Info updated on March 16, 2025 1. Modded radius of lights on flashlights, bikes and flakmopeds. Only those who installed the same mod can see the bigger spread of light.
2..Loot and spawn mods: Radio (various items), Boombox (Q5-Q6 weapons, visions and attachments), Ammo Pack (clothing), Paramedic Pack (paint jobs and skins), Small Fuel Cell (companion station), Poison Gas Tank (consumable station) and Propane Tank (vehicle station). As host or guest: Only those who installed the mod will see them as is/or in their modded form.Unmodded player who deploy them will be seen by modded players in their modded look and can use them for their modded function. 3. Faster rival leveling... As a guest it does not affect the host. (Needs more independent multiplayer tests). 4. Guerilla Plus mod. As a guest, it does not affect the host. (Needs more independent multiplayer tests). 5. Unlimited Base Building. Guests, with or without this mod, can see the actual statistics of structures you had built. 6. Extended lights mod. Any player who installed this mod will see its effect, whether the lights (except lantern) was build or not by unmodded host.
If you installed a mod for the first time or changed old mod and the game crashed, delete your game cache and a new one will be created when you play the game. Cache is usually located here: "\My Documents\Avalanche Studios\GenerationZero\Cache"
If you had returned playing the game after months of inactivity, it is recommended to delete your dropzone folder and start all over again in installing mods. Deleting cache is also recommendedwhen loading different Save Game File or changing mods.
Different bugs/issues affecting different save files
Saves created before December Showdown Update. Saves created after Showdown Update Modded Companion Modded health\armor will show "2" as maximum. Health\armor may show 98 or other number. Base defense On multiplayer, have better chance of defeating bots even Base structures seem weaker with 3 players. on hard defense and guerilla difficulty * Save created after Showdown Update. The game will adjust the difficulty for 4 players instead of "for 3" even if there are only 3 players when auto-scaling is on.
i need to ask, is there a mod out there that can optimise the game? i just need to slightly lower foliage and anything else to increase fps? i love the game but i don't have a gpu that is powerful enough as of right now and likely won't for a while, its nuts cos i get 30fps in cyberpunk
The graphics had been lowered to minimum level to improve performance. The other causes of poor performance reside in coding of the game which is impossible to troubleshoot as the game developers had stopped development and left without providing any mod support. Just so you know. all mods created for this game was the result of "trial and error".
fair enough, had to check, i don't exactly have an actual gpu, just an apu so its not like im expective much anyway (the game is freakily playable at 18/20fps) but thanks for letting me know, its gonna be at least 6 months before i get a pc that can handle it properly
@AleNex, I dont know if your still active to this section but if you are, could you tell me which version of deca your using to decompile archive of GZ? im using version 0.212 and it just says 100% completed upon start and never end...
I use archive version 622 which I did not upload but I uploaded version 626 in the File, Miscellaneous section of this site. 551 and 552 also works. As for the version actually showing in my Deca, it shows 0.2.19rc but it is less confusing to refer to the archive version.
Hello, I'm having trouble translating the game, as it hasn't been officially released yet and there are no fans in my language. I would like you to send me files with subtitles, menus, dialogues, etc., so that I can modify and try to translate the game, at least for myself. I would be deeply grateful, as I loved the game and I really want to understand the story and what I will do in this blessed game.
Hello, thank you for your efforts. Everything worked out well. Could you please provide me with the offset value for the experimental AG4? I would like to increase the capacity of the magazine. Many thanks.
Download wtunec and open wpn_rifle_assault_762_01.wtunec.gdcc.txt with Notepad and search this: magazine_size: 20 # sint32(0x192FE633), Data Offset: 4264424(0x004111e8).
Use Programmer calculator to add 450 to 004111e8 to get the global offset. Read How to get global offset for mag size and ammo craftingIn HxD open your global.gdcc file and go INT32 to change 20 (mag size). I think it will change the mag size of other 7.62 assault weapon as well.
The 50k carry weight mod makes my game crash if i try to join someone else and if they try to join me they just get infinite loading. Anyone know anything about this?
