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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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Changelogs
Version 1.4.1
--- MINOR UPDATE ---
FIXED: Removed the Next-Gen version warning.
Version 1.4.0
--- MINOR UPDATE ---
CHANGED: Recompiled for Papyrus Common Library v1.6.0+ to support both versions of the game!
Version 1.3.2
--- MINOR UPDATE ---
CHANGED: Set iPipboyRefresher to disabled by default, because the bug is extremely uncommon.
CHANGED: Adjusted the default TMR Config settings at the request of Ungeziefi. - iQuestItemsAreNotJunk=0 -> 1 - iHighlightConsoleReference=0 -> 1 - iLongerPowerLines=2 -> 1
FIXED: Added more handling for iPipboyRefresher edge cases, such as Kellogg's Memories and DIMA's Simulation.
Version 1.3.1
--- MINOR UPDATE ---
ADDED: New module to set a default freecam speed. Same as the sucsm console command.
FIXED: Fixed an issue where the PipBoy Refresher module could run in the prologue, granting you a Pip-Boy before the game started.
Version 1.3.0
--- MINOR UPDATE ---
REMOVED: Removed the following modules, due to the face that the script-modified instance data is not correctly updated/doesn't persist when reloading saves: - Baseball Grenades Explode On Impact - Molotov Cocktail Nerf - Catch and Disarm Live Grenades
OPTIMIZED: Minor script cleanup and optimization.
Version 1.2.4
--- MINOR UPDATE ---
CHANGED: Reworked some functions for compatibility with Papyrus Common Library v1.4.0+
REMOVED: Removed the Papyrus Common Library version check, as enough time has passed since that update.
Version 1.2.3
--- MINOR UPDATE ---
CHANGED: Recompiled in debug for now, until I can diagnose the issue further.
Version 1.2.2
--- MINOR UPDATE ---
FIXED: Fixed an issue where functions were being aborted early due to invalid parameters in params[] arrays.
Version 1.2.1
--- MINOR UPDATE ---
OPTIMIZED: Recompiled in Release Final mode for further script optimization.
Version 1.2.0
--- MINOR UPDATE ---
NOTE: Config re-download is not required for this update.
OPTIMIZED: Massive script optimization. Tweaks were broken out into individual Global Functions and called via Utility.CallGlobalFunctionNoWait, which allows for multiple functions to be called asynchronously. Thank you to SoleVaultBoy for this suggestion.
FIXED: Fixed a bug where the normal Pip-Boy could be re-equipped in Power Armor, if the tweak was enabled when you loaded the game in Power Armor. Thank you to Tomes2789 for this report.
Version 1.1.0
--- MINOR UPDATE ---
NOTE: Config re-download is recommended for this update.
FIXED: Fixed an issue where iLessIntrusiveTutorial was applied as the opposite of your config choice.
REMOVED: Removed iStartingSpecialPoints, as this change appears to require a plugin to work.
REMOVED: Removed iWeirdMattressFix, as this is now covered in the latest version of CFM.
Version 1.0.1
--- MINOR UPDATE ---
ADDED: Added a check to notify you ingame if you have not downloaded a config file.
CHANGED: Switched the iStartingSpecialPoints module to use F4SE's GameSetting function instead of a console command.
FIXED: Fixed an issue where config filepaths were being unpacked incorrectly by MO2.
FIXED: Re-uploaded the config files with placeholder data under an empty Scripts\ folder. This should prevent MO2 from extracting files from the Config\ folder.
Version 1.0.0
--- INITIAL RELEASE ---
Donations
No donations accepted
OVERVIEW Compilation of small gameplay tweaks and fixes from various micro-mods, in one convenient, configurable, and modular ESPless package.
This mod helps cut down on the amount of plugins to manage in your load order by merging various essential quality of life / fix mods into one package. Even though Fallout 4 has esl plugins and esl flagging, you still have to manage and sort your load order appropriately. This mod tidies it up a bit, allowing you to focus on sorting the mods that actually matter.
Every tweak is initially disabled in the ini, so you have full control over what's modified in your game.
Don't like some of the tweaks? Not to worry! You can disable and re-enable them at any time, even mid-save!
ESPLESS | NO VANILLA EDITS | INSTALL/UNINSTALL AT ANY TIME | COMPATIBLE WITH EVERYTHING
BREAKDOWN This mod currently covers and replaces (and in some cases expands upon):
These modules can be enabled, disabled, or configured in the config ini at any point during your save. If you have a mod that you'd like to see added to this, tell me in the posts section and I'll let you know if its possible or not.