The More Anomalies mod does just that, adding multiple new anomalies of all types.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
NOTE: I no longer develop mods for GC3 this mod is provided as is and is now public domain, anyone may use it as they see fit including recycling parts or updating and republishing it.
File credits
All credits due to the Stardock dev's for making such an excellent game.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
(Tune)Tweaked credit output formula of Ancient Riches anomaly. (Tune)Increased research bonus amount of Precursor Archive and V.Y.G.R. anomalies. (Tune)Modified Planet Constructor anomaly to produce uninhabited world. (Fix)Fixed Nano Swarm Artifact not terraforming all worlds, Credit goes to FrancoFx for reporting this and BuckGodot for the code to fix it. (Tune)Modified the Lost Fleet anomaly to produce a small but powerful fleet at the anomaly as the previous version was OP in mid game larger maps and created maintenance issues for early game empires.
NOTE: I no longer develop mods for GC3 this mod is provided as is and is now public domain, anyone may use it as they see fit including recycling parts or updating and republishing it.
Welcome to the More Anomalies Mod. v1.1 (This mod is version agnostic and should work regardless of game version.)
Installation: Simply unzip the file into your “//MyDocuments/My Games/GalCiv3/Mods” directory, it will create a new directory there. Then login to the game, go to Options, select the Gameplay Tab and check the box for Enable Mods. Next, Exit the game and when you relaunch it the mod will be active.
The purpose of this mod is to provide a broader selection of anomalies of all types. Be aware some of the rarer anomalies are guarded by powerful fleets, you have been warned, be prepared for a fight. I have not added guardians to the Artifact, Capsule, or Space Junk types but some of the Ship Graveyards are prowled by much larger pirate bands. The rewards which have lured these corsairs to these places are of course much more significant.