About this mod
Wicked Deathclaws - Far Harbor Update.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod adds about thirty new Deathclaw variants, including a new Glowing Chameleon with many color variations.
Also adds a bunch of Gatorclaw Variants.
I ran out of name ideas so feel free to recommend some new names in the comments.
Among the new variants, a parasitic fungus has taken root. Radyceps, a mutant evolution of cordyceps that feeds on irradiated creatures. This idea was inspired by the irradiated mushrooms of Chernobyl that feed on the radiation.
The Wasteland Workshop Update includes Tames and Taxidermy content for Gators and Deathclaws.
I may include some animal armors if I have time.
Future standalone releases may require a shared resources file to mitigate redundancy as more standalone creature expansions will be using many of the same assets.
Wicked Deathclaws will not be included in the Wicked Beasts mod due to its size. Wicked Gatorclaws has been
merged with this. Tames and taxidermy expansions will be implemented when the mod is completed.
Stone Platforms in images from
Craftable Taxidermied Creatures
Highly Recommended
Taxidermy Expanded
Another mod I learned from, also highly recommended.
This is where I learned how to make the taxidermy work.
The new taxidermy is homebrew and free to use except for the Crocs and Two Face Mutants.
The poses were done by hand in Outfit Studio.
The mesh cuts of body parts were made with Blender.
Scripts sourced from:
M's Abominations
Many Textures sourced from:
Beasts of the Commonwealth Retextured
Colorful Wildlife and Creatures
New Meshes sourced from:
FO4 High Explosive Radroach
Gatorclaws Revamped
Glowing Deathclaws - A Retexture
Classic Deathclaws Redux
The OMOD random skin tech is from:
Unique NPCs - Creatures and Monsters of the Commonwealth
~CREDITS~
Hopper31 and Callie
The Crocodile mesh is an excellent addition.
Please endorse the original Gatorclaws Revamped
jaggedjoshart
The new extra mean and ugly meshes are from Classic Deathclaws Redux. One of the best remeshes for these guys.
Vallesi
The Mutant Two Faced Deathclaws are adapted from High Explosive Radroach, an insane mod. Highly recommended.
Overtaker99
The GlowAO emmitance fix came from Glowing Deathclaws. I have no clue why his work and mine didn't, but they do.
freakness96
Many textures are sourced from Colorful Creatures, the inspiration for the Wicked Beasts mod. It all started as an upscaled standalone release for his mod then grew out of control.
pointythundra654
Most of the textures sourced for this expansion come from Beasts of the Commonwealth Retextured. It is one of the most extensive and creative retextures I have encountered.
m150
The death explosion script was borrowed from M's Abominations, one of my favorite creature mods.
Thirdstorm
UNPCs C & M is a major inspiration and crucial reference mod. Many workarounds and solutions came from studying this mod. No assets were sourced, but the knowledge I gained from it was essential.
leaftongue
All the horns, mohawks, extra eyes, radyceps assets and the esp I built myself. Feel free to use my assets and my edits to open permission assets. Just notify me and credit me if you do.
~CONTENTS~
~WickedDeathclaws~
Official Release. Still needs some work. The Gatorclaws need new names. Some high tier variants are brutal, as they should be.
~WickedDeathclawsStandalone~
DEPRICATED
This file contains a boatload of new Deathclaws. The main project is taking months so I thought I'd share a bit of it.
PLANS
Toxic variants need poison damage instead of simply being infected.
Atomic variants need atomic stomp and roar attacks. Improve upon the Atomic death explosion.
Give Parasitized variants new attacks. Improve the Radyceps death explosion.
Possibly nerf some of the new Deathclaws.
Possibly separate a very distinct texture and make a new variant from it.