About this mod
A game overhaul, aimed at overhauling the game to make it more grounded, sensible, and realistic, while still somewhat remaining true to the vanilla Experience.
- Requirements
- Permissions and credits

This is a Reboot of my Vanilla Expansion Project. And as such carries over the basic idea behind the mod. With better xEdit knowledge, I am now planning on redoing my mod, and making it more closer to what I had imagined.

Weapon Sounds:
- Weapons are patched to use sounds from JSRS.
- Recoil has been boosted, recoil centering has been removed. Laser weapons no longer have any recoil.
- Iron Sights and non-magnification optics (e.g: Red Dots) no longer have any
zoom. Optics have been changed to their actual magnification multipliers where applicable. - Automatic Receivers/Conversions no longer affect Damage. If your weapon deals 10 Damage in semi-auto, it'll still
deal 10 damage when set to full auto. This goes hand in hand with the recoil tweaks to make automatic receivers punishing in a more believable way.
- Notifications (Top-Left) have been tweaked to be in First-Person. Consider these notifications the PC's thoughts instead of some arbitrary notification. Helps with Role-Playing and overall immersive (e.g: "You feel Ill" has been changed to "I feel Ill")
- Flares (from the flare gun) have been tweaked to have more emmissive light when shot, flares now look like actual flares when used at night (Preferably with a mod that makes the nights darker)
- Jump Height has been reduced to give a more grounded and weighty feel to movement. Other tweaks will come soon.
- Tweaks NPC Sandboxing, allowing settlers to walk up (or down) to floors they couldn't get up to before due to limited sandboxing.
- Power Armor now drains Fusion Cores at a VERY slow rate, even with a jetpack you won't have to worry about running out of the FC.
- Weapon Names have been changed to reflect their realistic counterparts. (Hunting Rifle to Remington Model 700, for example). However, fictional weapons remain unchanged (Pipe Guns).
- Similarly, Ammo names have been tweaked to be in-line with CALIBER-Complex, it is recommended you use that with this mod.

- Will conflict with any mod that edits Aim Models, Zoom values and other mentioned tweaks. Load after these mods or resolve conflicts manually in xEdit.
- Works with Next-Gen as this is just editing vanilla values for the most part.

- Vanilla Expansion Project Rebooted (VEPR) - Gameplay and weapon overhaul.
- Fallout 4 SFX Expansion Project - Music and some SFX Replacement.
- MZOs Asset Randomizer - PowerShell script that randomly replaces assets. Replace anything from loadscreens to mod files and anything in between.
- MZO's CBBE BodySlide Coversions - Repository - CBBE conversions I've made