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z80dev

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z80dev

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About this mod

Remove Nahant from Tarsis31 and Yagisan's Red Rocket settlements and restore precombines to what they were before.

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DESCRIPTION:
Red Rocket settlements is a favorite mod of mine but has an issue: Red Rocket Nahant interferes with almost anything that modifies Croup Manor previs. From Croup Manor repair mods back in the day to Deep Clean and Remodel and Rebuild I've always had conflicts. Nahant Red Rocket is comprised of two cells right next to Croup Manor: DB16 and DB17. DB16 is the main RR cell and DB17 is the cell between that and Croup Manor. It would be easy enough just to remove DB17 and it would still keep most of the Nahant RR build area but mods that modify Croup Manor tend to modify one, the other, or both. For example Rebuild's included previs modifies DB17 while the one from Camora modifies DB16. And that's just two different sets of previs for the same mod!

This isn't the fault of Tarsis31 and Yagisan's RR mod. Glitchfinder's Nahant RR settlement requires 
patches, too. And it's not the fault of Rebuild or Camora's previses, either. You'll run into the same problem with Deep Clean and Remodel or pretty much any other mod that touches previs around Croup Manor. They all seem to touch the Nahant RR cells in some way and require a patch. The two locations are just too close to each other for both to be different settlements IMHO. So after years of dealing with these conflicts I got sick of it and decided just to write a patch to remove Nahant from Red Rocket settlements and restore precombines to what they were before. It's a shame since it's one of the more interesting Red Rockets but you have 15 other ones to build on and Croup Manor is right next door.

Because this removes a workshop it requires a new game if RR settlements is already installed! Otherwise your internal list of settlements will be messed up.

Tested both with Rebuild and by replacing Nahant Red Rocket with Glitchfinder's version.

LOAD ORDER:
This restores the Nahant Red Rocket to it's original state so you'll want to load it before anything that modifies the area. For example:
Unofficial Fallout 4 Patch.esp
PPF.esp (optional)
PRP.esp (optional)
Yagisan_SSSL_Red_Rocket_Settlements.esp (the RR settlements mod)
RemoveRRNahant.esp (this mod)
Rebuild_Settlements.esp (or anything else that modifies Croup)
Rebuild_Settlements_Previs.esp