Jurassic World Evolution 2

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Last updated

Original upload

Created by

Kaiodenic

Uploaded by

Kaiodenic

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Safe to use

About this mod

Adds many new fences and paths to the game along with pedestrian gates and other features.

Requirements
Permissions and credits
Changelogs
> Features

Paths
- Log-Kerbed Path (Trail, Path, and Thoroughfare)
- Light-Kerbed Path (Trail, Path, and Thoroughfare)
- Dirt Path (Trail, Path, and Thoroughfare)
- Invisible (Trail, Path, and Thoroughfare)
- Viewing Path (provides a narrow range of Dinosaur Visibility. Expensive and has very low guest capacity)
- Passthrough Paths (One extra "Narrow" variant of each path that doesn't remove grass, trees or water when placed down)

Tracks
- Gyrosphere Track (Unlit)
- Gyrosphere Passthrough Track
- Gyrosphere Passthrough Track (Unlit)
- Jurassic Tour Route (Unlit)
- Jurassic Passthrough Tour Route
- Jurassic Passthrough Tour Route (Unlit)
- Jeep Tour Track (Lit)
- Jeep Concrete Tour Track (Lit)
- Passthrough Jeep Tour Track

Fences
- Small Chainlink Fence
- Medium Chainlink Fence
- Handrail Fence
- Steel Wire Fence
- Log Wire Fence
- Vertical Bar Fence
- Low Wall
- Classic Medium Electric Fence (inspired by the JPOG Medium Fence)
- Energy Barrier Wall
- Invisible Fence
- Invisible Fence (Marked)

Gates
- Guest Gate
- Jurassic Park Guest Gate
- Classic Guest Gate

Special Features
- "Passthrough" variants of all paths and tracks that can placed over grass/forests/water without removing them
- Path Visibility provided by a special new Viewing Path

Important Notes
- Adding too many "Viewing" spots can make the "Dinosaur Visibility" management view lag, so use Viewing paths conservatively. 
- Guests can take a few minutes to "notice" when you first open a Guest Gate, because no paths have been added so the game doesn't check for a new path. To make this quicker, you can either:
   1) Build and delete an extra path around the gate to make the game re-calculate paths and notice the open gate
   2) Delete and rebuild any path leading to the gate to make the game re-calculate paths and notice the open gate
   3) Open the gate before connecting the second path to it.
   Once guests notice it, you should be able to open/close at will and the guests will instantly know.



> Video Showcases

> EPPF 2.2.1 Showcase (Launch patch update video) <





> EPPF 2.2 Showcase <





> Complete Beginner's Guide to Installing, Using, Configuring and Uninstalling Mods <