Something cool I think of as an addon might be a few items that are compatible with Knockout Framework, that have a chance to knock out target, like bricks and clubs and cannon balls, etc. I know other older mods have some of these, but no one has done one with throwing knockout option...
I think I may have a solution for the weird 3rd person issue on the "firing" animation. You may want to add the annotations "LeftHandIKDeactivate" and "weaponAssemblyPartial" at frame 0 or at frame -5. And then add the annotation "weaponAssemblyFull" either at the very last frame of your 3rd person fire anims or the second to last frame.
What "weaponAssemblyPartial" does is it ignores the WPNAssemblyPose anim making the weapon actually move away from the character's right hand. And "weaponAssemblyFull" returns the influence of WPNAssemblyPose.
Hey Reddz! Sounds interesting, I have been wanting to come back to this. I learned a whole lot of 3rd person animation stuff when working on the power bow. Once I've got time in the coming months I'll check out this idea.
I would love to see some more work on the third person animation. It has some weird behaviors with this. I mostly play in third, but with these I quickly learned to use first. Thanks for the great ideas.
I can modify Throwing Knives Blades on the Bench, but I do not see the Option to Mod Melee Knife Blades. I Crafted my Throwing Knives to Stealth Select Throwing Knives, but no such Option for the Melee Knife Blades on the Bench? Melee Knife damage is weak . Great Mod Dude :)
If you know how to use fo4edit, add keyword "ma_THKFMelee" under THKFKnifeMelee. Creator just forgot to do that. But melee knife only have stealth modification, which do extra damage and bleed.
Love the mod! Just curious if the 3rd person animations are supposed to have your arms spin all over the place lol or when crouching the body bends in a straight line horizontally lol, really goofy to look at, maybe thats the point Baha. Love the f*#@ out of this Gem ya cooked up. Much love Neeher<3
Yes, that's very creepy and it ruins the immersion. And pressing the left button multiple times when hip-firing in first-person causes the movement to repeat and won't throw knife, which can be a bit annoying at times. When the knife flies out, the crosshairs will disappear
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Something cool I think of as an addon might be a few items that are compatible with Knockout Framework, that have a chance to knock out target, like bricks and clubs and cannon balls, etc. I know other older mods have some of these, but no one has done one with throwing knockout option...
You may want to add the annotations "LeftHandIKDeactivate" and "weaponAssemblyPartial" at frame 0 or at frame -5. And then add the annotation "weaponAssemblyFull" either at the very last frame of your 3rd person fire anims or the second to last frame.
What "weaponAssemblyPartial" does is it ignores the WPNAssemblyPose anim making the weapon actually move away from the character's right hand. And "weaponAssemblyFull" returns the influence of WPNAssemblyPose.
But melee knife only have stealth modification, which do extra damage and bleed.