offers only 19 weapons, with all DLCs - 29. ME3 has 63 weapons, 68 if you include seasonal heavies.
MWP aims to increase ME2 variety and provides some game continuity - you see most of these guns in ME3 too, sometimes their improved versions.
It's not end of mod development and maybe there will be more guns in the future, but don't expect anything.

All weapons from MWP are unlocked in few first assignments of the game - pistols after completing recruitment missions on Omega, and everything else after Horizon. It's because they're balanced to par with better weapons unlocked along with campaign progress.
If you import ME2 character you will get all of these weapons instantly (ie. after completing mission on Freedom's Progress, when you have first occasion to change your loadout).

            Heavy Pistols
  • N7 Eagle — full-auto Phalanx upgrade. Its firepower is similar to standard assault rifle.
  • M-5 Buck — brand new pistol with shotgun ammo. The highest spread in the game doesn't make it effective on distances, but its stun ability definitely compensate it.
  • M-77 Paladin — Carnifex upgrade. It has less countable, but stronger shots.

            Submachine Gun
  • N7 Hurricane — despite its lower accuracy, great damage makes it a standard-issue SMG for many soldiers.

            Assault Rifles
  • Cerberus Harrier — full automatic upgrade of the Mattock. It's just classic AR with stronger bullets. However, it holds small amount of ammunition and has significant recoil, so aim wisely!
  • M-89 Halberd — variant of the Mattock. Fewer, but stronger shots makes it better for longer distances.
  • Heavy Collector Rifle — brand new weapon, hybrid of rifle and shotgun. When you press the trigger, it shoots 5 bullets in small angle. Low fire rate, but very high damage.

            Sniper Rifles
  • Black Widow — upgrade of the normal Widow. 3 shots instead of one - everything needed for dominance.
  • M-90 Indra — first sniper rifle that fires in true full-automatic mode. A bit smaller scope and insane rate of fire.
  • N7 Valiant — incredible accurate 3-round rifle with nearly no recoil and fast reload.

  • M-11 Wraith — Eviscerator upgrade. Shots are stronger, but you can hold only 2 of them.

            Heavy Weapon
  • Collector Cannon — it fires a burst of mortar-like shots and hits everyone in the line of fire.

    Additionally, you can unequip any weapon by choosing Nothing option from the list. There aren't any combat reasons for that, but maybe you want?
This option is limited to Shepard and available after recruiting Mordin. Squadmates are designed to only have 2 weapons - no less, no more.
Unequipping all weapons is possible, but strongly unadvised (bugs). I won't provide any support if do so.

MWP is a content mod in DLC format, what means none of basegame's files are overwritten. It's compatible with Coalesced.ini mods, and just like in ME3, any texture mods (such as ALOT) should be installed after it.

MWP is only partially compatible with texture tools from ME3Explorer - you can't extract or alter any textures of MWP weapons with it, although it should normally overwrite basegame textures stored in MWP files.
It's because ME3Explorer doesn't support custom TFCs for Mass Effect 2 and creating one is required to store textures for new content.
If you, for some reason, want to have full access, use MassEffectModder instead.

Weaponry overhaul mods may or may not work - MWP is made to work on BioWare's weaponry idea. User-made ideas (eg. Submachine Guns and Heavy Pistols in this same category) won't be supported.

Any mods designed for ME3's weapons will not work on their equivalents from MWP. They're made by different ways and have different structures.

MWP will work in any game language, but it's translated only to English and Polish. For other languages, descriptions of MWP weapons will be displayed in English.
Contact with me, if you want to translate MWP to your language. It's about 1.5k words.

MWP uses TLK strings from 943000 to 943100 and has Mount priority at 999.

For now, there's no known bugs.

If you found some, feel free to report it, so I will take a look.

I won't make any exe installers, at least for near future. Only manual install will be available.
You should know where your game is installed. If not:

To use MWP you need basic Mass Effect 2 game (none of BioWare's DLCs are necessary) in any language, with DLL Patcher installed.
MWP is made to work on at least 30 Frames Per Second (<33ms). If you have less, some muzzle flashes won't display at all and some weapons' rate of fire will be too low.
You can install/uninstall MWP in any moment of your playthrough. Saves made when mod was installed will still work after uninstall. In this case, game won't find my guns, so then Shepard will equip default weapons (Predator, Avenger etc.) instead. Note: Default weapon for 'Nothing' is still nothing although this option is no longer selectable. You must go to the weapons locker and there select some new weapon.

  • Requirement:
  •     Install Erik JS' DLL Patcher from here, if you haven't done it before or you don't have any other DLC mods. If you use Origin, disable auto-updates.
  • To install:
  •     Download MWP,
        Extract it,
        Copy DLC_EXP_MdrnWpn folder to .../Mass Effect 2/BioGame/DLC.
  • To update:
  •     Delete old mod folder - .../Mass Effect 2/BioGame/DLC/DLC_EXP_MdrnWpn.
        Download new version of MWP and extract it,
        Copy DLC_EXP_MdrnWpn folder to .../Mass Effect 2/BioGame/DLC.
  • To uninstall:
  •     Delete DLC_EXP_MdrnWpn folder.