I really like using your blue prints in conjunction with Sim Settlements 2 so I can still have nice looking settlements that don't cause there to be 1.3 billion scripts running.
For the first time I am stuck during importing and I use a lot of your blueprints (thank you very much for sharing your work). It's about a certain item called 1EDF01 which apparently isn't available for import (and doesn't appear in any of your other blueprints I use). If I open the blueprint with notepad++ and search for that object it seems to be related to fallout4.esm which is installed, of course. I even don't know what type of object is in order to be safe to delete that part of script, because "name" field is empty (could be a conduit object for example and deleting it could cause a wiring mess).
That Form ID appears to be for a Spiked Raider Pole, I used 3 of them as supports for the awning in front of the weapons shop. Should be safe to remove them from the blueprint without having to mess with your installed mods, and fairly simple to place yourself after the blueprint has been imported.
Happy to hear you have been using the blueprints! 😊👍
Not sure if it's my game or something with the mod. I get to 77% of the stabilising part and my game crashes, every time. It's always at 77% of stabilising too.
Sorry, never encountered the game freezing during the stabilising stage. Its not an issue with the blueprint and will be down to either your game or setup. All I can suggest is to read through the Stable Import guide and try some of its recommendations.
Maybe adding the Papyrus INI Tweaks will help, or as it seems to fail at the same point enabling and then reading through the error logs might shed some light on what’s causing the issue?
I've used a lot of your blueprints, and, typically, they work very well, but I've had a lot of trouble with this one. It took a long time to import, because of the size, well over half an hour, lots of stuff was missing or lacked collision, and nothing was powered despite the widget saying it was. I did it again, I was already using the most stable settings and made sure I followed your instructions to the letter, but same result. No errors reported though.
Not a biggie, I can live with it as it is, still looks great, not really going to use NH Beach for anything other than supplying BoS, most times I just fly over it.
Sorry to hear you are having issues with importing this blueprint. Unfortunately, its not something I can fix as the issues you describe are either going to be caused by the mods you are using, how your game is configured, or possibly a save game issue rather than a problem with the blueprint itself.
Great to hear you have been able to use some of the other though 👍.
I would tend to agree, I didn't really think it was ever likely to be the blueprint itself, apart from the size. All of your others have worked fine. My gut tells me it's a save issue, because my game is getting bloated and the save filesizes are huge.
I recommend manually scrapping the settlement just to be on the safe side and avoid any potential issues caused by using the scrapall command, if you have not already built at this location should only take a couple of minutes at most to clear everything.
one of the best blueprint creators out here, I have nearly all your work, hoping you get through all the settlements one day so we can enjoy your work. Yours is possibly the most lore-friendly work I've seen. Thank you for all the work :)
Great job here. Vanilla assets only is ROUGH, also scaling at this size while maintaining a consistent look, constantly fighting against repeated patterns...A LOT of work went into this. Nicely done!
Awesome settlement! I love the narrow streets and attention to the little detailes! You nade an awesome use of spawned objects. May i ask for updated list of settlement objects? I still use the one you sent me in 2022 :D and thank you for sharing your work!
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Happy to hear you have been using the blueprints! 😊👍
Any idea what I can do about it?
Maybe adding the Papyrus INI Tweaks will help, or as it seems to fail at the same point enabling and then reading through the error logs might shed some light on what’s causing the issue?
Not a biggie, I can live with it as it is, still looks great, not really going to use NH Beach for anything other than supplying BoS, most times I just fly over it.
Great to hear you have been able to use some of the other though 👍.
command, if you have not already built at this location should only take a couple of minutes at most to clear everything.