Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Cyan49

Uploaded by

cyan49

Virus scan

Safe to use

Tags for this mod

About this mod

Now immune to stagger from power attack start to hit frame. Distribute hidden perks to NPCs and creatures. Spell Perk Item Distributor is required. If installed without SPID, it only affects the player.

Requirements
Permissions and credits
Reduces the magnitude of incoming staggers by 2 points while power attacking. Technically, it does the same thing as a double pneumatic armor module. Effective from power attack start to hit frame, so slower weapons have a longer Hyper Armor duration.

This Hyper Armor system is distributed to NPCs and creatures except insects, dogs, molerats, and turrets. If installed without SPID, it only affects the player.

This works as stagger immunity in most cases, except for 2handed power attacks and giant creatures attacks. (I could just force stagger to 0, but I didn't.) Results may depend on the pneumatic armor module and other factors but I don't know about that.

This mod does not edit anything existing in the game, so it is compatible with everything.

If you have something to say about weapon types, creature types, or power armor, keep it as an idea. At this point, I think the results are pretty good and I don't want to do anything else.

[Q&A]
Q: Uninstall?
A: Safe.

[Recommended mods]
Third Person Melee Tweak
For whatever reason Fallout 4 prevents the player from performing sideways melee and power attacks while in third person unless the game detects you are in range of an enemy. This feels clunky in my opinion and makes it hard to maneuver around opponents in combat. This mod removes that restriction, allowing you to perform attacks at will.

Blocking Overhaul
The main purpose of Blocking Overhaul is to change the way blocking works in Fallout 4. Previously, players could block attacks from all enemies, but this mod alters that behavior. The primary change is that attacks from certain powerful enemies, such as Deathclaws, Super Mutant Behemoths, and Mirelurk Queens, can no longer be blocked at all. These monsters are so terrifying and formidable that blocking their attacks is no longer an option.

Power Attack AP Cost Fix
No script, SPID is optional. Fixed AP cost mismatch between sprint attack and power attack. As I'm sure you already know, even though these attacks have the same damage mult(x1.5), power attack costs twice as much AP cost.