Generation Zero

File information

Last updated

Original upload

Created by

From various modders and authors

Uploaded by

AleNex

Virus scan

Safe to use

Tags for this mod

About this mod

Spawn guns, ammo, schematics points, etc. Loot 2300 items. Increase Carry-Weight Storage. Infinite Skills, sprint. Unlimited Base Building. Better turret, bicycle, motorbike, companion, weapon augments. Faster Leveling. Less Recoil Scatter Sway, Hacking and marking. Stronger Structures, etc.

Permissions and credits
 👋😀👀You
Thank you to all who had endorsed my mods.

How to send email to AleNex and others. See Sticky on Post section.

📌Read: How to Install-Uninstall Mods for Steam and Gamepass  
        For help, post here.

🟡All text in orange colors are hyperlinks to download files or posts.





Updated for March 2024 game version:
(
See "List of available mods" for list of updated, compatible, broken and under-testing mods.

Please read "List of available mods" below every time the game is updated to see which mods are updated, compatible, not working and other information.

BEFORE OR IMMEDIATELY AFTER A GAME UPDATE: (Out-of-date and incompatible mods can cause game problems)
1. Make a backup of your previous  savegame and savegame.bac files usually located in My Documents\Avalanche
    Studios\GenerationZero\Saves\76363199547474290 (sample numeric strings). 
2. Disable all mods by placing a hyphen at the end of "dropzone" folder. Or disable specific mods by adding hyphen on specific mod folders or mod filenames.


To check by yourself which mod is compatible to the new update, please do this.
1.  Make a backup of you save files and remove one hyphen on specific mod  you want to test one at a time. Then repeat the same process for the other mod files.


(NOTE: These mods frequently break every game update. Visit site regularly for new info)
— Mods in  \dropzone\gdc usuaully get broken or non-functional after a game update (sometimes even after a patch).
(Delete or disable before playing an updated game by putting a hyphen at the end of mod's folder or filename. Example: gdc-)


Auto-backup your save files. This game writes and rewrites on the same set of save files, and not progressively by mission or chapter. Once the savegame and savegame.bac files get corrupted you'd lose everything.  Click link to download auto-save\backup application. Configure it to save every 10-60 minutes on 10-50 rotating save files.

🟡How to quickly find the mods you like
1) Copy text: not including "—" and words inside (  ) and other non-essential text or icons 2) open search menu with Ctrl+F keys 3) Paste and search.


🛑List of available mods🛑
  (Please read this section every time the game is updated to see which mods are updated, compatible and not working).

NEW for March 2024.
Spawn CompStation Anywhere V-7Q  
Just deploy using your small fuel cell.

— (02)WiderLiteInfSprintStaminaFOV70 V-7Q (NEW)
— (02)WiderLiteInfSprintStaminaFOV55 V-7Q (NEW) See mod section of image comparison.
(02) WiderFLite-InfSprint-10secFasterSprint V-7Q2


Updated for March 2024 game version:

— (001) Better Companion V-7Q (Priority Update mod)
(002) 50000CarryWeight-50000Storage V-7Q (Priority Update mod)
(002) Default CarryWeight-50000Storage V-7Q
(Priority Update mod)
— (002) 350 CarryWeight-DefaultStorage V-7Q
— (002) 350 CarryWeight-50000Storage V-7Q
— Sprint-Stamina and Wider Flashlight mods  (3 options: Flashlight only.  Flashlight with 60secs Sprint, Flashlight Infinite
    Sprint.) Updated to work with the new "Ping" in the game.
Thanks to 065zzz for reporting the problem.
(02) WiderFLite-InfSprint-10secFasterSprint V-7Q2 (This corrects V-7Q error which caused higher jump)
(04) Clear Gas Mask V-7Q

All global.gdcc mods updated both standalone and merged version.
— (07) Marksman V-7Q
(07) Faster Leveling V-7Q
(07) Unlimited Building Structures V-7Q

(07) Attire Protection V-7Q
— (07) MarksmanAttireProtectUnlimitBuild V-7Q
(07)MarksUnlimitStrucAttireProtectFasterLevel V-7Q
— (07) AIO-GDCMods-GuerrillaPlus25Difficulty V-7Q
— (07) AIO-GDCMods-GuerrillaPlus75Difficulty V-7Q
— (07) FasterLevel-GuerrillaPlus25Difficulty V-7Q
— (07) FasterLevel-GuerrillaPlus75Difficulty V-7Q



Compatible with March version:
— Faster and Better Bicycles (Priority Update mod)
— BetterFuel-Stronger Free Flakmoped

 No ChainGun Damage On Player 
(For KVM 59)

