Please do not install any other FF XII mods besides FF XII Ptg and WoC, otherwise you will have installation errors with Vortex or mod balancing problems. The only additional mods that won't give a problem are the character recoloring and graphics enhancement mods.
If you have any problems, read the Adventurer's Handbook which contains explanations and advice.
This final version no longer has Winds of Change Strategic and Past, because the former was full of errors while I didn't like the latter.
Hello Emacolito. I've been playing this mod and it is great, but I just started playing the guest version and noticed 2 errors.
First, is that when try to open doors, only Reks (Vaan) and the guest (Balthier, Basch), only they can open them. Veris, Larsa, Rikken, etc. they can't open them and the game just doesn't have animation and can't be played unless i restart it and used Reks or guest to open door.
The other error is that when I gotten Elza (Ashe) in party, she t-poses and is unplayable. I clicked on her license board and even reset it, and even restarted game too, but nothing seems to work to make her playable.
I have uninstalled the mod and reinstalled it but nothing worked. Is there a way to fix them?
hello Emacolito, as always masterpieces of your fashion . I'm still playing Winds of Change - Strategic. Q - Can you add automatic leveling of enemy levels to your mods ? it's just not always interesting to pass clan tasks and where there are weak enemies from which 0 damage is done . if of course it is not difficult for you )
Unfortunately, what you are asking me is not possible, it would be very complicated to give an auto level to the enemies of each area.You could use speed x2 or x4 to quickly reach the various hunts in the game, enemies are weak when you return to a previously explored dungeon, so speed x2 \ x4 is perfect.
Don't worry about your English, I don't speak English well either and for some sentences I need the online translator.
thank you for your answer, speed x2 or x4 which is in the game menu ? I started the game with speed x2, if I set the speed x4, what will change ? I haven't noticed the difference yet .
That's right, in the options menu (where you can change the soundtrack), there is also the option to change the game speed, in this way many secondary missions or hunts become easier to reach and to complete.I advise you to play Speedx2 as putting speedx4 would be a mess to move around in tight dungeons.
I`m confused. What is this mod? Is it 2 in 1 or what? What the diffirence between this and Winds of Change v.2(Beta)? Which one should i play? Which one has more changes and chalenges?
I THINK THE MOD IS WONDERFULL ONLY THING IM NOT A FAN OF IS THE JOBS I LIKE THE BASE GAME JOBS MUCH MORE CAN YOU ADD AN OPTION FOR THEM? IM IN LOVE WITH THE NEW SYSTEMS AND MAGIC THE WEAPON REBALINCES AND THE FLOW OF DIFFICULTY AND I WOULD VERY MUCH THANK YOU FOR THE OPPTION.
Unfortunately what you ask me to do is not possible, because every new thing that you have seen and loved is balanced and has been created according to the 12 new jobs. If I were to put a version with the original jobs, a mess would happen. You'd have a black mage that deals poor damage, as staves now protect you from the elements instead of boosting your spells. You would have a knight too fast, since the swords depend on the speed and are much faster etc ...
Everything was created to suit gameplay, new skills, how to deal with new enemies and balance. So I'm sorry, if I were to create what you are asking of me, I would create something bad and I would not be satisfied with it. The purpose of this mod is to give a new gaming experience to the player who decides to play it, so jobs also play a role in all of this.
Anyway I'm glad you like the mod, I'm sure that among the 12 jobs you will find the ones you like the most, have fun. :)
привет Emacolito, я играю сейчас в версию тигр - Путь к величию, у меня вопрос - начальная экипировка и оружие в котором присоединяются герои, это ваша подсказка на выбор доски лицензии?
мод стратегия я не нашел. он мне понравился больше всего. серьезных ошибок я не заметил, у меня накрылся комп, я не прошел всю игру. будет ли вариант вернуть его?
Yes, the starting equipment of the characters are suggestions for the player, so that he can already start at an advantage in the game.
If you are playing the Tiger Version, I recommend that you follow those tips or choose classes and equipment that support each character's passive stats, as they are very different.
By downloading the optional `` Advenuter's Handbook '' file you will get useful in-game hints and will explain the strengths, roles and weaknesses of each class and character.
I'm sorry if the guide is not thorough enough, but to create a well done guide it would take a long time since my mod modifies everything in the game and for the moment I don't have the time to do it.
If the mod has given you problems and you want to uninstall it, just open Vortex and click on `` uninstall ''.
I would like to know if in addition to my mod you have installed other mods, because they could give problems. If not, you could at least tell me at what point in the game your pc turned off, knowing it would help me solve the problem.
