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Author notes
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File credits
Raiden and Vaanskypirate for their instruments. ffgriever for Vortex support. Xeavin for helping me delete unnecessary files and making the mod lighter. Akita for testing the Guest Version. Melodia for testing the Vortex version. The music is not mine and it was taken from other games and mixed (Deep Mix). Thanks to all the people who helped me with their feedback to improve the mod while it was in the Beta version.
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Changelogs
Version 1.8.3
Changed the arrangement of some licenses of some jobs. Fixed an issue with an enemy attack animation in Dreadnought Leviathan. The Priest class will now be able to use some shields and will have access to the Ultra Potion ability.
Version 1.8.2
Fixed a cutscene in Leviathan Fortress Added some 3D models in Dalmasca Estersand, Henne mines, Garamsithe Waterway, Miriam and Ozmone Plain. Balanced the first part of the story, enemies will now deal 30% more damage. Balanced some enemies who will now have 30% less HP. Changed the Steal and Drop of the new monsters added. Fixed the magic power bonus gained when equipping hammers Changed and improved some AI for bosses and enemies Fixed Greatblade attack speed in Tiger Version Changed the strategy to be used against some bosses and enemies Changed the extra effects of some maces Modified the elemental weaknesses of some enemies and bosses
Version 1.8.1
Changed the animation of Katanas and ninja swords. Reduced the duration of Blind and Silence on enemies by 35%. Katanas will now no longer be able to carry shields but ninja swords can, Changed the attack speed of the blades, Greatblades and the critical probability of bows and daggers. Balanced the Forsa, Conte, Shinb, Seals, Arows, Rimpa, Anti spells which will now cost 20% more MP and have a modified range. Fixed the AI of two enemies. Fixed the accessory bonus of the Factotum and Hunter class. Reduced the range of items that heal altered states. Reduced the range of all spells. Fixed and improved the description of some spells. Changed the effect of the Contamination special spell. Balance the power of the bolts. Changed the effect of the Remedy and Reaction technique.
Version 1.8.0
Tested all three mods 100%. Balanced the whole game. Improved the effectiveness of allied and enemy weapons. Trial Mode improved The game can now also be completed in NG- (except Guest Version) Improved the quality of the new soundtrack Eliminated the Winds of Change Strategic and Past, the former was full of mistakes while I didn't like the latter. Fixed some minor errors. Adjusted the power of end game bosses and secret bosses. Adjusted the content of some 100% spawning treasures and some enemy steals. Fixed EXP and Guil gain when defeating some enemies. Changed the objects and EXP obtainable in Trial mode.
Version 1.7.6
Path to Greatness: Fixed Imperial Pilot's T-Pose in Dreadnought Leviathan. Corrected the description of all offers. Changed and balanced the items obtained from some Bazaar. Adjusted the elemental weaknesses of some enemies. Improved the AI of some hunts that will now use a combination of spells and attack.
Winds of Change: Balanced some enemies Balanced final enemies in Trial Mode. Fixed some minor errors.
Version 1.7.5
Path to Greatness: Blind and Silence altered statuses will now no longer have an infinite duration. Fixed the effect of Rime, Lightining and Soleil fang. Fixed all descriptions of spells and items. Modified some shops. Added a new in-game item.
Winds of Change: Fixed some descriptions. Balanced some spells. Added descriptions for new accessories.