Combo SmallFryer-TitanToppler

Combo OversizedMag-StabilizationScopeScout
Sharpshooter-40PercentDamageNearOrFar
PowerAttackerQuickRecharge
— Ammo Pack Loot All Clothing (Priority Update mod)
RadioSpawnItems-Free-DLC-CompanionParts V-7e (Priority Update mod)
Boombox Loot Q5 Q6 Weapon Sight Vision Attach Skins V6-Z (Priority Update mod)
Spawn Consumable Station by Poison Gas tank
Spawn Vehicle Station by Compressed Air Tank V-7 (Place it farthest from your location or you'd get catapulted)

— HomingTurretDefaultDamageROF-5mins
— PortableMGDefaultDamageROF-5mins

 No Burning-Radiation On Player From Ammo (Removes radioactive and burning effect on player from Radioactive and Tar
    ammo. For  KVM 59, Moeller and other weapon using tar and radioactive ammo.
On m\49 radioactive still affect player )
— Red Dot Fix Percent Zoom 50p 100p 200p 400p  (4 options)
 Less Louder PVG 6 Star Shot Sound - No Hum  V-7f
— Infinite Skill Points (Works but locked skills are not bold as in default Skill UI in the game.)
— 6-star Medical Kit  (2 options: instant heal or auto-heal for 2 minutes)


Broken
— DLC Islands  (access the forbidden DLC islands to race motorbikes with your friends) Will not be updated.


External mods
— Instantly change in-game time (March 2024: not compatible anymore)


Discontinued Mod
6-Star KVM no disruptive electric sparks while looking though scope
The devs have incorporated the mods effect in the game. This mod had done its service and is discontinued.



MODS SECTION          MODS SECTION          MODS SECTION   
How to Install-Uninstall Mods for Steam and Gamepass please  Right Click and open on another folder the


A save file with most safehouses activated but no mission completed.
By Request, we are now making public a save file we use to quickly travel around for specific testing purposes or for playing customized map. Most safehouses are activated (except bunker safehouses needing barcode to activate). However, Tyloveden Fnix base will still show up because of the recent changes in the game. The is the purest save file available. No mission completed. No base attack\defense started. No procedural development mission started. Upon opening, most likely the game will ask you again about End User Agreements as the save file is older than your current date.

It will be tempting to jump from safehouse to safehouse because many safehouses  are open, but don't do that yet.

As of Dec 2023, it is mandatory that you complete the following missions first:
-  It is critical that you follow pop-up game hints, especially during the first mission, Break of Down, in Yttervik. In this game, many missions
   will get bugged because the pop-up hints and clues were not followed. Do the hints first and loot anything after that to prevent
   accidentally looting prematurely something that is part or required by a specific mission.
-  Activate  the recording at Yttervik safehouse to trigger the Therese Mission. This mission will be fully completed at the Sanctuary mission,
   once you had activated the computer with the correct password.
-  The Home Team mission will bring you to Vesslan safe house bunker. After meeting up with Pontus, activate the power generator and
   activate the Command Center. You can activate the Warboard, but I recommend triggering and completing the Building Blocks mission
   first, which will give you the ability to correctly trigger base attack missions on Fnix bases and build your own base later.
-  Go back to Vesslan and trigger and complete the Making Friends mission (this is the Companion mission).

Once the above mentioned critical missions are completed, you can then choose any mission safely, and the many activated safehouses will  help you fast travel to many of your destination.


The safehouses were activated by actually manually traveling and activating each one. 

Download: 
🟡 NoMissionDoneMostSafehousesOpenNotBarcodedBunker





Faster and Better Bicycles
Don't judge a book by its cover. Trust me.

Very decent running and climbing speed on practically any surface. Highly maneuverable, excellent torgue and braking system. The most stealth of all the vehicles. Its wider-long casting headlight is great for night driving. Its horn? That  is for you to find out.

🟡 (001) 75Kph Bicycle May Suprise You V7M
🟡 (001) 80-85Kph Bicycle May Surprise You V-7M


Spawn Vehicle Station by Compressed Air Tank
Spawn a vehicle station anywhere using the useless propane gas tank. Install the mod, assign the propane gas tank on one of the shortcut on the wheel menu and deploy it during the game.
🟡
Spawn Vehicle Station by Compressed Air Tank V-7


March 2024: 
Better companion
The Better Companion is now elevated as a priority update mod, along with the 50k-50k carry-storage and recycling mod. They will be the first to be tested and updated in case of game update.

INSTALLATION: (If you have previous installation)
1. Delete the previous mod at:
"\SteamLibrary\steamapps\common\GenerationZero\dropzone\global\global_resources.bl"
(If you want to retain the previous version's mighty armor protection just add a hyphen at the end of the filename.) and
"\SteamLibrary\steamapps\common\GenerationZero\dropzone\editor\entities\characters\machines\companion"
2. Play the game until the companion armor is destroyed (don't fit it with a new one) and health goes to zero. Save your game. MAKE A BACKUP.
3. Install the version you prefer.


