This page was last updated on 25 February 2025, 3:09PM
Changelogs
Version 1.4.1
--- MINOR UPDATE ---
FIXED: Removed the Next-Gen version warning.
Version 1.4.0
--- MINOR UPDATE ---
CHANGED: Recompiled for Papyrus Common Library v1.6.0+ to support both versions of the game!
Version 1.3.2
--- MINOR UPDATE ---
CHANGED: Set iPipboyRefresher to disabled by default, because the bug is extremely uncommon.
CHANGED: Adjusted the default TMR Config settings at the request of Ungeziefi. - iQuestItemsAreNotJunk=0 -> 1 - iHighlightConsoleReference=0 -> 1 - iLongerPowerLines=2 -> 1
FIXED: Added more handling for iPipboyRefresher edge cases, such as Kellogg's Memories and DIMA's Simulation.
Version 1.3.1
--- MINOR UPDATE ---
ADDED: New module to set a default freecam speed. Same as the sucsm console command.
FIXED: Fixed an issue where the PipBoy Refresher module could run in the prologue, granting you a Pip-Boy before the game started.
Version 1.3.0
--- MINOR UPDATE ---
REMOVED: Removed the following modules, due to the face that the script-modified instance data is not correctly updated/doesn't persist when reloading saves: - Baseball Grenades Explode On Impact - Molotov Cocktail Nerf - Catch and Disarm Live Grenades
OPTIMIZED: Minor script cleanup and optimization.
Version 1.2.4
--- MINOR UPDATE ---
CHANGED: Reworked some functions for compatibility with Papyrus Common Library v1.4.0+
REMOVED: Removed the Papyrus Common Library version check, as enough time has passed since that update.
Version 1.2.3
--- MINOR UPDATE ---
CHANGED: Recompiled in debug for now, until I can diagnose the issue further.
Version 1.2.2
--- MINOR UPDATE ---
FIXED: Fixed an issue where functions were being aborted early due to invalid parameters in params[] arrays.
Version 1.2.1
--- MINOR UPDATE ---
OPTIMIZED: Recompiled in Release Final mode for further script optimization.
Version 1.2.0
--- MINOR UPDATE ---
NOTE: Config re-download is not required for this update.
OPTIMIZED: Massive script optimization. Tweaks were broken out into individual Global Functions and called via Utility.CallGlobalFunctionNoWait, which allows for multiple functions to be called asynchronously. Thank you to SoleVaultBoy for this suggestion.
FIXED: Fixed a bug where the normal Pip-Boy could be re-equipped in Power Armor, if the tweak was enabled when you loaded the game in Power Armor. Thank you to Tomes2789 for this report.
Version 1.1.0
--- MINOR UPDATE ---
NOTE: Config re-download is recommended for this update.
FIXED: Fixed an issue where iLessIntrusiveTutorial was applied as the opposite of your config choice.
REMOVED: Removed iStartingSpecialPoints, as this change appears to require a plugin to work.
REMOVED: Removed iWeirdMattressFix, as this is now covered in the latest version of CFM.
Version 1.0.1
--- MINOR UPDATE ---
ADDED: Added a check to notify you ingame if you have not downloaded a config file.
CHANGED: Switched the iStartingSpecialPoints module to use F4SE's GameSetting function instead of a console command.
FIXED: Fixed an issue where config filepaths were being unpacked incorrectly by MO2.
FIXED: Re-uploaded the config files with placeholder data under an empty Scripts\ folder. This should prevent MO2 from extracting files from the Config\ folder.