Winds of Past Fixed some minor errors
Version 1.7.4
Path to Greatness Modified Magics Rester: Restore 50% of Max HP to one ally. Zonde: Deal wind damage to one foe. Wasser: Deal water damage to one foe. Gifeuer: Deal fire damage and Blind(15%) to all foes in range. Giglanz: Deal lightning damage and Poison(15%) to all foes in range. Gibarta: Deal ice damage and Silence(15%) to all foes in range. Giwasser: Deal moderate Water damage and Disable(15%) to all foes in range. Nazonde: Deal heavy wind damage and Slow(25%) to all foes in range. Nafeuer: Deal heavy fire damage and Blind(25%) to all foes in range. Naglanz: Deal heavy lightning damage and Poison(25%) to all foes in range. Nabarta: Deal heavy ice damage and Silence(25%) to all foes in range. Gizonde: Deal moderate Wind damage and Slow(15%) to all foes in range. Nawasser: Deal heavy Water damage and Disable(25%) to all foes in range. Tetraele: Deal massive damage and Blind,Poison,Silence(25%) to all foes in range. Last Defense: Active Protect,Shell and Regen on an ally. Saschutz and Deban's chance of activating protect or shell dropped from 100% to 70%. Increased the chance to inflict Blind, Silence, Poison and Sleep from 50% to 60%. Rimet and Shifter will now have a 70% chance to activate Bravery or Faith. Balanced the magic cost of some spells. Balanced the power of di Feuer, Barta, Wasser, Zonde and Glanz Somophore of Life now give Lure and HPx2 Balanced the cost of some items.
Winds of Change Balanced all weapons(Strategic) Changed all items Adjusted and balanced some spells Improved the quality of the descriptions of the new bazaars. Improved the quality of the descriptions and names of the new loot.
Adventurer's Handbook Edited the Winds of Change file in which the new balances of weapons, items and spells have been inserted.
Version 1.7.3
-Fixed the Hunter license. -Fixed some Enemies. -Improved the AI and abilities of some enemies. -Added 8 weapon models that will replace the final weapon models. -Modified the animation of Axes, Measures, Maces. -Zodiac Spear (Spear of Godness) and Seintegrat (Eracle's Saggittarius) bonuses changed -Fixed a small bug that occurs in the battle against Vossler. -Epic weapon bonus stats changed.
Adventurer's Handbook Update
-Improved the explanation and use of classes in battle. -Added explanation on modified shops. -Added Traveler's Tips file. -Made some weapon bonuses clearer.
Version 1.7.2
-Fixed the following enemies Atomos: Henne Mines, has been substituted instead of the bat and now no longer flies. -Flan: Bhareim passage, has been substituted instead a Bomb and is now no longer floating.
Version 1.7.1-Fixed
-Modified the attack animation and weapons of enemies using spears, so they will not suffer the T-pose due to the weapon animation change.
Version 1.7.1
-Fixed Poles and Spears attack animation
Version 1.7
-Fixed some enemy abilities -Fixed some enemy AI -Balance the stats of some bosses -Changed the effect of Knot of Rust -Baknamy Merchant and Balfhoneim Port(Near Chocobo Ranch) Shop changed -Balance the Rods and Staves which will give new bonuses -Improved the new Bazaar -Changed the cost of some Bazaar -Added two new Bazaars -Seintegrat Spawn Chance Changed (Now is 10%) -Changed the starting equipment of all characters (Only Tiger Version) -Changed the Guil release of Imperial soldiers -Adjusted the size of special enemies that will be stronger than common enemies -Start Gil and game licenses changed -Fixed some minor in-game errors
Version 1.6.1
-Fixed some enemy stats -Adjusted the effect of some shields -Balanced the cost of the licenses in the License Board -Fixed some bazaar
Version 1.6
-Modified the 3D models of 24 enemies. -Balanced the cost of items. -Changed the abilities of 7 monsters and 3 bosses -Balanced the stats of some enemies -Changed the effect and animations of 2 enemy skills -Improved the description and name of some items and loot -Added 2 secret enemies in game
Version 1.5.1
-Fixed some loots names -Improved the description of some loots and items -Changed the names of Fury's minions -Made some spell descriptions clearer
Version 1.5-Fixed
-Corrected the placement and license cost of accessories 2 and 3.
Version 1.5
-Esper: Belias will now have Spellbound, Damage Inflict + 20% and Damage taken-30% active, in this way it will also be useful in the final stages of the game, also his offensive gambit has been fixed and he will now use Flaeli in automatic(Only Lion Version).