What exactly is the name of the mod and when did you install it? When did the problem start? Please paste here the exact path where you installed the mod? What other mods did you install?
Your mod is awesome and I love it. *But I would like to ask for a little help from you. The gist is, I need *hex codes* to change gun damage or adjust magazine size for all guns, both regular andexperimental 6-star weapons. And I need *hex* to fix the creation of all types of bullets!! *Thanks in advance for your answer and sorry for bothering you*
These will take not less than a thousand of edits in the global.gdcc file, which I can't really do on my own. I can provide you a tutorial and publish the result of your work for everyone to use. Please confirm if you're willing to work on all or some of the edits.
In the meantime, mag size for HP5 and Ai76, and crafting ammo guide for .50 ammo, 7.62 and 9mm are available in the Description Page including a brief tutorial to do it.
Ammo crafting amount. 1. Download equipment.bin.gdcc.txt from file section, extract it and open it with Notepad++ or other text ediitor. 2. In Notepad++ go to Find and paste "^\s{20}# equipment_ammo_" (no quotes) and make sure Regular Expression is selected in the Search Mode box, click Find All In Current Document. 3. Notepad++ will show the search result for all ammo. Click on the Search Result the ammo crafting you want to edit. For example, the result will show: Line 190461: # equipment_ammo_50_ap_01 ".50 BMG Armor-Piercing Ammo". Click on it and Notepad++ will bring you to section of the equipment.bin.gdcc.txt that looks like the below: ItemOptions: # Array of Structure CraftingItemOption(0xF0081A80), Data Offset: 963320(0x000eb2f8), Info Offset: 430008(0x00068fb8) [ # Structure CraftingItemOption(0xF9A97923), Data Offset: 963320(0x000eb2f8) { EquipmentHash: 1054005230 # uint32(0x075E4E4F), Data Offset: 963320(0x000eb2f8) # equipment_ammo_50_ap_01 ".50 BMG Armor-Piercing Ammo" Amount: 3 # sint32(0x192FE633), Data Offset: 963324(0x000eb2fc) \\ copy non-zero interger starting from the left or copy all characters after the "0x"
4. Copy eb2fc from Amount, Data Offset above. 5. Paste eb2fc in the Programmer Calculator (click on Windows 10 and 11 calculator and select Programmer) and get the Global Offset. 6. Read How to get global offset for mag size and ammo crafting 7, Open your global.gdcc file with HxD and paste the converted offset or number in HxD and edit INT32 go to 3 (this is the number shown in the Amount: above), change it to the number you want to be crafted in the Consumable Station. You can use Guide in the Description Page but remember to paste eb2fc and remember you need to edit edit INT32 go to 3 and not Float32 go to 8.
================= Editing the Magazine Size is very similar to this but you need to search different files. Download wtunec to see a complete set of weapon files to help you edit mag size. (we will talk about it once you learned how to edit ammo crafting).
For those who are familiar with the process: 1) Open the weapon text file you want to edit the mag size 2) search magazine_size 3) convert the relevant Data Offset to Globa Offset 4) Open you global.gdcc with hex editor 5) Paste the converted Global Offset in the hex address bar and edit the INT32 "value" to change the mag size.
Below sample is from the text file "wpn_machine_gun_762_01.wtunec.gdcc.txt" (KVM59). This will change both mag size of KVM59 and almost always also changes the mag size of other weapons in the same category as KVM59. So during the game testing check the other mag size of machine gun.
magazine_size: 50 # sint32(0x192FE633), Data Offset: 15354232(0x00ea4978)
I sent you email so we can talk in more details.
To anyone who had already converted Global Offset value, please share them so I can compile and publish them for others to use.
Hello , May i ask if there is a way to increase the max spawn machine ( i mean the normal hunter , runner , harvester etc )number like the increase rival maximun adjust in CxD tool ?
By all indications, the total population of bots have been basically the same since its release in March 2019. The most recent indication of this is that the Showdown update had moved the bots from the Archipelago region to Aspholmen. People who have been playing the game before the showdown update will quickly notice the reduction of bots and rivals they could spawn in Archipelago region. I am saying it appears the devs have been very careful about the bot population so I probably won't touch it even if know how to edit it.
