I believe I fixed previs for this mod, (it is only 2 cells and each one is a part of a different cluster), but would want confirmation that it works before continuing. If your interested in this mod please take a quick jog between Croup Manor and down the street past the Red Rocket to the barge. Let me know if there is any flickering or if it all looks good.
You may be able to use Glitchfinder's version alongside the rest of Tarsis/Yagisan's by installing Tarsis/Yagisan's RRs->This Patch->Rebuild->Glitchfinder's at the bottom.
I wanted to know if you are not planning to make a patch to also cover the new Red Rocket that made Glitchfinder We Can Live In - Cambridge Red Rocket to remove it from Yagichan's mod.
Personally I like the Glitchfinder settlements better but I wanted to keep the other Red Rocket settlements while the Glitchfinder ones come out. 😅
I also have the Tenhats mod Atom Cats Garage Settlement and I would like to know if by chance you know if I can use it or if you are also thinking of patching it or not?😬
No, sorry. I was thinking about adding a few other locations that had conflicts with other mods but not other RR mods. Once Glitchfinder finishes a few more I'll be doing a new Tenhats/Glitchfinder RR Immaculate module and you will be able to select between Yagisan or Glitchfinder, but not use both together. That also applies to Atom Cats garage.
I've had the aforementioned Red Rocket Settlements in my game for some time now and have hoped to be able to manage something like this for the South Boston location in favor of markusm1000's Red Rocket South Boston Settlement, as well as Gourmetrix's Red Rocket Glowing Sea Settlement. Figured it's beyond my scope so haven't yet tried, at least I know now that it can be done. Thanks.
If this mod works properly I could look into adding a few other locations. This is my first time patching instead of just removing it from my own copy so I'd want to see if it's good on other people's setups before adding locations.
You would be better off just removing the relevant records from the RR mod itself since this just disables them. That's what I used to do and it's a lot less problem since you don't have issues with previs (hence my latest update ;). Edit: Oh, and these are ESL flagged ESPs so won't take a load order slot but is still yet another mod to manage.
As with the other comment, I'm glad to see this is possible. If I had money, i'd offer you a ten or so to do the same for the South Boston and Glowing Sea ones, since theyre kinda compatability nightmares.
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EDIT: Not asking you to do it - I can stretch the settlement box myself. Its simple enough.
https://www.nexusmods.com/fallout4/mods/69238?tab=description
Edit: Looking at my description apparently I tested this and forgot :P
I wanted to know if you are not planning to make a patch to also cover the new Red Rocket that made Glitchfinder We Can Live In - Cambridge Red Rocket to remove it from Yagichan's mod.
Personally I like the Glitchfinder settlements better but I wanted to keep the other Red Rocket settlements while the Glitchfinder ones come out. 😅
I also have the Tenhats mod Atom Cats Garage Settlement and I would like to know if by chance you know if I can use it or if you are also thinking of patching it or not?😬
Figured it's beyond my scope so haven't yet tried, at least I know now that it can be done. Thanks.