-Accessories: Accessories have been rebalanced and some descriptions have been corrected. Steel Gorget: Before DEF+1\Interior Strength, Now DEF+ 1 STR\POW+1 SPD+ 3 HP+75\Interior Strength Leather Gorget: Before DEF+1 MP+30, Now MP+45 Brave Armlet: Before HP+150 DEF\DEF MP+1, Now Only Equip Berserk and its description has been improved Diamond Armlet: Before VIT+20 Protect\Shell\Chest Plus, Now Protect\Shell\Chest Plus Mana Ring: Before MP+150 Half Damage Holy, Now Only MP+150 Magick Gloves: Before HP+100\Strengthen of Soul, Now Only Strengthen of Soul Blazer Gloves: Before HP+75 STR\POW+1 SPD+3\Over the Limits, Now Only Over the Limits Indigo Pendant: Before SPD + 7\Strike Magic Plus, Now VIT+5 SPD+7\Strike Magic Plus Ninja Gloves: Nullfies Knockback description will now appear correct Defense Pendant: Now its description is clearer. Jade Collar:Before Bare-hand Plus, Now Reverse Item Effect
-Treasures: The following treasures have been changed Mosphoran Highwaste: The chest that previously contained the Diamond Armlet now contains the Indigo Pendant Lhusu Mines: The chest that previously contained Wither now contains Deflexion Stillshrine of Miriam: The chest that previously contained Remedy (Chemist ability) now contains Thief's Cuffs Nalbina Dungeon: The chest that previously contained Brave Armlet now contains Fairy Wing
- Loot: The loot names of the following monsters have been changed. Skull Knight: Before Imperial Soldier Skull, Now Soldier Skull Dark Mare: Before Dark Lamp, Now Cursed Muscle Mimic: Before Adult Spider Leg, Now Spider Leg Urstrix: Before Mimic's Parasite Dead, Now Mimic's Parasite Wildsnake: Before Discolored Happy Hare Pelt, Now Ensanguined Pelt Schemelze: Before Acquatic Webbed of a Frog, Now Acquatic Webbed
-Hunts: The initial and final writings of the wanted people have been changed
-Spells and abilities: Anti: Before MP 7 Remove Poison from all allies in range, Now MP 13 Remove Poison and Sap from all allies in range Dissipatio: Before MP Cost 32, Now MP Cost 38 Dissipa: MP Cost 16, Now MP Cost 24 Rettung: Active Libra, Regen, Invisible to an ally, Now Active Regen and Invisible to an ally. Whiter\Addle:Before Hit 65%, Now Hit 55% MP Cost 25 Expose\Shear:Before Hit 65%, Now Hit 55% MP Cost 20
-Items: Eternal Drop, Wind of Time, Yggdrasil Leaf, Cloth, Antitoxin, Principle Active, Nostrum are now AOE Antitoxin: Before Remove Poison from all allies in range, Now Remove Poison and Sap from all allies in range Unguent: Before Restore HP 150, Now Restore HP 180 Medicine: Before Restore HP 600, Now Restore HP 500 Balsam: Before Restore HP 1800, Now Restore HP 1700 Fairy Wing: Before Restore MP 70, Now Restore MP 60 Merlin's Tear: Before Restore MP 310, Now Restore MP 230 Knot of Rust:Before Inflict K.O+Blind(100%), Now K.O+Blind(50%)
-Shop: All items will now have a wider range but will cost twice as much. Except Nostrum which costs 50% more and Dionysus Liquor which costs 80% more and Angel Feather which will always have the same effect but will cost 400 Guil.
Status Effect: All Positive Status Duration+30%, Blind and Silence now they will no longer have an infinite duration.
