Hi everyone! Sorry for abandoning this mod for a while. I've made an update with some minor fixes. Since now I'm planning to start working on port for Legendary edition. If you still playing with this mod in original game feel free to report if there still any issues.
I'm not entirely sure why or if it's supposed to be implemented or not, but on Freedom's Progress when you first meet Tali, the Quarians are holding invisible guns...in vanilla of course it's supposed to be the Avenger and I thought this gave them Quarian weapons from ME3. This is on a fresh new game I did for testing before installing all the texture mods. Thank you for your hard work and for providing this to the Community for free might I add!
Also having this issue. I've done some playing around and it seems to be when Advanced Enemies is installed alongside Project Variety. If I use either mod separately, everyone has their weapons in the cutscene.
I've combined this with Combolutions (I play as adept) and No Shared Power Cooldown. Difficulty: hardcore.
I died around 200 times doing Zaeed loyalty mission. XD
Then I restored to vanilla combat, did it again and died only 7 times. It was quite boring.
I'm coming back to modded combat, because it's more memorable, I feel like I need to push more and there's this need to quickly finish opponents who has no shields.
And I don't even like combat in ME2 in general, because it's mechs and mechs all over. Very good mod!
having played me2 more times than I can remember it was nice to finally have a challenge again. Especially in the first third of the game I got my ass handed to me on insanity. Good times
Would it be possible to make enemy "Armor" not rechargeable with the coalesced "Rechargeable Shields" edit? That way Boss Enemies that have Armor won't recharge but their shields (if they have them) will? I love this mod and I've been enjoying my Sentinel Insanity run with it. If there is anyway I could buy you a coffee on buymeacoffee . c o m, let me know! Thank you.
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I died around 200 times doing Zaeed loyalty mission. XD
Then I restored to vanilla combat, did it again and died only 7 times. It was quite boring.
I'm coming back to modded combat, because it's more memorable, I feel like I need to push more and there's this need to quickly finish opponents who has no shields.
And I don't even like combat in ME2 in general, because it's mechs and mechs all over. Very good mod!
Sometimes you will find a enemy that allways restore the shields or a crash, don't worry reload or find a way to run from them