File information

Last updated

Original upload

Created by

Rolaz Laguna

Uploaded by

RolazLaguna

Virus scan

Safe to use

Tags for this mod

About this mod

Adds two interiors that can only be accessed from rooftops, and expands a bit one of the interiors in Zorka's mod. A peculiar character with a little quest can be found in one of these interiors.

Requirements
Permissions and credits
Changelogs
This is for those of you who have enjoyed as much as me Zorkaz's Rooftops. I see Boston now with new eyes.

The initial motivation was just to make one of the interiors in that mod a bit larger.

Then, as I played the mod, I found several places deserving other interiors. Here is the result. So far just two, maybe more in the future.
Conserving the spirit of the original mod, I will not reveal, spoiling much of the fun, where these new interiors are located. One of them is a player house, which does not register in the workshop parent list, so in principle it is relatively safe to install this mod anytime anywhere (Zorkaz's is an ESM and required for this one, so automatically any mod manager should place this in the proper load order position) and uninstall it (not recommended).

Following Qrsr's ideas about real windows and real interiors, all affected three interiors have been placed in the corresponding LOD space and the weather should be seen from the windows. There is a problem with Vivid Weathers I do not know yet how to solve: the weather can be seen from inside but the sounds are not perceived. Vanilla weathers are performing fine.

There is a small quest associated to one character that can be found in one of the interiors. I have experimented a bit with him with partial success, but the results are quite good. The short dialogues are voiced.

In the player house I have made some experimentation too, such that the player is able to do with the place almost anything. I highly recommend place everywhere, though it is not required. The requirement of the Far Harbor expansion will be evident once you find the mentioned character.
As I much like interactivity with the games objects, I made use of a small script by SKKmods posted in the community forums to light on and off oil lamps. Thanks to him again!

More details: I have tried to keep the modifications of the exterior world to a bare minimum, so for example I did not navmesh the accesses to the interiors. These are fully navmeshed though, so your companions will pop-up inside. I have tried to remediate somehow the ugly floors of the LOD space with partial success. From some angles it does not look nice from the windows, but the amount of work needed to correct this was surpassing the gain. If someone knows a simple way to do that, let me know. Of course the close proximity in the interior cells is a copy of the actual forms in the exterior.

ACKNOWLEDGEMENTS
To Zorkaz for his creation.
To Qrsr and colleagues for their research increasing immersion for the interiors.
To SKKmods for his scripting wisdom.
To the many who in the forums and in the tutorials explain how to mod the game.
Surely to Bethesda too.