Version 1.4.1
-Fixed 1 Gambit of Amalia -Changed the skills used by Imperial Hoplite in Ozmone Plain and Phon Coast (Before Nagrantz (25%) = Now Smite of Rage (10%) and Ice Breaker (10%) -Changed the HP of the final boss (Before 770348 HP = Now 670348 HP) and will now use the Ultra-Healing ability 3 times instead of 4 -Fixed AI and changed Flowering Cactoid skills (Before Telekinesis (50%) = Now Flame Breath (50%) -Fixed Priest's License Board will now unlock special accessories Yin and Yang and Caduce's Miter correctly. -Added Spellbound to the factotum license board -Reduced Baknamy Eater's attack power and his chance of inflicting ailments with his cloying breath ability(Before 50% Now 40%). Flame Breath: Reduces enemy's maximum HP by 30% + Poison (100%) Ultra-Healing: Restores 55% of maximum HP (only enemies)
Version 1.4
-Modified and balanced all license boards -Changed the opening part of the story -Changed Basch's abilities and starting stats in Nalbina Tutorial -Added new dialogues in the game -Improved the effect of some spells and weapons.
Version 1.3.1-Fixed
-Fixed the intro Image of the game
Version 1.3.1
-Balanced the level up and stats of alla six characters(Only Tiger Version) -Fixed the Chemist's license board, he will now be able to access Belias.(Only Lion Version) -Changed the name of a spell. -Modified the intro image of the mod. -Improved Esper defeat lettering. -Fixed the description of Swordmaster's License Board.
Version 1.3
-The following weapons have been modified and balanced: -Staves: They are now much more powerful and now they will depend on Strenght-Enemy Magical Defense and not Speed and will no longer be able to use shields, except the Golden Staff and their Evade has been reduced from 10 to 0. -Hammers: Now increase the wielder's magic power and are 15% faster and will have +10 Evade and Langyxa (Stone-5%) and Southern Cross (Stop-8%) weapons will be able to inflict altered states the final weapon Mjollnir will give +68 MP\+ 8 Magic Power instead of +126 MP\+ 13 Magic Power. -Daggers: Shields can no longer be used and the final weapon Cheetah will only activate permanent Haste to the character and will not give +120 MP\Haste. -Blades: Can no longer be used in conjunction with shields, only the ultimate Caladbolg weapon will be able to use them but will no longer inflict Silence. -Greatblades: They can now use shields, except for the Enkidu ultimate weapon. -Greatpoles: They are now 25% faster. -Balanced the LP cost of all Chemist class weapons and abilities and reduced the LP cost of the '' Hyper Force '' license. -Changed some treasures: -In Paramina Rift and Giza Plain(Rain) you can find some useful ammunition for the Chemist, -In Mosphoran Highwaste The chest that previously contained Thief's Cuffs now contains hand bomb Han'yo and the chest that previously contained Fighter Boots now contains Diamond Armlet, -The chest in Eruyt Village containing Reverse has a spawn % 45% now 100%, -The chest in Hennes Mines that previously contained Han'yo now contains the measure Hale-bopp, -Modified some chests to contain ammo. -Rime\Ligthining\Soleil Fang items will now be available much earlier in the story and will have a new animation and effect. -The Knot Rust item will now be much rarer to find but can inflict KO + Blind an enemy (65%).
Version 1.2
-Changed the name of two spells - Purify = Purification, Reverse (Spell) = Relief -Balanced the battle against Fafnir and Omega Mark (Boss\Trial Mode). -Changed the chemist's abilities - Potion: Restores 100 HP to one ally ''Now is'' Multi Potion: Restores 200 HP to all allies in range X-Potion: Restores 1200 HP to one ally ''Now is'' Ultra Potion: Restores 800 HP to all allies in range Phoenix Down: Revive ally with 1% of its maximum HP = Revive ally with 10% of its maximum HP. -Changed the name of an enemy -Fixed Bubble ability: it can now only be cast on itself and will no longer cause confusion. -Fixed some game messages. -Modified the range of Deban and Saschutz's spells. -Modified the power of all weapons of Gilgamesh and Vayne (all forms) -Balanced, modified and improved all 12 license boards. -Changed the maximum number of Gambits available in the Lion version from 3 to 4. -Improved and Balanced some special class accessories.