🟡 Better Companion V-7N (Compatible with March update)
As usual the mod makes the companion follow the player closely. This version has improved launcher accuracy, default damage and ROF. Ported Firebird gun as SMG for tough fights like fighting level 4 Firebird or surrounded by insurmountable enemies that the launcher can't handle. Armor protection is very strong and health protection is also very strong.
NOTE: The sound of ported SMG got broken by the March update so it will sound just like an ordinary SMG fire and not the Firebird weapon fire sound.


🟡 (001) Better Companion V-7Q
As usual the mod makes the companion follow the player closely. This version has improved launcher accuracy, default damage and ROF. Ported Firebird gun as SMG (with the right firing sound) for tough fights like fighting level 4 Firebird or surrounded by insurmountable enemies that the launcher can't handle. But armor has default strength while health protection is buffed up (still less than V-7N)

🟡 Spawn CompStation Anywhere V-7Q 

Just deploy using your small fuel cell to change weapon, repair armor or configure companion anywhere. It will automatically despawn after you walk away to a certain distance, fast travel, exit to main menu or exit the game.


Better Flakmoped
As lowly as it looks and not designed for ramming not fitted with stations utilities, it can match the speed of any flakmoped in the game and it will tend to get snagged less compared to the other flakmopers. Email or post your comments so we can improve on it.

Excellent mileage and health. Loud horn sound. Delete previous install before installing new version.

🟡(001) BetterFuel-Stronger Free Flakmoped V-7O

Better augmentation combo and others
You need to still fulfil the conditions while playing the game. The mods will remove the penalties on weapon augmentation only. The text about penalty will still show up on the game's augmentation window but will have no effect in the game.

— NOTE 1: For all mods below, just do the bronze requirements and immediately get the
golden benefits. Players can continue doing requirements for silver and gold for statistics purposes unless the mod added extra benefits.
— NOTE 2: For combo-augmentations, only the base augmentations (the first or top
augment) were modded so players can still equip the non-modded augment
which is unaffected.
— NOTE 3: The default info on the augmentation UI will stay the same will not reflect the changes.
However, requirements of base augments in a combo will have their requirements crossed out if you already fulfilled them
.

Primary augmentations:
🟡 (09) Combo Small Fryer-TitanToppler V-7P
By default, the Small Fryer adds a max +50% damage shooting Runners, Ticks and Lynxes. Titan Toppler adds 20% damage shooting Reapers, Tanks, Harvesters and Wolves. We only did this because Sharpshooter can't be quipped by launchers. The mod combines the two augments into one.
NOTE:  Tested on 50 SPAWNED runner Fnix and 50 SPAWNED tank Fnix.

🟡 Sharpshooter-40PercentDamageNearOrFar V-7P
The mod gives the default +40% Gold augment damage starting from Bronze to Gold level.It removes the 40%-80% damage reduction penalty when shooting at nearer bots.

NOTE:
Tested with modded PVG90 Gold on 40 SPAWNED Hunter Apoc's grenade launcher.  Shooting from around 15 meters and shooting from around 200 meters. The result is also compared with shooting with unmodded PVG90 Gold.
Support augmentations:
🟡 (09) ComboOversizedMag-StabilizationScopeScout V-7P
Bronze x2 mag + Stabilization (default less -90% recoil); Silver + Plus Scope Scout; Gold = same as silver. The mod combined three mods into one.

🟡 (09) PowerAttackerQuickRecharge V-7P  (For melee weapons only)
Power Attacker improves recharging speed a max of twice as fast even while moving.

🟡 Spawn Consumable Station by Poison Gas tank V-7O 
Allocate the poison tank in one of the weapon wheel slots and deploy from there as normal. The station will despawn after fast travel or game exit or when you're a far enough from it.


Spawn guns, ammo, schematics points, etc.

NOTES:
— Sometimes the contained sink on the ground but "E" will still shows up so you canstill loot it. We'll fix when we add another item.
— In case your loot container does not show up just try to deploy another one, or press Esc key and go to Main Window, press Continue
    to get back into the game.
— Items already looted and saved in save files WILL NOT GET AFFECTED even if the game is updated.


The looting process eats a good amount of memory, please make a backup of you game before making your first loot. As a precaution Avoid movements to conserve PC resource until the looting process completes. Best to do it in safehouses.


Install the mod and:
A) While in the game press the letter "i" to bring up Inventory Screen   B) Click the Gear icon, choose a container, click Assign the container on any number slots 1-8 from Assignment wheel,  press the Esc key   C) While in game, press Tab key to bring up Wheel menu and click on your container (or while in game press the corresponding slot number for your container), left click the mouse to deploy the container, approach it until letter "E" pops up  and loot.

Example: Assigning and deploying the radio loot container.