I hope I have understood your messages correctly and have answered you properly.
я имел ввиду что не нашел мод - Стратегия Winds of Change, так как играл в него раньше), хотел спросить версию стратегии больше не появится? а с мод тигр проблем не было. извините что не поняли меня ,может это переводчик тупит )
Do not worry about it. Yes, it is very difficult to translate Russian using an automatic translator.
Unfortunately no, I'm not going to create a Winds of Change Strategic mode for this mod, but I might think about creating it for Path to Greatness-EX (The hardest version).In fact, I intend to reuse the old Winds of Change classes to create a new game mode, improving them. Obviously the new Winds of Change mode will have a very different difficulty level and won't be as difficult as Ptg-EX.
Glad you didn't have any issues with the mod.
For the moment I'm working on another game and so I don't know when I'll be back to making mods on FF XII, so what I'm telling you is all a maybe.
Emacolito я буду ждать ваши новые моды. я принял ваши советы в начале игры, ваши герои супер и я прохожу нормально, спасибо за игру! я вас прошу создайте этот мод СТРАТЕГИЯ с любой сложностью, буду ждать, спасибо)
в магазине моего героя, он без оружия --- у него нет возможности купить костяшки, это нормально во всех магазинах? у него пока что не было возможности купить, потому что не продают, это нормально перекресток север юг ,световые работы ,я там выбрал лицензию для героя )
Do not worry about it. Knuckles are special weapons that you can only obtain from the various chests scattered throughout the various game maps.This class at the beginning of the game can only use his bare hands and they inflict great damage because they are also very fast.
I would love to have a version of this mod that doesn't up the stats of enemies. I played through to obtaining Ashe in your party for the first time in Tiger, and while I enjoyed the new jobs, I found that grinding was overall very difficult, and the difficulty curve is high. Many times I was forced to run from battle with 3 or more enemies or spam healing items that I didn't have enough of. Basically, if you could add a third option that retains the new enemies and boards, but doesn't buff them, that'd be great. Sure, I've beaten the game a few times, but I'm more of a casual player, and don't like to grind a bunch to make the game playable.
Hi and thanks for downloading and playing my mod. This mod was created for those who have completed FF XII multiple times and want to have a new gaming experience, so the balance and the enemies have been changed in order to give a new challenge to the player. The mod is fully playable even at Lv 1, so no training required. I changed everything in the game so that the outcome of the battles and the growth of the characters strongly depended on the choices made by the player during the story. I'm sorry you are having a hard time moving forward with the mod but the only thing I can tell you is to experiment with different strategies and use the information within Adventurer's Handbook to get some in-game help. Having said that I wish you a lot of fun.
I did a bit of digging on this mod and i have a question, are boosted element weapons removed? I did not find anything in documentation and tested Glacial staff as an example and Blizzard spell. Damage was not boosted. Same with using water staff. Otherwise a very interesting mod. Will be playing through it. The music is great and makes me want to play. Also it seems that only Swordmaster has Forbidden Magic(probably Arcane style). There is also like 3 healer "holy" classes, Holy knight, Priest and War Monk. They all have healing spells. I suggest merging some classes together and adding a darker class being Forbidden Magic oriented, probably some support as well. Thank you for the mod!
Hello Acefalus. These types of weapons have been modified so that instead of boost elements, they instead protect you from enemy spells by halving the damage taken. You're not the first person to tell me this about the Swordmaster class. This class is a modified version of the Myrmidon class in Fire Emblem combined with the Weapons master of Bravery Default. The purpose of this class is to inflict fast and lethal blows, having a good amount of HP to take advantage of the counterattack and Adrenaline. Yes, in this mod there are 3 healer classes but each is unique and learns different spells and the sacred spell that they have in common have different effects in battle. This choice was made for those who want to replay the mod a second time or for those who want to start a new game by changing the version of the game (Tiger / Lion). I'm glad you liked the new soundtrack and thank you for your comment and for playing.
Additionally I want to talk about Espers. So far I have unlocked Belias and Mateus. If Belias is summoned he wastes all he's Mp casting frenzy, which he even casts after he has the buffs. Frenzy gives the caster berserk as well, which would be a good idea if Belias would be able to heal, however he can't. In a phase like this I would say Belias is almost unusable, have to keep gambits off and do everything manually. I also suggest adding fire spells for him. Regarding Mateus, she pretty much has like 2 attacks only and she can heal.
Also I think weapons should be more clearly described, which stats they mainly benefit from. I myself always tested them through, example hammers are listed as magic, however it seems that str also gives them damage so I am guessing they use the katana formula, in which str is still more important.
