Fallout 4
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Yabo

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YaboKBDJ

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About this mod

Choose one (or multiple) settlement to be the Mercer Safehouse candidate. RobCo Patcher 2.8.0+ required.

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There are 12 settlements that might be chosen by the game to be the future Mercer Safehouse.

With this mod, you can either choose one of them as a guaranteed future Safehouse, or choose multiple settlements Safehouse candidates, effectively disqualifying the rest.

The Mercer Safehouse location is determined by the game when you receive the quest Butcher’s Bill. This mod will NOT work on a save beyond that point. I recommend enabling this mod right before you talk to Dr Carrington at the end of Boston After Dark.

This mod is provided with a FOMOD installer. For those installing it manually for some reason, make sure that _Initial Setup.ini is present.



On settlement eligibility: vanilla restrictions applies. Which means:

1. Settlements that are not potential Safehouses in vanilla are not affected. This mod effectively takes out candidates from the vanilla pool; it is not adding new candidates into said pool.*
Spoiler:  
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*It’s actually done so by taking ALL candidates out first, then adding them back one by one based on your choice in the FOMOD installer.


2. If you choose more than one settlement, some of them might not end up as eligible candidates in your save.
Spoiler:  
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Let’s say you chose settlement A, B and C in the FOMOD installer; by the time you received Butcher’s Bill, you have claimed settlement A by successfully interacting with its workshop, cleared out settlement B (but without claiming it) and never discovered settlement C.

In this case, only B and C might end up as the Safehouse, since the game prioritizes unclaimed settlement over claimed ones for the Safehouse candidates.

There’s also the level requirement thing for certain settlements that I can’t be arsed to test. Sorry. Just know that vanilla rules still apply.




On the differences between this mod and No Random Mercer Safehouse Location:


Not much, except that this mod lets you choose multiple settlements as candidates. If you only want one settlement of your choosing to be the future Safehouse (which I imagine is what most people would go for), the two mods are functionally the same.

On top of that, this mod utilizes RobCo Patcher and does not use a plugin (.esp/.esl). For those who religiously preserve their load order, you can install/uninstall this mod (which is just a few .ini files each with one single string) at any point without the “plugin disabled” notification triggering your paranoia. Although the edits in No Random Mercer Safehouse Location are clean and minimal enough that I don’t really see that mod conflicting with anything else or having some negative impact on your saves by uninstalling mid-game. Just saying.




FOMOD created with FOMOD Creation Tool. Settlement screenshots in the installer and some other information are taken from Nukapedia Fallout Wiki.