Version 1.1
-Balanced and 100% tested the Trial Mode. -Adjusted all stats, AI, Skills, Steal and Loot of enemies in Trial Mode. -Fixed some minor errors in the game. -Balanced some enemy of history. -Changed some accessories.
Version 1.0
-Mod tested 100%. -Added the Tiger version which allows you to have more freedom in the game. -Balanced and modified all endgame bosses. -Final boss music changed. -Fixed some minor errors.
Donations
No donations accepted
Preview Final Release
1) All this mod will works only with version 1.0.4 of the game 2) It is recommended to start a new game, this is because some changes will only take effect if you start a new game. 3) Before downloading the file read all description of the mod page 4) If you find errors or want clarifications, write in the POSTS section. When I can I will answer you.
1. Enemies modified in 90% of maps. 2. Completely modified all ,enemies, bosses, hunts, Esper, Rare Games and Secret Boss. 3.The intro cinematics have been edited and the bosses have been recolored. 4. You will play as Basch in the tutorial and see the story from his point of view. 5. All guests have been changed. 6. All spells and items have been changed and there are new spells never seen in FF XII 7. Completely modified balance of the game. Increased difficulty but not too merciless, very similar to FF XII TZA New Game- 8. All the equipment has been made more diversified and will have different uses, some pieces of equipment can be used more aimed for strategic purposes 9. New jobs with different passive bonuses, and with more differentiated equipment. Each class will be able to use two special accessories that will further diversify them. 10. Modified models for the final weapons. 11. New Bazaar with different descriptions. 12. New loots that will allow you to unlock the new bazaar. 13. Green spells have been completely changed 14. All weapons with different effects and damage formulas and their new names will be changed according to their new uses 15. A new Trial Mode with enemies that will have a completely modified AI 16. New steals for all enemies 17.Completely new hunts that will have to be defeated using different battle strategies. Modification of the 3D model. 18. Modified all treasures in all areas. 19. Tweaked two endgame shops to get you Ribbons or other useful items against endgame and trial bosses. 20. Changed many names of items, spells, etc. .. to adapt to the new balance and use. For more information read Adventurer's Handbook.
There are 3 different types of mods+ the New Soundtrack(Optional)
Path to Greatness
Lion: This version focuses on the player's skill.You will only be able to use 4 Gambits, only Belias can be summoned, the other espers have been transformed into Bosses, The characters will have the same growth, you can only use one job per character.Enemies will have HP\MP +150% All stats+20%.
Tiger: This version focuses on the player's strategy.You can use all the espers, gambits, double license boards, the characters will have a different growth and the enemies as well as being powerful as in the Lion will also be more aggressive (ATT Speed + 20% Combo + 5%).
Winds of Change
Guest: In this version you will be able to play using guests instead of the main characters, and each guest will have a different growth, license board and use in battle. All enemies have +200% HP and All stats+30%
New Sountrack: Contains 64 new music tracks to give you a different gameplay atmosphere. Winds: Higher music Of: Background music Change: It will be a mix of the two versions
Game Changes: First Path to Greatness
Weapons: Many weapons have undergone changes to their attack animation(Ptg).
-Bare Hands 2H: They have a greater combo and power.
-Knuckles 2H: They will be an upgrade of bare hands, they will increase a lot the speed and attack power.
-Swords 2H: They depend on the speed , can inflict Disease\Slow and are much faster.
-Greatswords 1H+Shields(Second Job): They depend on the speed , have high evasion and high attack, some can deal elemental damage and can hit flying units.
-Katanas 2H: They are much faster, depend of Magic can inflict Poison or Blind, and have decent attack power.
-Ninja Swords 1H+Shields(Second Job): They depend on the enemy's magical defense and are much more lethal as they can exploit various enemies elemental weaknesses.
-Spears 1H+Shields: Depend on magical power, and some can inflict Confuse or sacred element damage, they will no longer be able to hit flying units.
