Fallout 4

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Fiddleflap

Uploaded by

fiddleflap

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About this mod

This is a blueprint for my settlement at Nordhagen Beach created using only Vanilla and DLC assets, with some additional assets being spawned using console commands. The settlement is fully decorated, and I have tried to keep the build as lore friendly as possible.

Requirements
Permissions and credits
I recorded a tour of the build for my YouTube channel which also features my other settlement builds:



Settlement Resources

Food: 24 | Water: 19 | Power: 103 | Defense: 53 | Beds: 17

Installation
 
  • Either install with a Mod Manager or extract the files and copy to your Fallout 4 game folder.
  • Ensure you have Transfer Settlements, HUDFramework and F4SE (including the script files) installed.
  • The blueprint uses Slot 26, if you have an existing blueprint using this slot you will need to move the blueprint .json file to different folder

Importing


Travel to the required location and then import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page. 

The settlement has three beds for the existing settlers that are normally un-scrapable.  In the optional files I provide batch files to disable these (and re-enable if needed) but can also be done manually.  To use the batch file open the console and then type bat FFV-26-Cleanup

Once the batch file has been run (or you have manually disabled the required objects yourself) manually scrap any other remaining objects (see note below) and to ensure the settlement imports correctly enable the following options from within the holotape:

  • Enable ‘Import original items (not built by the Player)’.
  • Enable 'Import DLC items / Import mod-added items'.
  • Enable 'Import wired power connections'.
  • Enable 'Restore snapped power connections'.

Note:
The settlement is designed around the vanilla location and uses some objects and items that are normally un-scrapable.  Using a scrapping mod would allow those objects to be removed, so ideally should be disabled when clearing the settlement before importing.  Additionally using any mods that ‘clean up’ the location or alter its terrain could cause the settlement to not import as intended.

Optional File - Vendor Fix

Any settlers assigned to the bar or stores on the main pier will not interact without this file, due to the cell they are in not being included in the settlement’s ‘location’ even though its within the normal settlement border.  The file makes a single edit to the cell to include it as part of the settlement, although the blueprint will still import fine without it.

If you prefer you could also use Settlement Dead Zone Fixes which corrects this and similar issues for multiple settlements.

My Other Settlement Blueprints