File information

Last updated

Original upload

Created by

Ravager

Uploaded by

burenkov

Virus scan

Some manually verified files

Tags for this mod

119 comments

  1. burenkov
    burenkov
    • member
    • 3 kudos
    Locked
    Sticky
    Hi everyone! Sorry for abandoning this mod for a while. I've made an update with some minor fixes. Since now I'm planning to start working on port for Legendary edition. If you still playing with this mod in original game feel free to report if there still any issues.
  2. qaskew24
    qaskew24
    • supporter
    • 0 kudos
    God I wish this were introduced in the Legendary Addition. 
    1. burenkov
      burenkov
      • member
      • 3 kudos
      Starting to work on that. I hope structure is not very different from original. 
  3. LordofUltramar
    LordofUltramar
    • supporter
    • 3 kudos
    I'm not entirely sure why or if it's supposed to be implemented or not, but on Freedom's Progress when you first meet Tali, the Quarians are holding invisible guns...in vanilla of course it's supposed to be the Avenger and I thought this gave them Quarian weapons from ME3. This is on a fresh new game I did for testing before installing all the texture mods. Thank you for your hard work and for providing this to the Community for free might I add!
    1. amirchem
      amirchem
      • supporter
      • 4 kudos
      I notice this issue too. Tali's group were holding invisible rifles at Freedom's Progress, even in the Heavy Mech cutscenes before meeting Veetor.
    2. warpig960
      warpig960
      • premium
      • 0 kudos
      Also having this issue. I've done some playing around and it seems to be when Advanced Enemies is installed alongside Project Variety. If I use either mod separately, everyone has their weapons in the cutscene.
    3. burenkov
      burenkov
      • member
      • 3 kudos
      Thanks, will look into it.
    4. amirchem
      amirchem
      • supporter
      • 4 kudos
      I hope you could fix this issue. I was also using Project Variety + Advanced Enemy Factions. Maybe it's not compatible.
    5. burenkov
      burenkov
      • member
      • 3 kudos
      I think I fixed that. Tried this mission with AEF and Project Variety both, works fine for me.
  4. HyppieDBArt
    HyppieDBArt
    • member
    • 2 kudos
    I've combined this with Combolutions (I play as adept) and No Shared Power Cooldown. Difficulty: hardcore.

    I died around 200 times doing Zaeed loyalty mission. XD

    Then I restored to vanilla combat, did it again and died only 7 times. It was quite boring.

    I'm coming back to modded combat, because it's more memorable, I feel like I need to push more and there's this need to quickly finish opponents who has no shields.

    And I don't even like combat in ME2 in general, because it's mechs and mechs all over. Very good mod!
  5. elric274
    elric274
    • member
    • 0 kudos
    dude import this to legendary. new generation kids are all cry baby they dont make difficulty mods
  6. deleted189327948
    deleted189327948
    • account closed
    • 0 kudos
    But Honestly? The Best mod for MS2
  7. deleted189327948
    deleted189327948
    • account closed
    • 0 kudos
    Excelent Mod. I used in three Playthrough, I think It will never be the same game without this mod.

    Sometimes you will find a enemy that allways restore the shields or a crash, don't worry reload or find a way to run from them
  8. qaskew24
    qaskew24
    • supporter
    • 0 kudos
    Can you do this for LE2? and LE3?
  9. deleted151743548
    deleted151743548
    • account closed
    • 0 kudos
    Nice Mod, Still been easy game even in Insane mode. No Bugs, No error Found.
  10. DasDexus
    DasDexus
    • member
    • 1 kudos
    having played me2 more times than I can remember it was nice to finally have a challenge again. Especially in the first third of the game I got my ass handed to me on insanity. Good times
  11. Darthbueno
    Darthbueno
    • member
    • 0 kudos
    Would it be possible to make enemy "Armor" not rechargeable with the coalesced "Rechargeable Shields" edit? That way Boss Enemies that have Armor won't recharge but their shields (if they have them) will? I love this mod and I've been enjoying my Sentinel Insanity run with it. If there is anyway I could buy you a coffee on buymeacoffee . c o m,  let me know! Thank you.