-Poles 1H+Shields: They are very slow, depend on vitality and have excellent evasion and combo.
-Bows 2H+Arrows: They are much stronger and depend on strength, arrows have doubled power.
Crossbows 2H+Bolts: They have a shorter range, they depend on magical power, are much slower, can inflict combos, and their bolts can inflict dangerous altered states such as Disable or Blind.
-Guns 2H+Shots: They are made faster, have a slightly lower attack and can inflict altered states much more frequently such as Stop and Sap.
-Axes 1H+Shields: They are slightly slower, much more powerful, depend on strength, and no longer deal random damage.
-Hammers 1H+Shields: Dependent on magic, have higher attack, no longer deal random damage, and give +5 magic power to the user.
-Daggers 2H: They are the weapons with the high speed attack, inflict lethal critical hits, and can inflict altered states with a low probability.
-Rods 2H: They are more defensive weapons, they give + 45 Mp to the user.
-Staves 2H: They depend on the enemy's magical defense, are special weapons that give slightly different stats bonuses and protect against many elements -Maces 1H+Shields: They depend on strength and some of their can inflict Silence.
-Measures 2H: Dependent on vitality, they don't deal much damage but can inflict 6 altered states for 6 different weapon types.
-Hand-Bombs 2H+Bombs: They have a shorter range, have more power, can now critically strike, depend on strength and can inflicts heavy damage exploiting the various enemies elemental weakness.
Winds of Change:
Magic Swords 1H+Shield: They depend on the magical defense of the enemy. And some of them can inflict various altered states.
Greatswords 2H: They are very powerful and can defeat the enemies in a few hits
Axes 1H: They deal random damage but have a high combo
Elemental Katana 1H: Moderate damage and attack speed, they take advantage of enemy elemental weaknesses
Guns 2H: Very slow but have a high critical probability
Bows 2H: They hit from distance and can inflict dangerous altered states
Royal Blade 1H+Shield: They inflict minor damage but increase the user's evade
Protections
-Light Protections: These protections will increase HP Max up to a maximum of +2400 and give a slight bonus to all stats, plus some will immunize from Sleep and halve the elemental damage taken by Earth or Wind element spells. -Heavy Protections: These protections will greatly increase your strength +24 and your vitality +12 plus some will immunize from Disease and halve the damage taken from Holy or Dark element spells -Magic Protections: These protections will greatly increase your MP + 256 and your magic power +26 plus some will immunize from Sap or halve the damage taken from Ice, Thunder or Fire element spells. -Shields: Their evasion has been increased and they will give various bonuses like HP and STR\SPD\POW to the user and will defend him from some altered states and spells.
-Only Tiger Version Vaan: Great HP and good stats, good character to use on the front line or to support the team. Balthier: He has the highest strength in the group and can easily carry heavy weapons and be on the front line to destroy enemies. Fran: Excellent vitality and speed stats make she perfect for ranged attacks. Basch: Good HP but low strength and magic is useful as a reserve or as a support. Ashe: She has all the parameters balanced, use she however you want. Penelo: It has the highest magic of the group useful for using spells to hit enemies or heal allies
-New Magic:
-Sacred Magic: Very Slow, their job is to recover HP or cast beneficial statuses like HPx2 or Protect. Use them at the right time. -Spell Magic: Discrete casting speed, they are useful for destroying groups of enemies, several elemental enhancement and debuff spells like Flaeli have been added -Chrono Magic: Very fast, their success rate has been increased by 15%, the number of total spells has been reduced, some of them will have backlash effects like Riegan or destructive like Vol. -Special Magic: Using them at the right time will make some battles impossible, very easy. They can also reverse the course of the battle. -Forbidden Magic: Spells forgotten over time, they have a very low range attack but they curse the opponent or kill him. -Abilities: Many useless abilities of the original have now been completely tweaked to be useful, one will deal powerful damage when your HP is close to 0, another will drastically reduce the enemy's MP, it's up to you to find them all. -Items: Adjusted the power, the cost in the various shops, the range and use in battle. With Knot of Rust being very lethal to enemies.
