File information

Last updated

Original upload

Created by

BaleaMen

Uploaded by

BaleaMen

Virus scan

Safe to use

Tags for this mod

40 comments

  1. whiskeyjack9105
    whiskeyjack9105
    • member
    • 42 kudos
    Great idea. It's these additions that Bethesda always miss out on that add so much detail to the worldspace.

    Can I ask how compatibility is between these mods:
    1. Qrsr
      Qrsr
      • premium
      • 307 kudos

      • Use MO2
      • Create a test profle
      • Select the mods you would like to compare
      • Start the game and open console in the game menu
      • Type coc DiamondCityExt
      • See for yourself
    2. whiskeyjack9105
      whiskeyjack9105
      • member
      • 42 kudos

      • Thanks
      • Sooo
      • Much
      • But
      • It
      • Would
      • Still
      • Be
      • Great
      • For
      • This
      • Information
      • To
      • Be
      • Made
      • Available
      • In
      • The
      • Description
    3. Qrsr
      Qrsr
      • premium
      • 307 kudos
      This mod doesn't touch precombines, it will simply place items and doors that you can see in the pictures at that specific location. If another mod has assets in the same space, they will just overlap. The interior cell exists on its own.
      Here is your answer.
    4. hurminator
      hurminator
      • supporter
      • 0 kudos
      Whiskey, you're kinda being a jerk here. Mod authors aren't beholden to sus out compatibility between mods they didn't author or don't run in their own load order. This is why the suggestion is download it and test it yourself is great. Perhaps, you can be a part of the crowd source for compatibility, or post up a patch should there be a conflict with your favorite mod(s) should the author approve. Modding is great because of community collaboration, not because a mod authors spoon feeds you all your answers.

      But for the sake of others, I've not had any problems with in my brief play session.

      * SS2
      * FSD
      * DC Expansion
      * Storywealth 
    5. ByteSix
      ByteSix
      • member
      • 14 kudos
      Thank you Qrsr, very cool.
    6. 2gtandknives
      2gtandknives
      • supporter
      • 13 kudos
      I don't think he is being a jerk for asking that. It takes a lot of time to make a mod. It also takes a lot of time to test a mod, and if community adoption is a goal of the mod-author, a basic amount of compatibility info is needed. 

      In this case, the mod description mentions a door (to an interior), but there is no picture or useful description of where that door is. 
  2. PixelHeadMods
    PixelHeadMods
    • premium
    • 26 kudos
    Awesome, Thanks for sharing
  3. niceguyhenry
    niceguyhenry
    • premium
    • 79 kudos
    dope
  4. RequiredUsername
    RequiredUsername
    • premium
    • 29 kudos
    I've always wanted an ammunition plant somewhere in the Commonwealth, and this is really great. Makes perfect sense that it's also the turret factory. It's a brilliant location for it. Diamond City should have an ammunition plant (like Goodneighbor should have a drug superlab), and this spot in DC is perfect. I like to imagine the people working here are reallllly sick of that asshole Kellogg coming in and hanging out, trying to talk shop with them.

    I load this just above 4estGimp's The Fens Empire setup, which fills out Diamond City, and this fits in very neatly with no conflicts I've noticed (except, sure, the crane placement is a bit awkward with DC Enhanced Security, but whatever, the guards can just squeeze past it).

    Love all the world-building detail, and how these people have their own sort of compound up there. I do think it could use a testing area, though - a firing range for employees and customers, and a turret testing pit with some shot-up synths and junk might be fun.

    Outstanding work, BaleaMen, look forward to whatever you come up with next!
    1. IcewaterKat
      IcewaterKat
      • premium
      • 88 kudos
      Ummm you say you load it above the fens empire but some of those are masters and load very high. As this mod is a regular esp, I'm confused on where you have placed it. I'm really looking forward to using this along with the fens empire setup. I'm going to put it above the things that aren't masters and see how it goes.

      Going to be putting "coc DiamondCityExt" in console to go check things out right away next time I fire up the game.
  5. eddyghumm
    eddyghumm
    • premium
    • 0 kudos
    is this compatible with the hole?
    1. BaleaMen
      BaleaMen
      • member
      • 15 kudos
      I tried it with Diamond City Outskirts (The Hole REDUX), and there were no problems.
    2. eddyghumm
      eddyghumm
      • premium
      • 0 kudos
      hell yea 
    3. eddyghumm
      eddyghumm
      • premium
      • 0 kudos
      what do you plan on doing next after dc
  6. Steak17
    Steak17
    • member
    • 0 kudos
    Nice mod looking forward to your future work
  7. IloveAnuz
    IloveAnuz
    • premium
    • 0 kudos
    Hey ive been loving your mods and are using them all I was wondering if you were going to make something for dugout inn? I've always thought its kind of bland so I'm curious if you'll make anything. 

    Anyways great mod!
    1. BaleaMen
      BaleaMen
      • member
      • 15 kudos
      It’s in the plans, but at a very low priority, since there’s already a good mod for the Dugout Inn "Dugout Inn of Decay (Diamond City Interior Overhaul)". Other parts of Diamond City that haven’t already been overhauled by other mods will take priority.
  8. MarcusArabela
    MarcusArabela
    • premium
    • 5 kudos
    I'm really loving this new addition to Diamond City. I've got all 6 of your mods and really enjoy what they add to the game. Thanks for creating and sharing this!
    1. BaleaMen
      BaleaMen
      • member
      • 15 kudos
      I'm really glad you're enjoying my work. I hope my future mods will be just as satisfying.
  9. yennifer1980
    yennifer1980
    • member
    • 4 kudos
    esl version pls 
    1. BaleaMen
      BaleaMen
      • member
      • 15 kudos
      I tried to flag it as ESL, but the game would crash constantly. I’ve been told there’s a limit to how many new records a mod can have to qualify as ESL, and that limit likely prevented me from flagging it.
  10. KamSolastor
    KamSolastor
    • premium
    • 34 kudos
    Would you consider adding something similar for Automatron robot parts? Always seemed odd we could never buy essentially 'prepackaged' robots and/or robot parts in a similar way. 
    1. theangersphere
      theangersphere
      • member
      • 0 kudos
      SS2 added a robot vendor plot for that