To disable any or all mods temporarily: 
Just add hyphen at the end of the following ".ee" filenames usually located in C:\Program Files
(x86)\Steam\steamapps\common\GenerationZero\dropzone\editor\entities\equipment:  boombox_01_thrown.ee, ammo_station_01_thrown.ee,  equipment_emp_batterypack_large_01_thrown.ee, lure_radio_thrown.ee and field_radio_01_thrown.ee.


🟡 RadioSpawnItems-Free-DLC-CompanionParts V-7e  (Now include Free-DLC Companion Accessories)

Use radio to spawn and loot: 20 each of radio, boombox, field radio, ammo pack and large EMP battery pack. All types of 7.62 ammo 
increased to 8000 each. Other ammo at 1000 each. Other loot items: All other ammo, all crafting materials and all consumables, such as firstaids, medkits, adrenaline, EMP, mines, binocular, digital camera, Flares, firewoks, commarray, lockpins, etc. NEWLY ADDED: All crafting moped, Portable Cover, Portable Machine Gun Turret, Remote Controlled Explosive, Explosive Toy Lure, Consumable fuel can gasoline, Consumable Repair Kit, Molotov Cocktail, etc. Fireworks and flares have been increased. 

Included: 200 schematic points for each category.
 You need to deploy the radio 4 times and loot it 4 times to get all the required number of schematics points to unlock all schematics. Unlocking the Final Equipment Schematic, which is adrenaline crafting, requires about 300 points.) Includes 200 homing turrets. You can equip the DLC Companion Accessories if you own the DLC.

CRAFTING NOTES:
Schematic Points will provide the recipe to craft items but they must be crafted in the Apparel Station or Consumables Station, which will require the right ingredients. You'd most likely encounter the "can't craft bug" for some items if your save file was created before December 12, 2022, hopefully this bug could be fixed in a future game update. In many cases, crafting experimental ammo adds 1 schematic point per time for ordinary ammo. Or just loot them using your radio.

Apparel Schematic Points: Earn 1 point by destroying rivals (leveled bots).

Experimental Schematic Points: Earn 1 point by destroying Fnix bases (Base Assault) or defeating attacks on your base (Base Defense).

Equipment Schematics Points. Earn 1 point by crafting an item and can be found in the wild. The first schematic will be for a simple first aid kit, which a player should alreday have as it can be looted inside the first safehouse, near the dead soldier.

Ammo Schematic Points. Earn 1 point by crafting an item and can be found in the wild. The first schematic will be for .32 ACP Hollow Point, which a player should already have as it can be looted inside the first safehouse, from the dead soldier.
DLC Schematics Points. Earn 1 point by crafting an item.
Already provided in the game if you have the DLC.

For those having difficulty crafting apparel and other items. Sample: Athletic shoes (boost jump shoes crafting)
1. Loot the crafting\building ingredients. 2. Loot the relevant schematic points. 3. Activate apparel crafting station. 4. Open Schematics Tree. 5. Select Athletic Shoes (you may need to spend at least one point on other shoes apparel before you can reach Athletic Shoes). 6. Spend schematics point up to quality five. 7. You now have the  1-5 Athletic Shoes schematics. 8. Exit Schematics Tree and activate Apparel crafting station and now craft the Athletic Shoes using ingredients.

If you want to craft Bullet Resistance shoes follow the steps above but spend points on Bullet Resistance shoes and crafting it using ingredients. If you already have Athletics Shoes schematics and already crafted the 100% boost jump, just ignore the values you'd see and continue crafting as normal.
You will eventually complete the crafting of 1-5 quality bullet resistance shoes.

You now have crafted Athletics Shoes Boost Jump and Bullet Resistance on two different pair of shoes. You can switch between shoes, or you can craft another upgrade for shoes such Stealthy Shoes, Fireproofed Shoes, etc.


🟡 Boombox Loot Q5 Q6 Weapon Sight Vision Attach Skins V6-Z 

Use boombox to spawn and loot: all Q5 and Q6 weapons, attachments, scopes, vision modules. DLC weapons, attachments and skins which will show up if you bought the DLCs.

🟡(03) Ammo Pack Loot All Clothing V-7O
(Make sure free and paid attire DLC items are activated for them to show up on loot list
)
Loot over 1,200 attire from one container (zero weight), including: experimental, FOA, resistance and other attires (Fnix, DLC  and other items that act as mission and challenge awards are not lootable). Loot inside a safe house as it could take 30 minutes to bring all items to your character. Disable mod after looting since you do the looting only once and it will stay with your existing and new characters.



Updated for March version.
Carry weight - Storage mods.
NOTE: This mod saves changes to save game files.
Before or immediately after a game update, (1) make a backup of your previous savegame and savegame.bac files, usually located in My Documents\Avalanche Studios\Generation Zero\Saves\73363199547474290 (sample numeric strings), (2) install an updated mod and (3) play your game.

