> EPPF Version 2.2 Showcase < The Main EPPF 2.2 feature showcase.
> Version 2.2.1 Update Showcase < Release Version Showcase. Shows what was added since the last showcase.
----- A Note On Game Updates -----
I have said this multiple times, but I keep getting spammed so I'll say this again:
GAME UPDATES WILL BREAK MODS.
Do not report every update as a bug, as everyone knows it's going to happen. I have received countless DMs and bug reports with the same thing, and if it keeps going on then I'll remove your ability to post bugs to stop the spam. It doesn't help, it wastes time.
> What to do after an update Delete any mods you use and wait until they are updated, or until the mod author declares them safe to use. Do not use gameplay/script mods that appear to work, as there may be some serious issues that you cannot see behind the scenes.
> When are updates coming out? When they're done. I have a real life job and other commitments.
I recently downloaded the game, used the mod a couple of days ago and realised this as well. I uninstalled all my mods, reinstalled one by one and discovered I had this issue with FreeBuild installed (with or without EPPF)
@mjra I'll add my findings to your bug thread if you don't mind. (Edit: Nvm...Kai already responded to the report thread LOL)
Hey, I have a problem with the mod, none of the paths works, everything else works, but when I go into my path tab, I have no icons for them, and pressing them doesn't do anything, it "selects" the first one, but pick the last vanilla path I've used, any idea about what I'm doing wrong ?
I have a humble request, could you add a varient of the tall angled fence where the tesla pylons are on the edge for a more sturdy look like you have with classic electric fence 02? I remember it having some kind of problem with the tesla coils themselves but i feel llike i could ignore it.
If you mean the grass completely covers paths, then you either have Overgrowth installed with paths on ground enabled, which is doing exactly what you've configured it to do, or you're using passthrough paths which are supposed to let grass grow on them. There could be another mod doing it, but there isn't anything in the game to let it happen without you having extra mods installed which purposefully do this - passthrough paths in this mod have to go out of their way to let grass grow on them because it doesn't just happen.
If you mean some grass comes over the edge of paths - this is a vanilla issue, not much to be done about it but also not really relevant to the mod.
Have you included a fix for the newly added (eh, not really new, but they were added with the jp anniversary) JP path disappearing with your mod by any chance? It's kinda holding me off from doing path mods, since your mod is kind of mandatory in my book and I'd hate to do path mods that might disappear.
I think it was the classic luxury that disappears when installing this one.
I noticed my game crashed after using the newly updated files,
To troubleshoot I started a new campaign and removed all mods but kaieppf, kaicore_menu, and kiecore_general. I do the research to open up the new paths and fences. None of the new paths are available and when I click on the fences top left option for all fence types the game crashes
Not sure if that helps at all, but figured I would try to limit mods that could cause issues.
441 comments
> Includes
> Covers the following mod types
As well as both Steam/Epic Games versions and the slightly different installation/uninstallation on the Windows Store/Xbox GamePass version
The Main EPPF 2.2 feature showcase.
Release Version Showcase. Shows what was added since the last showcase.
Do not report every update as a bug, as everyone knows it's going to happen. I have received countless DMs and bug reports with the same thing, and if it keeps going on then I'll remove your ability to post bugs to stop the spam. It doesn't help, it wastes time.
> What to do after an update
Delete any mods you use and wait until they are updated, or until the mod author declares them safe to use. Do not use gameplay/script mods that appear to work, as there may be some serious issues that you cannot see behind the scenes.
> When are updates coming out?
When they're done. I have a real life job and other commitments.
Is there a workaround or a fix for this?
I uninstalled all my mods, reinstalled one by one and discovered I had this issue with FreeBuild installed (with or without EPPF)
@mjra I'll add my findings to your bug thread if you don't mind.
(Edit: Nvm...Kai already responded to the report thread LOL)
are there concrete fences?
moved to bug reportNever mind, i had a glitch that the fence wasn't in the ui and was overridden by a new fence, but it's working now
it seems to glitch on a fresh save, unless i uninstall the mod then reinstall or somthing
moved to bug reportI remember it having some kind of problem with the tesla coils themselves but i feel llike i could ignore it.
My problem = the grass on the ground goes over the paths
If you mean some grass comes over the edge of paths - this is a vanilla issue, not much to be done about it but also not really relevant to the mod.
Have you included a fix for the newly added (eh, not really new, but they were added with the jp anniversary) JP path disappearing with your mod by any chance? It's kinda holding me off from doing path mods, since your mod is kind of mandatory in my book and I'd hate to do path mods that might disappear.
I think it was the classic luxury that disappears when installing this one.
To troubleshoot I started a new campaign and removed all mods but kaieppf, kaicore_menu, and kiecore_general.
I do the research to open up the new paths and fences.
None of the new paths are available and when I click on the fences top left option for all fence types the game crashes
Not sure if that helps at all, but figured I would try to limit mods that could cause issues.