Thanks for the reply ! Ok i got it , Then i have another question , What is the augment of bots hearing distance ? If i can edit it longer than the V9 guerrilla plus , Does that means i can attract more bots than usual ? Sorry for the question , i just want more bots coming when the battle starts
Below are the default value that can edited in the global.gdcc file with a hex editor. machine_vision_multiplier: \\ the bigger the multiplier the longer bots can see and hear. 1.25 # float(0x7515A207), Data Offset: 4312360(0x0041cd28) \\ the guerrilla plus changed this to 3, Guerilla++, 5, Insanisty 10 machine_hearing_multiplier: 1.25 # float(0x7515A207), Data Offset: 4312364(0x0041cd2c) \\ the guerrilla plus changed this to 3, Guerilla++, 5, Insanisty 10
If you want to edit them I can tell you the hex address to search and to change Float values. You'd need to do the same edits in 3 other instances.
I mean , Yea , I want to change that so can you please tell me what's the address and value ? You say there's 3 other instance need to change what's that mean ? every instance is the type of the bots ?
Here are the corresponding vision and hearing hex addresses. Open your existing global.gdcc file with your hex editor, paste the hex addresses and edit values in SingleFloat32 (HxD) or Float (Neo). Unedited value is 1.25 (3 if your global.gdcc is guerrilla plus) and as mentioned higher number means longer vision and hearing distance. You must play in Guerrilla Difficulty for the mod to work. 41D178 41D17C 41D1AC 41D1B0 41D1E0 41D1E4 41D214 41D218
1283 comments
1. Modded radius of lights on flashlights, bikes and flakmopeds. Only those who installed the same mod can see the bigger spread of light.
3. Faster rival leveling... As a guest it does not affect the host. (Needs more independent multiplayer tests).
4. Guerilla Plus mod. As a guest, it does not affect the host. (Needs more independent multiplayer tests).
5. Unlimited Base Building. Guests, with or without this mod, can see the actual statistics of structures you had built.
6. Extended lights mod. Any player who installed this mod will see its effect, whether the lights (except lantern) was build or not by unmodded host.
📌CRASHING AFTER INSTALLING OR CHANGING MOD
If you had returned playing the game after months of inactivity, it is recommended to delete your dropzone folder and start all over again in installing mods.
Deleting cache is also recommended when loading different Save Game File or changing mods.
Modded Companion Modded health\armor will show "2" as maximum. Health\armor may show 98 or other number.
Base defense On multiplayer, have better chance of defeating bots even Base structures seem weaker with 3 players. on hard defense and guerilla difficulty
* Save created after Showdown Update. The game will adjust the difficulty for 4 players instead of "for 3" even if there are only 3 players when auto-scaling is on.
magazine_size:
20 # sint32(0x192FE633), Data Offset: 4264424(0x004111e8).
Use Programmer calculator to add 450 to 004111e8 to get the global offset. Read How to get global offset for mag size and ammo crafting In HxD open your global.gdcc file and go INT32 to change 20 (mag size). I think it will change the mag size of other 7.62 assault weapon as well.
fire_delay:
0.11999999731779099 # float(0x7515A207), Data Offset: 4264768(0x00411340) \\ reduce delay to increase ROF. there two entries
fire_delay:
0.11999999731779099 # float(0x7515A207), Data Offset: 4264804(0x00411364) \\ you must put the same edits on each entry.
*But I would like to ask for a little help from you.
The gist is, I need *hex codes* to change gun damage or adjust magazine size for all guns, both regular and experimental 6-star weapons.
And I need *hex* to fix the creation of all types of bullets!!
*Thanks in advance for your answer and sorry for bothering you*
In the meantime, mag size for HP5 and Ai76, and crafting ammo guide for .50 ammo, 7.62 and 9mm are available in the Description Page including a brief tutorial to do it.