VERY IMPORTANT:
If a game update changed the carry weight limits, storage limits or recycling limits, or changed the skill set affecting the said games aspects, using UN-UPDATED version of this mod will likely corrupt you save files.



🟡 (002) 50000CarryWeight-50000Storage V-7Q 
(In case of game update, this will be updated first before other variants)
Player can carry 50,000 kg (modded value will not be shown on screen) and can sprint and fast travel although carry limit indicator turns red Once you go over modded limits, the movement, fast travel and storage encumbrances will kick in.

 Carry weight works but will not show modded value (will still turn red over 96kg but you can still sprint and fast travel as normal.).
 Modded storage/recycling are shown correctly.

Screenshot by nopenope2022

🟡 (002) Default CarryWeight-50000 Storage V-7Q  
(In case of game update, this will be updated first before other variants.)
Provides only the Default Game Carry Weight of 60 kg, 84 kg or 96 kg. It provides 50,000 kilos of modded storage and recycling capacities.

🟡 (002) 350 CarryWeight-DefaultStorage V-7Q     🟡
(002) 350 CarryWeight-50000Storage V-7Q

What happens if you uninstall the carry weight/storage/recycling mod or when it becomes incompatible with a game update?
1. Storage/Recycling. Your over-storage/recycling station capacities will be retained, however,  you can only take out things from storage and recycling station but can't bring in anything as you are already over the limits. Once you are within or below the game's default limits you will be able bring in new things again. Always backup your savegame and savegame.bac file and disable this mod before playing an updated game. Using outdated mod on updated game could corrupt your save files.

2. Carry-weight. You will not be able to move or fast travel until you can drop enough items to reach within or lower than the default game carry weight limits. The stats may or may not show correctly until the actual limits are reached.


3. Do not use the in-game storage update function.



Infinite Skill Points

🟡 Improved Infinite Skills Screen V6-Z

This behaves just like the normal Skills Tree, but you can unlock additional skills at any time and at any level. However, I will say straight away that 30 points are enough to meet your needs. Also many of the skill's supposed effects are doubtful as they are practically not measurable.

The new Infinite Skill Screen will also show (right of INFINITE) the number of skills you last used after resetting your skills, or it can show the point you earned after level up.



Press R or Buy key to buy skills.

IMPORTANT:
— For the purpose of showing on multiplayer you're sticking to the 30 points game limits, all you need to do is to reset your skills using 5 uranium and all spent points will go back as unspent, and anyone looking at your skills through the Team menu will see you have zero skill points, or spend just 30 points and your Team status will show you only have 30 skill points.
— Do not use this after you manually edited your savegame file to adjust your XP, level and Skill points. You must first used the unmodded version until your edited values started to show up correctly on the Skills window. After that you can switch to this mod. If you accidentally used this mod, no worries just exit the game and switch to the unmodded version and things will work just fine.




⭐Longer Duration Homing Turrets. 

The homing turrets from Tactical Equipment Pack 2 by default despawn in about 60 seconds after firing its first shot. The mod increased the duration to 5mins. Fire range stays at default of about 232meters. If the host placed the turrets 
(Not tested on guest placing the turrets but effect will mostly likely be the same. Test it and post result in the Post section)host can move away at distance of about 350 meters away after which turret lights will disappear but will still fire at enemies. If host steps back to around 283 meters distance from turret, lights will come back. Turrets will despawn around 372-390 meters away from the host.
🟡 HomingTurretDefaultDamageROF-5mins V-7M



⭐Longer lasting portable turrets by Veronika R&D.
🟡 PortableMGDefaultDamageROF-5mins V-7M
Video contributed by CubitusEx90 
  




All updated to March update, both standalone and merged.
When installed standalone global.gdcc mod will overwrite one another and the solution is to merge them.


Marksman by Alembong
(Reduces recoil, remove weapon sway and increase hack and marking durations)

— The mod significantly reduces recoil and sway of PVG 6-stars and KVM59 6-stars.
— Enemy Marking in Skills/Rewards Tree. Spend 1 point to get 180 secs marking duration,  spend 2 points to get 360 secs 
    marking duration. If activated, your binocular will have optional "E" key to mark enemy when looking through Tech View.       
    Marked enemy will received 20% more damage if you also enabled Designated target in the Skills Tree.
— 
Hacking time. Hacking cooldown is default 9 seconds. Spend 1 point to get 180 secs hacking duration, spend  2 points to get      360 secs duration. 
— Also install to hack bots 100% chance to complement Marksman's long duration hack.
Hacking Bots 100Percent (No longer needed since the more important bots now have high hacking chance)


🟡 (07) Faster Leveling V-7Q 


⭐Unlimited Base Structures
by ModiLuminate
 

NOTE: This mod saves changes to save game files. 
Before or immediately after a game update, (1) make a backup of your previous savegame and savegame.bac files, usually located in My Documents\Avalanche Studios\Generation Zero\Saves\73363199547474290 (sample numeric strings), (2) install the updated mod and (3) play your game.


