Fallout 4
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CDante

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CDante

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About this mod

- over 50 new voice lines made with Eleven Labs
- unlocked hidden game content in Vault 81
- fixes several bugs with the Vault 81 quest Dependency
- Tina De Luca can be recruited as a unique settler with new dialogue
- recruit Tina even after the quest has already finished
- turns Tina into a level 4 general merchant

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If you’ve been following me since the early days of Fallout 4 modding you probably know that this is not the first time I bothered with fixing the Vault 81 quest, Dependency. And it’s not even the second time, but hey, the third time’s the charm, right?

This new version of the mod practically does four things.

1) Fixes the ending of the Vault 81 quest, Dependency
Just like with my first mod called Dependency Quest Fix back in early 2016, this one also fixes the buggy good ending of the Dependency quest in Vault 81, allowing you to recruit Tina without any glitches.

2) Allows you to recruit Tina even if the quest has already ended
And just like my second mod called Tina De Luca Voiced as a Settler, this one also has an addition to the vanilla quest that allows you to recruit Tina any number of times after Dependency has ended. This is useful if you’ve already finished the quest by the time you are installing this mod.

3) Turns Tina into a level 4 vendor
A new feature is that I finally took the time to turn her into a level 4 general merchant, which I decided was more fitting than turning her into a chems dealer for two reasons: first, since Dependency has already ended at this point one way or the other, chances are that she probably wants nothing to do with chems anymore. And second, she was already set up as a general merchant in the vanilla game, so probably the original plan for the NPC was to be a general merchant anyway. Only thing is that she was not a level 4 vendor in the vanilla game files.

4) Adds custom voice lines to Tina as a settler, generated by AI
And like before, this version also has custom conversations written by me to give dialogue lines to Tina once she has become a settler.
But this time these dialogue lines were synthesized with machine learning using the original dialogue lines of the NPC from vanilla Fallout 4.
My goal was to step up the immersion by making her sound exactly like before in Vault 81, and restore cut content in the original spirit of the character regarding her motivation, persona and backstory, to seamlessly integrate a missing section of the game and make Fallout 4 a better experience overall.

Hope you enjoy it.


+1 Bonus feature
It also changes Tina's AI to make her brave instead of being cowardly while your settlement is under attack.


CHECK OUT THE TRAILER!




Please make sure to uninstall any versions of my old mod called Tina De Luca Voiced as a Settler (TinaDeLucaSettlerVoiced.esp) before installing this mod!

Use a mod manager like Vortex.

OR

Extract the contents of the rar file to your Fallout 4 Data folder.

Enable TinaSettlerAIVoiced.esp using a mod manager or manually.

If you have trouble installing mods, check these tutorials by Gopher:
- VORTEX - Beginner's Guide
- FALLOUT 4: Installing Mods on PC (MANUALLY)



If you have never finished the quest called Dependency in Vault 81, just play the game, and you will find no problems recruiting Tina De Luca regardless of the outcome of the quest. The mod will allow you to retry recruiting her any number of times.
If you've already finished the quest, and failed to recruit her, just talk to her again after you've installed the mod.
If she's already at one of your settlements, you should be able to talk to her.



This mod is NOT compatible with its predecessor Tina De Luca Voiced as a Settler (Dependency Revisited) which was created with a voice actor. Please make sure to choose either this mod or the old one, but not both at the same time!

This mod is 100% compatible with Dependency Quest Fix and the Unofficial Fallout 4 Patch because it makes the same edit regarding how it fixes the game. It also outdates both my earlier mods Dependency Quest Fix and Tina De Luca Voiced as a Settler (Dependency Revisited).

The mod is compatible with any other mods that change the appearance of Tina De Luca, just make sure to keep this mod higher in your load order.

The mod edits some vanilla game data which are probably not edited by most other mods. Keep the mod high in your load order just in case you have other mods that would edit Vault 81 dialogue quests. This mod will still work if other mods override its edits. The only exception to this are mods that intended to achieve similar features like LarannKiar's Recruit Tina De Luca - Bobby De Luca - Holt Combes mod. Please make sure to choose either this mod or that one, but not both at the same time!



This mod is NOT compatible with its predecessor Tina De Luca Voiced as a Settler (Dependency Revisited) which was created with a voice actor. Please make sure to choose either this mod or the old one, but not both at the same time.



Regarding the argument against using someone’s voice likeness without their consent

Fallout 4 is a game that uses voiced NPCs and a voiced protagonist. This means any mod maker who has ever created a new quest, a new NPC, or a custom companion that involved additional conversations by either the Player or by other vanilla NPCs, had to come across the method of recycling and editing already existing vanilla dialogue lines by the original voice actors, so their mod wouldn’t end up with muted conversations. This way of manually editing existing voice assets was there from the very beginning of modding Bethesda games, and has never resulted in any controversies whatsoever - on the contrary, creating recycled voice content this way is regarded as a clever workaround and is a widely accepted method by the community and Bethesda. But I think we can all agree that the method of cutting and editing vanilla voice lines the old fashion way doesn’t guarantee that the end result is something the original VA or Bethesda would necessarily agree with.
On the other hand, legally speaking, an AI voice model that was trained using only the Fallout 4 vanilla voice lines of a certain in-game character is just another tool like that - namely to recycle the same assets just like the previously mentioned manual audio engineering, only on a much more advanced technical scale, most likely leading to a much more convincing end result. AI voice generation is a hot topic at this moment in time, but just as manual voice editing, it is merely a tool that can be used for good or bad. It can be a magic wand to simply restore cut content in the original spirit of a character regarding their motivation, persona or backstory, to seamlessly integrate a missing section of the game and make Fallout 4 a better experience overall. And of course it can also be a tool, just as manual voice editing, that can be used to create very convincing sounding content that the original creators wouldn’t like.
My point is, I don’t think it’s a question of the tools being used - either both are okay or none of them - and it’s more a question of what content is made with those tools.

Needless to say, if it turns out either Bethesda or the original voice talents involved didn't like my content, I would immediately remove it from any platform I published it on.


Regarding the argument of supporting voice artists instead of using AI

I will always prefer hiring voice actors to using AI voice generation. As a matter of fact this mod has its predecessor available publicly which was created using the help of a voice actor.
Also note that I did contact Ashly Burch way back in 2016 when I first started working on my original Dependency Quest Fix. It’s not a big surprise that she didn’t get back to me, she is one of the top VAs in the industry after all. But more importantly, someone opened my eyes and told me that a VA who once had a contractual agreement to perform the voice of a character in a AAA title, would never be able to voice additional lines for that same character again while working for a third party developer. This is simply because these contracts almost always cover these types of situations, so the voice actor could only work for the original production company again on the same character, usually in case of future DLCs or any kind of upcoming official content.
So no matter how hard I try, that scenario where a mod creator hires Ashly Burch to reprise her role as Tina, Cricket or Rowdy from Fallout 4, simply does not exist.

This is why I went for the next best thing and created AI dialogue for her in my own game so I can have the character as a unique vendor with her original voice. And why wouldn’t I share this creation with the community as long as nobody has a problem with it. And keep in mind that in the future I will always support VAs instead of AI if there’s a way to do that.















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