แต่ในหน้าคำอธิบายไม่มีกระสุน .50AP
7.62 AP 7.62 Tar 9mm smg Ap , 9mm smg Corrosive และ
ปืนแม็กกาซีนระเบิด .44 ไม่เพิ่ม S MG m/46 ทดลอง
ตอนนี้ฉันกำลังเริ่มศึกษาและสร้าง mods เพื่อเล่นกับเพื่อน ๆ
1. Download equipment.bin.gdcc.txt from file section, extract it and open it with Notepad++ or other text ediitor.
2. In Notepad++ go to Find and paste "^\s{20}# equipment_ammo_" (no quotes) and make sure Regular Expression is selected in the Search Mode box, click Find All In Current Document.
3. Notepad++ will show the search result for all ammo. Click on the Search Result the ammo crafting you want to edit. For example, the result will show:
Line 190461: # equipment_ammo_50_ap_01 ".50 BMG Armor-Piercing Ammo". Click on it and Notepad++ will bring you to section of the equipment.bin.gdcc.txt that looks like the below:
ItemOptions:
# Array of Structure CraftingItemOption(0xF0081A80), Data
Offset: 963320(0x000eb2f8), Info Offset: 430008(0x00068fb8)
[
# Structure CraftingItemOption(0xF9A97923), Data Offset: 963320(0x000eb2f8)
{
EquipmentHash:
1054005230 # uint32(0x075E4E4F), Data Offset: 963320(0x000eb2f8)
# equipment_ammo_50_ap_01 ".50 BMG Armor-Piercing Ammo"
Amount:
3 # sint32(0x192FE633), Data Offset: 963324(0x000eb2fc) \\ copy non-zero interger starting from the left or copy all characters after the "0x"
4. Copy eb2fc from Amount, Data Offset above.
5. Paste eb2fc in the Programmer Calculator (click on Windows 10 and 11 calculator and select Programmer) and get the Global Offset.
6. Read How to get global offset for mag size and ammo crafting
7, Open your global.gdcc file with HxD and paste the converted offset or number in HxD and edit INT32 go to 3 (this is the number shown in the Amount: above), change it to the number you want to be crafted in the Consumable Station. You can use
Guide in the Description Page but remember to paste eb2fc and remember you need to edit edit INT32 go to 3 and not Float32 go to 8.
=================
Editing the Magazine Size is very similar to this but you need to search different files. Download wtunec to see a complete set of weapon files to help you edit mag size. (we will talk about it once you learned how to edit ammo crafting).
For those who are familiar with the process: 1) Open the weapon text file you want to edit the mag size 2) search magazine_size 3) convert the relevant Data Offset to Globa Offset 4) Open you global.gdcc with hex editor 5) Paste the converted Global Offset in the hex address bar and edit the INT32 "value" to change the mag size.
Below sample is from the text file "wpn_machine_gun_762_01.wtunec.gdcc.txt" (KVM59). This will change both mag size of KVM59 and almost always also changes the mag size of other weapons in the same category as KVM59. So during the game testing check the other mag size of machine gun.
magazine_size:
50 # sint32(0x192FE633), Data Offset: 15354232(0x00ea4978)
I sent you email so we can talk in more details.
To anyone who had already converted Global Offset value, please share them so I can compile and publish them for others to use.
machine_vision_multiplier: \\ the bigger the multiplier the longer bots can see and hear.
1.25 # float(0x7515A207), Data Offset: 4312360(0x0041cd28) \\ the guerrilla plus changed this to 3, Guerilla++, 5, Insanisty 10
machine_hearing_multiplier:
1.25 # float(0x7515A207), Data Offset: 4312364(0x0041cd2c) \\ the guerrilla plus changed this to 3, Guerilla++, 5, Insanisty 10
If you want to edit them I can tell you the hex address to search and to change Float values. You'd need to do the same edits in 3 other instances.
41D178
41D17C
41D1AC
41D1B0
41D1E0
41D1E4
41D214
41D218
Graphics:
Clear Vision
Immersion mod
Gameplay:
Unlimit baseBuil(50k carry weight) V 7U
OversizemagStabilizedScopeScout V 10
TitanToppler SmallFyer V 7U