The mod removes build limits on every items, except doors, gates and decor items.
— The DLC portable spotlight is not unlimited but it can have all of the 25 slots for itself. Its script consumes lots of computer resources, which is the reason it was not made unlimited.

Faster rival-region leveling side effect is that reaper tends to spawn immediately after destroying one. The workaround is to destroy other rivals first to lower the regional score to below 19 and then engage the reaper.

TIPS FOR MORE EFFICIENT USE OF RIVAL LEVELING.  If conditions allow, destroy a runner or a seeker (or other easy target) one at a time and wait for the pop up message saying the points you've earned and, if enough points have been earned, a message saying a rival has leveled up. Many times the game will fail to account for the total points you have earned if you destroy too many bots at once.

🟡
(07) Unlimited Building Structures V-7Q




Faster Leveling

Since the reaper is a rival, once a reaper spawn and you destroy it, it will tend to re-spawn several times until the regional level becomes lower than 19 for it to stop re-spawning. The trick is to kill other rivals first to lower the regional threat level to around 19 and then kill the reaper.


TIPS FOR MORE EFFICIENT USE OF RIVAL LEVELING.  
If conditions allow, destroy a runner or a seeker (or other easy target) one at a time and wait for the pop up message saying the points you've earned and, if enough points have been earned, a message saying a rival has leveled up. Many times the game will fail to account for the total points you have earned if you destroy too many bots at once.

🟡
Faster Leveling V-7Q
The issue of "Faster Rival mod extending its effect on the host of Multiplayer even if you're just a guest" should have been fixed by the Sept update. Otherwise the workaround below:

Host or guest, configuring your settings\game\automatic difficulty-scaling OFF seems to disable effect on others. Automatic Difficulty Scaling is a built-in game settings that tells the game to adjust the difficulty when players join the multiplayer session. If guest joins the game, the difficulty will be adjusted for two players, three, four. If this set to OFF, the combat difficulty will effectively become easier because with OFF, the game thinks there is only player when in fact there are 2, 3 or 4. Please post in the Post section or email me if the settings disables the effect Faster Leveling if you're the guest and has this mod installed.



⭐Attire Protection

  • Craft Quality 1 Jacket Explosion (Blast) Resistance  = 40% explosion and melee protection. It's like maxing out all attire for explosion protections only.
    Craft (another attire) Q1+Q2 = 80% explosion and melee protection.

  • Craft Quality 1 Shirt Bullet Resistance = 40% damage-bullet resistance.
    Craft (another attire) Q1+Q2 = 80% damage-bullet resistance.
  • Craft Quality 1 Pants Fire Reduction = 40% fire protection.
    Craft (another attire) Q1+Q2 = 80% fire protection.

  • Wear any gas mask = 80% gas, biological and radiation protection.

  • Craft Quality 1 athletic shoes = 10% jump and 40% fall damage protection.
    Craft (another shoes) Q1+Q2 = 100% boost jump and 100% fall damage protection.

You can disable any attire mod effect by crafting Quality 3, which will disable the effect of the mod and bring your protection Quality 3. Example: Craft Q1+Q2 +Q3 athletic shoes to force a quality 3 boost jump.

🟡 (07) Attire Protection V-7Q


Merged global.gdcc mod.
🟡 (07)MarksUnlimitStrucAttireProtectFasterLevel V-7Q
🟡 (07) MarksmanAttireProtectUnlimitBuild V-7Q


The Guerrilla Plus difficulty
You must play in Guerrilla Difficulty mode for this to take effect. Adventure and Skirmish modes do not trigger the extra difficulties.

With this mod, the bot's hearing and seeing abilities are increased by 25% to 75%. Their time to aim and shoot or shooting cooldown are reduced by 75% or 25%. Individual bot, by default, can only acquire one target at atime but the mod allowed them to acquire more than one target at a given time. NOTE: The mod  increases the use of PC resources especially during combat so it may not be for everyone. This merges all global.gdcc mods.

🟡
(07) AIO-GDCMods-GuerrillaPlus25Difficulty V-7Q
🟡
(07) AIO-GDCMods-GuerrillaPlus75Difficulty V-7Q

🟡 (07) FasterLevel-GuerrillaPlus25Difficulty V-7Q
🟡 (07) FasterLevel-GuerrillaPlus75Difficulty V-7Q

There was a time we introduced Insanity Difficulty, which needed a lot work as it increased hunter's chances to jump attack player, reduce harvester's time to spawn hunters and we also increased the spawn number limits from 4 to 16 and we shortened the distance and time needed for rivals to join and reinforce their own kind during combat, etc. To balance it out we allowed players to spawn unlimited and a very strong Soviet Guardhouse and Shooting Tower anywhere to provide them good covers.