Almost forgot to mention Phoenix down technik does not work with ally=ko gambit. Dreiner(drain) does not work with character 50% hp or less target foe gambit(this is how vanilla Drain is used made to work).
So far I've made it till Arcades. Sochen ward boss battle was surprising. And Oversoul was a nice challenge. Enjoying it well so far! Thank you for your modding work!
Belias has been changed to be an offensive-type Esper. He learns many useful spells that you will only be able to learn much later in the story, so if used he well, he can be very useful in early battles. Instead Mateus uses some healing and buffing spells which makes her a support Esper.
This mod modifies everything in the game, so it would be very difficult to create an in-depth guide, plus even if I would like to, now I don't have time to do it.
Dreiner and Phoenix Down are two very useful support skills and to avoid making them too unbalanced I preferred to turn them into manual skills. Glad you are enjoying the mod. :)
I'm sorry, I think I explained myself badly. I meant that when you unlock Belias, he has already unlocked high-level spells that give you a great advantage in battle early in the game
Hello, arkara. My mod uses ''fomod'' for installation, this allows you to choose which version you prefer to play, and if you want, you can also add the new soundtrack.
So you just need to install the mod and then choose which version you prefer to play, if the soundtrack is not to your liking, just install PtG or WoC and enjoy. :D
If you want to uninstall the new soundtrack, just uninstall the mod via Vortex and then install it again by choosing only one of the three mods without clicking on the new soundtrack :D Don't worry, uninstalling and then reinstalling the mod will have no effect on your save files and you can continue your adventure from where you left off.
Have fun and I hope that during your gameplay you do not find any errors, as the mod modifies every single one thing of the game it is difficult to have 0 errors. :D
63 comments
The only additional mods that won't give a problem are the character recoloring and graphics enhancement mods.
If you have any problems, read the Adventurer's Handbook which contains explanations and advice.
This final version no longer has Winds of Change Strategic and Past, because the former was full of errors while I didn't like the latter.
First, is that when try to open doors, only Reks (Vaan) and the guest (Balthier, Basch), only they can open them. Veris, Larsa, Rikken, etc. they can't open them and the game just doesn't have animation and can't be played unless i restart it and used Reks or guest to open door.
The other error is that when I gotten Elza (Ashe) in party, she t-poses and is unplayable. I clicked on her license board and even reset it, and even restarted game too, but nothing seems to work to make her playable.
I have uninstalled the mod and reinstalled it but nothing worked.
Is there a way to fix them?
Unfortunately, what you are asking me is not possible, it would be very complicated to give an auto level to the enemies of each area.You could use speed x2 or x4 to quickly reach the various hunts in the game, enemies are weak when you return to a previously explored dungeon, so speed x2 \ x4 is perfect.
Don't worry about your English, I don't speak English well either and for some sentences I need the online translator.
This mod modifies the entire game to give you something new, always staying in the world of ff xii.
Unfortunately what you ask me to do is not possible, because every new thing that you have seen and loved is balanced and has been created according to the 12 new jobs.
If I were to put a version with the original jobs, a mess would happen.
You'd have a black mage that deals poor damage, as staves now protect you from the elements instead of boosting your spells.
You would have a knight too fast, since the swords depend on the speed and are much faster etc ...
Everything was created to suit gameplay, new skills, how to deal with new enemies and balance.
So I'm sorry, if I were to create what you are asking of me, I would create something bad and I would not be satisfied with it.
The purpose of this mod is to give a new gaming experience to the player who decides to play it, so jobs also play a role in all of this.
Anyway I'm glad you like the mod, I'm sure that among the 12 jobs you will find the ones you like the most, have fun. :)
If you are playing the Tiger Version, I recommend that you follow those tips or choose classes and equipment that support each character's passive stats, as they are very different.
By downloading the optional `` Advenuter's Handbook '' file you will get useful in-game hints and will explain the strengths, roles and weaknesses of each class and character.
I'm sorry if the guide is not thorough enough, but to create a well done guide it would take a long time since my mod modifies everything in the game and for the moment I don't have the time to do it.
If the mod has given you problems and you want to uninstall it, just open Vortex and click on `` uninstall ''.
I would like to know if in addition to my mod you have installed other mods, because they could give problems.
If not, you could at least tell me at what point in the game your pc turned off, knowing it would help me solve the problem.
I hope I have understood your messages correctly and have answered you properly.
Thank you for playing.
Yes, it is very difficult to translate Russian using an automatic translator.
