Fallout 4
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Cyan49

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cyan49

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  1. sashapines110
    sashapines110
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    ah yes yakuza boss mechanic 
  2. xxxSYNNxxxx
    xxxSYNNxxxx
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    ty for the mod, does this stack with pneumatic armor module when it comes to big creature attacks? so 4 instead of 2 stagger resist?
    1. cyan49
      cyan49
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      It's 3 (-3 to be exact), since it's calculated as Add, not Mult. It should still work to reduce stagger magnitude.
    2. xxxSYNNxxxx
      xxxSYNNxxxx
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      thank you for the response.
      is it possible to get an explanation of how this rating works?  like is -1 good for molerats-dogs etc., and -2 for ghouls and humans etc?  i ask because i was thinking if it is naturally set to -1 instead of -2 in the mod that still gives a reason to add the mods on armor pieces.  im fully guessing at how it works tho so thats why i ask.
      ty
    3. cyan49
      cyan49
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      As I said in the description, I don't know everything. Because this hasn't been documented before as far as I know.
      Spoiler:  
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      I will use the pneumatic armor module as an example first. This is effective as stagger immunity against bash attacks and 1 handed normal attacks, and reduces stagger magnitude by -1 to power attacks and other factors.

      So, in the case of human vs human, stagger immunity is as follows.
      -1 works for bash attack and 1 handed normal attack.
      -2 works for everything except 2 handed power attacks.
      -3 is probably 100% stagger immune for vs human.

      Stagger magnitude comes from attack data, weapon(or unarmed) data, and some have additional stagger effects attached. These stagger magnitudes are added as integers or small/medium/large (probably 1/2/3) depending on their purpose, but there may be other factors or exceptions. E.g. Dog's forward power attack has a large stagger. I'm not sure if this is a bug or not, so this is not something I want to fix for now.
    4. xxxSYNNxxxx
      xxxSYNNxxxx
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      tyvm, appreciate the response, have a good day