In short, one ordinary battle will always have a good chance of turning into an epic battle. NOTE: We will only do Insanity Mode once the game had reached its  final form. This is FYI only.


BTW, You can steady your weapon while aiming by pressing the "alt" key. You can have infinite aiming stamina by installing (02) WiderFlashLite10secFasterSprint mod, otherwise you'd only a few seconds.


If want a bit more difficulty, you can increase rival's limits from game default of 8 per region to12, 16 or anything your PC can handle by editing any glabal.gdcc mod.
- Backup your savegame and savegame.bac files, just to be sure, before playing with edited rivals count.


1. Install the free HxD hex editor.
2. Use HxD to open any mod using global.gdcc: \dropzone\gdc\glabal.gdcc
3. In HxD press Ctrl-G and overwrite any number there with
329720 (this is the new number for March 2024 game version) and click OK or press Enter. This number changes every game updated so
never use old ones -- we will publish here the updated hex address even
if we do not do Guerrilla Plus.
4. On the HxD's Data Inspector Pane, change the number 8 in the uint32 to
12, 16, or higher that your PC can handle. Save and close. If you did not see the number 8, you did it wrong.





NOTES:

1. The ability to increase rivals will stop functioning the moment you delete or renamed the global.gdcc you edited, however, the rivals that managed to spawn over the 8 limits is saved in the savegame and savegame.bac files and will stay until you destroy them in the game.

The edit will not automatically spawn higher number of rivals in your game but your edit gives you that ability. Example, if you already have 8 rivals in one region, killing more ordinary bots will generate the 9th, 10th, 11th and so on rivals. This is easier to accomplish if you use Faster Rival leveling mod, which is included in the Guerrilla Plus.

The highest number of rivals we have ever tested on a powerful PC was 90 per region, only the Farmland could get it (the sample screencap shows, I think, 72 in the Farmland region).


Getting higher number of rivals does not really increase usage of PC resources but the moment you engage in combat with one of the rivals, there is a certainly that others nearby will join the fight and the actual combat will eat a lot
of PC resources, which eventually could lead to crash as the game is very poor in recycling\retrieving use PC resources.

When we play this edit, we normally manually recycle memory during actual combat but sometimes we could not recycle on time so the game crashes -- but the combat was really a new experience.

If you play this edit, you'd most likely encounter rival runners and lynxes for the first time and if you set the edit to, say, 32, you'd see a lot of them.

Normally, when we play this game, the would-be host play the game ahead of time and chose only to retain a reaper, tanks, harvesters and hunters on the map (BTW, this can only be done if you use a trainer like Fling (there is a WeMod version that is regularly updated) to make yourself invisible so you can choose which bot to retain without engaging in  combat. The screencap above have only a reaper, tanks, harversters and hunters). Once ready, the host invites others to join the multiplayer
session.


End of global.gdcc mods



6-Star Medical Kit - No Movement Penalty
There are 2 versions and new can use only one at a given time. It will overwrite each other.

In the game. the experimental Medical First Aid Kit gives instant health recovery at the cost of 15 seconds movement penalty, this mod removes the movement penalty.  It will not overwrite any mode from this site.

🟡 
6-Star MedKit 2min Health Recovery Duration-No Penalty V6-O
Auto-heal  health fast enough every time your health bar goes down within 2 minutes. If you got hit by a one-shot-kill that your health instantly goes down to zero, the medkit can't help. However, some testers said the medkit mod has additive effect,  if you take 2 or more medkits it tends to prevent one-shot kill and extends the auto-heal longer than 2 minutes.


🟡 
6-star MedKit Instant Recovery - No Penalty V6-O
It gives instant health recovery without the accompanying 30 seconds game default movement penalty. 

You can spawn the 6-Star Medical Kit using the radio. See above: ⭐Spawn guns, ammo, schematics points, etc. 


Quieter PVG Six Star
Reduces the sound level of PVG90 six-star shot sound to the level of PVG90 5-star variant.

🟡 Less Louder PVG 6 Star Shot Sound - No Hum V-7f
🟡
 
Less Louder PVG 6-star Shot Sound V-7B
 



Clear gas mask
🟡 
(04) Clear Gas Mask V-7Q



Red Dot Fix Percent Zoom 50-400 percent
by Alembong. 



For some, the ammo tracer and impact point can become invisible for a while after you activated the mod, visuals return to normal after moving around or fast traveling and shooting some shots. Ammo tracer size does not become bigger.

The mod will give your Red Dot scope more fix zoom at plus 50%, plus 100%, plus 200% and plus 400%. It will not overwrite any of the mod from AleNex site. Smoke from weapon fire will be more visible at higher magnification. Fit the weapon, especially the machine gun, with a silencer to visually minimize smoke. The are 4 magnification options in the mod. 