Spells, abilities and items will be different in Winds of Change.
Jobs: Path to Greatness
Holy Knight:Use Spears\Shields and Mystic Armor Excellent physical defense and good HP, specializing on protection buffs like Shu and Schutz and single heals like Rester
Ninja: Use Katanas\Ninja Swords and Mystic Armor He prefers quick hits, has high dodge, and inflicts dangerous debuffs on enemies like Blind or Sleep.
War Monk:Use Maces\Crossbows\Shields and Mystic Armor Specializing in healing and damage spells, he does not learn final spells, but he knows how to make good use of the spells he learns.
Chemist:Use Measures\Hand-Bombs and Mystic Armor He uses items as primary healing, can use many support skills, and inflicts altered states using his weapons.
Tower:Use Poles\Shields and Heavy Armor Excellent defense and evasion, can survive a fatal blows. Using the Abilites Bubble he can double his HP.
Fighter:Use Bare-Hands\Knuckles and Heavy Armor He can deal heavy damage using combos with bare-hands, knuckles increase his speed, learn Shifter that increase his damage inflicts by 50%.
Warrior:Use Axes+Shields\Bows and Heavy Armor Great damage from close and distant and good defenses and vitality, no one survives his lethal blows.
Priest:Use Hammers\Rods and Heavy Armor He learns many healing spells even at an advanced level but he has low MP and forces you to make good use of him few but excellent spells like Rester that restore 50% of Max HP to one ally.
Thief:Use Daggers and Light Armor Very useful in various situations is a great support for allies, learn a bit of all school spells and can use Steal at the beginning of the game.
Hunter:Use Guns\Blades and Light Armor He stay safe at a distance by hitting the enemy and inflicting heavy altered states on them, exploiting the varius spell magics to protect the team.
Swordmaster:Use Blades\Greatblades and Light Armor Quick and deadly, use counterattack and various spells to curse or slow enemies, or use Saner to speed up the party.
Factotum: Use Staves\Daggers\Crossbows and ALL Armor This job has slow learning, but if you know how to grow it will become the most useful. Use dagger for quick blow, crossbows to stay safe from enemies attacks and staves to drastically reduce the enemies powers spells. It's also very useful as a Second Job.
Guest Version
Reks\Paladin:Use Magic Swords\Shields and Colossus Armor He protects himself and the team by casting Buff and Debuff spells and very balanced between HP and magic power. Rikken\Warrior:Use Axes\Elemental Katanas and Fighter Armor He can inflict a lot of combos and learns a lot of final spells, excellent speed, strength and HP parameters.
Veris\Alchemist:Use Bows and Hunter Armor Support the team from a distance using items or healing them from various altered states.
Vossler\Berserker:Use Greatswords and Fighter Armor It repeatedly hits the enemy and has the highest vitality and strength parameters of the group, if put in Berserk it becomes unstoppable.
Elza\Engineer:Use Guns and Hunter Armor Very useful in any situation, it strikes from a distance and uses the best of its spells and items to help the party.
Larsa\Elementalist:UseRoyal Blades\Shields and Colossus Armor Excellent healer and magician, make the most of spells to win. How to install:
Download The mod via the Mod Manager Download button in the files tab.
Select Downloads on the left side bar of Vortex.
Search for FF XII TZA PtG and WoC and select Install.
Enable The mod.
Click on Elevate(the blue message) and play.
Choose only one of the three mods and if you want in addition the new soundtrack
If you want to change the version of the mod you are playing, just click on ''Remove'' and then on ''Enabled''. In this way ,after the reinstall, you will be brought back to the selection list of the various versions. Don't worry, changing the game version you are playing will not affect or damage your save files and you will be able to continue the game from where you left off. But If you decide to switch from Path to Greatness to Winds of Change or vice versa, you will have to start a new game. This is because Winds of Change changes all the main and guest characters.