Mods
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Expands upon the variety of planetary types available in game with an append style mod
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While making races for GC3, I usually look for a new logo. As I search, I find, crop, and size many to see what I like. I thought I would post some I have stored so others can use if they find any they like. Some may already be in use, a few I'm sure will be new. I will post them in groups of 24. My current count are 24 sets for a total of 576.
- 12.4MB
- 253
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While making races for GC3, I usually look for a new logo. As I search, I find, crop, and size many to see what I like. I thought I would post some I have stored so others can use if they find any they like. Some may already be in use, a few I'm sure will be new. I will post them in groups of 24. My current count are 24 sets for a total of 576.
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Galactic Diversity Custom Traits
The goal of Galactic Diversity is to expand upon the original custom race traits and provide some interesting new choices.
- 26KB
- 202
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Galactic Diversity Custom Traits
The goal of Galactic Diversity is to expand upon the original custom race traits and provide some interesting new choices.
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The More Anomalies mod does just that, adding multiple new anomalies of all types.
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Macs Larger Planets and Genesis Project
MOD: Macs Larger Planets Mod v2 MOD TYPE: Planetary Improvement - Larger Planets Genesis Project Allows terraforming anywhere on a planet and can be built more than once.
- 97KB
- 113
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Macs Larger Planets and Genesis Project
MOD: Macs Larger Planets Mod v2 MOD TYPE: Planetary Improvement - Larger Planets Genesis Project Allows terraforming anywhere on a planet and can be built more than once.
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the Insane-Abundant Balance mod created to balance the game for larger maps.
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Mobile Asteroid Processor Module
This mod adds a new module and number of custom ships to the game. The new module provides unlimited Starbase Construction Modules at a significant cost. The new ships are thematic to the function of the module.
- 266KB
- 80
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Mobile Asteroid Processor Module
This mod adds a new module and number of custom ships to the game. The new module provides unlimited Starbase Construction Modules at a significant cost. The new ships are thematic to the function of the module.
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A small mod to add diversity during map creation.
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The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
- 6KB
- 56
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The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
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Adds Venus, Uranus and Neptune to Solar system. Also adds a lot more star variations for gameplay and map creation.
- 7.1MB
- 47
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Adds Venus, Uranus and Neptune to Solar system. Also adds a lot more star variations for gameplay and map creation.
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Starfleet Academy planet improvement
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
- 24KB
- 41
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
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This mod eliminates the LEP by way of a simple planetary improvement
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This mods adds five tiers of construction modules that are unlocked through the mining tech tree. This is available to all factions and the AI will use them.
- 1KB
- 32
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This mods adds five tiers of construction modules that are unlocked through the mining tech tree. This is available to all factions and the AI will use them.
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
- 9KB
- 32
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
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Usable logos, portraits, ect., from Galactic Civilizations 2
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Provides "realistic" sounding star names for the entire 3,790 possible names that shipped with Galactic Civilizations III
- 25KB
- 22
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Provides "realistic" sounding star names for the entire 3,790 possible names that shipped with Galactic Civilizations III
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Rebalance the game around the new lowered population count
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General Pants' Scientific Accuracy Mod I Stars
Substitutes true RGB colors, proportional sizes and intensities for stars. Also enables multiple new types of stars, including brown dwarfs, neutron stars, pulsars, magnetars, protostars, and rogue planets.
- 86.2MB
- 21
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General Pants' Scientific Accuracy Mod I Stars
Substitutes true RGB colors, proportional sizes and intensities for stars. Also enables multiple new types of stars, including brown dwarfs, neutron stars, pulsars, magnetars, protostars, and rogue planets.
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Adjust tech costs for a longer (or shorter) research game. No modding experience needed. No need to edit xml files. Tool will do it all for you. Creates a new mod with the click of a button. Can modify existing mods also.
- 351KB
- 17
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Adjust tech costs for a longer (or shorter) research game. No modding experience needed. No need to edit xml files. Tool will do it all for you. Creates a new mod with the click of a button. Can modify existing mods also.