How To use: You can only choose one at time. You must exit game if you want to change zoom magnification. In the C:\Program Files (x86)\Steam\steamapps\common\GenerationZero\dropzone\editor\entities\hp_weapons\sights folder, you find these folders: rifle_acog_2x_01 Plus 50 percent, rifle_acog_2x_01 Plus 100 percent, rifle_acog_2x_01 Plus 200 percent, rifle_acog_2x_01 Plus 400 percent.

To equip, say the 50% zoom, just delete the quoted words in the rifle_acog_2x_01" Plus 50 percent". To change to another zoom, put back the quoted words or any word that can indicate what it is and do same thing as before with the zoom you want to equip in the game.

If you heavily use KVM59 machine gun, just like me, this is for you. It affects all quality of Red Dot scope. It will not overwrite any mod from this site.

You can only use one magnification per time.
🟡 Red Dot Fix Percent Zoom 50p 100p 200p 400p V6j


No ChainGun Damage On Player
Removes the chaingun damage on player when firing the Experimental KVM 59.

🟡
KVM 59 (Exp) ChainGun Not Damage Player V-7O



No Burning-Radiation On Player From Ammo
Removes radioactive and burning effect on player from Radioactive and Tar ammo.For KVM 59, Moeller, m\49 and other weapon using tar and radioactive ammo.

Firing an HRDP (Highly Radioactive Dual Purpose Round) too close to your position can still down your character from the blast. Do not run into the radiation smoke after you fired any radioactive ammo (especially from HRDP) as that can kill your character (that aspect is not part of the mod).

Radiation from radioactive 9mm can have minimal or no effect even when fired at close range. Radioactive ammo has significantly less damage compared to non-radioactive ammo variant. Remember: radioactive ammo is used for blinding bots for a while.

Tar ammo (such as the 7.62 ammo, which slows down bots) does not reduce the damage effect of non-tar 7.72 ammo.

I like shock and tar ammo, but I had rarely used Tar because it burns my character while firing KVM59. So I did this mod.


🟡 No Burning-Radiation On Player 6-Z



Spawn vehicle station
This will allow you to spawn a vehicle station anywhere, including in the DLC island or any other island. If you don't have propane tank, spawn and loot using  (NewStyle) RadioSpawnConsumables-SpawnerEquipment mod (see below).

🟡 Spawn Vehicle Station by Propane Tank V-7 



Updated to March 2024

Sprint-Stamina and Wider Flashlight mods.
Since July game update issue:  Modded (more visible) or unmodded (less visible), a black line appears when you turn on the flashlight, especially in dark areas or if your monitor is at high contrast. The glitch is less noticeable if Field of View is set to 70 or below. Also Any FOV mod will conflict and disable these mods. 

This mod will overwrite one another, you can use only one at time.  The modded light cast size is not visible to players in multiplayer session without the same or similar mod installed. Thanks to Thunderball00 for alerting the previous version makes the scope of Vintovka 1891 off center and the rifle disaapears from the hands onde the mag is empty.


JAN 23 NOTES: Starting from the next mod update, Weapon Charging Stamina be activated in addition to Sprint Stamina. Flurry of Blows (modded or not) will conflict with the new version in that melee weapons can't be recharged while walking or running so a standalone version of Power Attacker mod will be published alongside Combo PowerAttacker-FlurryOfBlows mod.



🟡 (02) WiderFlashligh60secSprintChargingStamina V-7Q
(Charging stamina only about 30-45 secs.)
🟡
(02) WiderFlashliteInfiniteSprintChargeStamina V-7Q
(Charging stamina only about 30-45 secs).


🟡
(02) WiderFLite-InfSprint-10secFasterSprint V-7Q (This version corrects V-7Q which still had a higher jump)
NOTE: This version will not cause you to jump higher. You must have a modded athletic shoes to jump higher. You actually have infinite sprint with this one, read on.

This 56% faster sprint for  for 10secs and default back to game's sprint speed (so you actually have infinite sprint but the UI indicator will not show it and will indicate you are jogging). The spent super sprint is recovered almost instantaneously when you lift your fingers from the keyboard.

🟡 (02)WiderLiteInfSprintStaminaFOV70 V-7Q
Wider flashlight, Infinite Sprint and Weapon Charging Stamina plus weapon-FOV (not world FOV) of 70. REQ by tolstyy.

You must delete any similar mod completely: /camera folder, /hp_characters/main_characters folder and\or  /characters/human folder. My mod has only hp_ characters/main_characters folder.



🟡 (02)WiderLiteInfSprintStaminaFOV55 V-7Q This is the only weapon FOV version that will be maintained.

You can use Red Dot Fix Percent Zoom 50-400 percent mod to compensate for the smaller target size.




Interactive location map of all placed collectibles, schematics, blueprints, etc, in the  game (not mine) Please "Click" this link or map image.









📌
✔️
😵‍💫
😓
🥰
😅