Unfortunately no, I'm not going to create a Winds of Change Strategic mode for this mod, but I might think about creating it for Path to Greatness-EX (The hardest version).In fact, I intend to reuse the old Winds of Change classes to create a new game mode, improving them.
Obviously the new Winds of Change mode will have a very different difficulty level and won't be as difficult as Ptg-EX.
Glad you didn't have any issues with the mod.
For the moment I'm working on another game and so I don't know when I'll be back to making mods on FF XII, so what I'm telling you is all a maybe.
Knuckles are special weapons that you can only obtain from the various chests scattered throughout the various game maps.This class at the beginning of the game can only use his bare hands and they inflict great damage because they are also very fast.
This mod was created for those who have completed FF XII multiple times and want to have a new gaming experience, so the balance and the enemies have been changed in order to give a new challenge to the player.
The mod is fully playable even at Lv 1, so no training required.
I changed everything in the game so that the outcome of the battles and the growth of the characters strongly depended on the choices made by the player during the story.
I'm sorry you are having a hard time moving forward with the mod but the only thing I can tell you is to experiment with different strategies and use the information within Adventurer's Handbook to get some in-game help.
Having said that I wish you a lot of fun.
I did not find anything in documentation and tested Glacial staff as an example and Blizzard spell. Damage was not boosted.
Same with using water staff.
Otherwise a very interesting mod. Will be playing through it. The music is great and makes me want to play.
Also it seems that only Swordmaster has Forbidden Magic(probably Arcane style).
There is also like 3 healer "holy" classes, Holy knight, Priest and War Monk. They all have healing spells.
I suggest merging some classes together and adding a darker class being Forbidden Magic oriented, probably some support as well.
Thank you for the mod!
These types of weapons have been modified so that instead of boost elements, they instead protect you from enemy spells by halving the damage taken.
You're not the first person to tell me this about the Swordmaster class. This class is a modified version of the Myrmidon class in Fire Emblem combined with the Weapons master of Bravery Default.
The purpose of this class is to inflict fast and lethal blows, having a good amount of HP to take advantage of the counterattack and Adrenaline.
Yes, in this mod there are 3 healer classes but each is unique and learns different spells and the sacred spell that they have in common have different effects in battle.
This choice was made for those who want to replay the mod a second time or for those who want to start a new game by changing the version of the game (Tiger / Lion).
I'm glad you liked the new soundtrack and thank you for your comment and for playing.
So far I have unlocked Belias and Mateus.
If Belias is summoned he wastes all he's Mp casting frenzy, which he even casts after he has the buffs. Frenzy gives the caster berserk as well, which would be a good idea if Belias would be able to heal, however he can't.
In a phase like this I would say Belias is almost unusable, have to keep gambits off and do everything manually. I also suggest adding fire spells for him.
Regarding Mateus, she pretty much has like 2 attacks only and she can heal.
Also I think weapons should be more clearly described, which stats they mainly benefit from. I myself always tested them through, example hammers are listed as magic, however it seems that str also gives them damage so I am guessing they use the katana formula, in which str is still more important.
Almost forgot to mention Phoenix down technik does not work with ally=ko gambit.
Dreiner(drain) does not work with character 50% hp or less target foe gambit(this is how vanilla Drain is used made to work).
So far I've made it till Arcades.
Sochen ward boss battle was surprising.
And Oversoul was a nice challenge.
Enjoying it well so far!
Thank you for your modding work!
He learns many useful spells that you will only be able to learn much later in the story, so if used he well, he can be very useful in early battles.
Instead Mateus uses some healing and buffing spells which makes her a support Esper.
This mod modifies everything in the game, so it would be very difficult to create an in-depth guide, plus even if I would like to, now I don't have time to do it.
Dreiner and Phoenix Down are two very useful support skills and to avoid making them too unbalanced I preferred to turn them into manual skills.
Glad you are enjoying the mod. :)
My mod uses ''fomod'' for installation, this allows you to choose which version you prefer to play, and if you want, you can also add the new soundtrack.
So you just need to install the mod and then choose which version you prefer to play, if the soundtrack is not to your liking, just install PtG or WoC and enjoy. :D
If you want to uninstall the new soundtrack, just uninstall the mod via Vortex and then install it again by choosing only one of the three mods without clicking on the new soundtrack :D
Don't worry, uninstalling and then reinstalling the mod will have no effect on your save files and you can continue your adventure from where you left off.
Have fun and I hope that during your gameplay you do not find any errors, as the mod modifies every single one thing of the game it is difficult to have 0 errors. :D